SCA_ILogicBrick(EXP_Value)

base class — EXP_Value

class SCA_ILogicBrick(EXP_Value)

Base class of all Sensors, Controllers and Actuators.

executePriority

This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).

Type

int

owner

The game object this logic brick is attached to (read-only).

Type

KX_GameObject or None in exceptional cases.

name

The name of this logic brick (read-only).

Type

str