BL_Texture(EXP_Value)

base class — EXP_Value

class BL_Texture(EXP_Value)

A texture object that contains attributes of a material texture.

diffuseIntensity

Amount texture affects diffuse reflectivity.

Type

float

diffuseFactor

Amount texture affects diffuse color.

Type

float

alpha

Amount texture affects alpha.

Type

float

specularIntensity

Amount texture affects specular reflectivity.

Type

float

specularFactor

Amount texture affects specular color.

Type

float

hardness

Amount texture affects hardness.

Type

float

emit

Amount texture affects emission.

Type

float

mirror

Amount texture affects mirror color.

Type

float

normal

Amount texture affects normal values.

Type

float

parallaxBump

Height of parallax occlusion mapping.

Type

float

parallaxStep

Number of steps to achieve parallax effect.

Type

float

lodBias

Amount bias on mipmapping.

Type

float

bindCode

Texture bind code/Id/number.

Type

integer

renderer

Texture renderer of this texture.

Type

KX_CubeMap, KX_PlanarMap or None

ior

Index Of Refraction used to compute refraction.

Type

float (1.0 to 50.0)

refractionRatio

Amount refraction mixed with reflection.

Type

float (0.0 to 1.0)

uvOffset

Offset applied to texture UV coordinates (mainly translation on U and V axis).

Type

mathutils.Vector

uvSize

Scale applied to texture UV coordinates.

Type

mathutils.Vector

uvRotation

Rotation applied to texture UV coordinates.

Type

float (radians)