BL_Texture(EXP_Value)¶
base class — EXP_Value
- class BL_Texture(EXP_Value)¶
A texture object that contains attributes of a material texture.
- diffuseIntensity¶
Amount texture affects diffuse reflectivity.
- Type
float
- diffuseFactor¶
Amount texture affects diffuse color.
- Type
float
- alpha¶
Amount texture affects alpha.
- Type
float
- specularIntensity¶
Amount texture affects specular reflectivity.
- Type
float
- specularFactor¶
Amount texture affects specular color.
- Type
float
- hardness¶
Amount texture affects hardness.
- Type
float
- emit¶
Amount texture affects emission.
- Type
float
- mirror¶
Amount texture affects mirror color.
- Type
float
- normal¶
Amount texture affects normal values.
- Type
float
- parallaxBump¶
Height of parallax occlusion mapping.
- Type
float
- parallaxStep¶
Number of steps to achieve parallax effect.
- Type
float
- lodBias¶
Amount bias on mipmapping.
- Type
float
- bindCode¶
Texture bind code/Id/number.
- Type
integer
- renderer¶
Texture renderer of this texture.
- Type
KX_CubeMap
,KX_PlanarMap
or None
- ior¶
Index Of Refraction used to compute refraction.
- Type
float (1.0 to 50.0)
- refractionRatio¶
Amount refraction mixed with reflection.
- Type
float (0.0 to 1.0)
- uvOffset¶
Offset applied to texture UV coordinates (mainly translation on U and V axis).
- Type
- uvSize¶
Scale applied to texture UV coordinates.
- Type
- uvRotation¶
Rotation applied to texture UV coordinates.
- Type
float (radians)