EXP_ListValue(EXP_PropValue)¶
base class — EXP_PropValue
- class EXP_ListValue(EXP_PropValue)¶
This is a list like object used in the game engine internally that behaves similar to a python list in most ways.
As well as the normal index lookup (
val= clist[i]
), EXP_ListValue supports string lookups (val= scene.objects["Cube"]
)Other operations such as
len(clist)
,list(clist)
,clist[0:10]
are also supported.- append(val)¶
Add an item to the list (like pythons append)
Warning
Appending values to the list can cause crashes when the list is used internally by the game engine.
- count(val)¶
Count the number of instances of a value in the list.
- Returns
number of instances
- Return type
integer
- index(val)¶
Return the index of a value in the list.
- Returns
The index of the value in the list.
- Return type
integer
- reverse()¶
Reverse the order of the list.
- get(key, default=None)¶
Return the value matching key, or the default value if its not found.
- Returns
The key value or a default.
- filter(name, prop)¶
Return a list of items with name matching name regex and with a property matching prop regex. If name is empty every items are checked, if prop is empty no property check is proceeded.
- Returns
The list of matching items.
- from_id(id)¶
This is a funtion especially for the game engine to return a value with a spesific id.
Since object names are not always unique, the id of an object can be used to get an object from the EXP_ValueList.
Example:
myObID=id(gameObject) ob= scene.objects.from_id(myObID)
Where
myObID
is an int or long from the id function.This has the advantage that you can store the id in places you could not store a gameObject.
Warning
The id is derived from a memory location and will be different each time the game engine starts.
Warning
The id can’t be stored as an integer in game object properties, as those only have a limited range that the id may not be contained in. Instead an id can be stored as a string game property and converted back to an integer for use in from_id lookups.