KX_SCA_AddObjectActuator(SCA_IActuator)¶
base class — SCA_IActuator
- class KX_SCA_AddObjectActuator(SCA_IActuator)¶
Edit Object Actuator (in Add Object Mode)
Warning
An Add Object actuator will be ignored if at game start, the linked object doesn’t exist (or is empty) or the linked object is in an active layer.
Error: GameObject 'Name' has a AddObjectActuator 'ActuatorName' without object (in 'nonactive' layer)
- object¶
the object this actuator adds.
- Type
KX_GameObject
or None
- objectLastCreated¶
the last added object from this actuator (read-only).
- Type
KX_GameObject
or None
- time¶
the lifetime of added objects, in frames. Set to 0 to disable automatic deletion.
- Type
float
- linearVelocity¶
the initial linear velocity of added objects.
- Type
list [vx, vy, vz]
- angularVelocity¶
the initial angular velocity of added objects.
- Type
list [vx, vy, vz]
- instantAddObject()¶
adds the object without needing to calling SCA_PythonController.activate()
Note
Use objectLastCreated to get the newly created object.