BL_Texture(EXP_Value)¶
base class — EXP_Value
- class BL_Texture(EXP_Value)¶
- A texture object that contains attributes of a material texture. - diffuseIntensity¶
- Amount texture affects diffuse reflectivity. - Type
- float 
 
 - diffuseFactor¶
- Amount texture affects diffuse color. - Type
- float 
 
 - alpha¶
- Amount texture affects alpha. - Type
- float 
 
 - specularIntensity¶
- Amount texture affects specular reflectivity. - Type
- float 
 
 - specularFactor¶
- Amount texture affects specular color. - Type
- float 
 
 - hardness¶
- Amount texture affects hardness. - Type
- float 
 
 - emit¶
- Amount texture affects emission. - Type
- float 
 
 - mirror¶
- Amount texture affects mirror color. - Type
- float 
 
 - normal¶
- Amount texture affects normal values. - Type
- float 
 
 - parallaxBump¶
- Height of parallax occlusion mapping. - Type
- float 
 
 - parallaxStep¶
- Number of steps to achieve parallax effect. - Type
- float 
 
 - lodBias¶
- Amount bias on mipmapping. - Type
- float 
 
 - bindCode¶
- Texture bind code/Id/number. - Type
- integer 
 
 - renderer¶
- Texture renderer of this texture. - Type
- KX_CubeMap,- KX_PlanarMapor None
 
 - ior¶
- Index Of Refraction used to compute refraction. - Type
- float (1.0 to 50.0) 
 
 - refractionRatio¶
- Amount refraction mixed with reflection. - Type
- float (0.0 to 1.0) 
 
 - uvOffset¶
- Offset applied to texture UV coordinates (mainly translation on U and V axis). - Type
 
 - uvSize¶
- Scale applied to texture UV coordinates. - Type
 
 - uvRotation¶
- Rotation applied to texture UV coordinates. - Type
- float (radians)