KX_VertexProxy(SCA_IObject)

base class — SCA_IObject

class KX_VertexProxy(SCA_IObject)

A vertex holds position, UV, color and normal information.

Note: The physics simulation is NOT currently updated - physics will not respond to changes in the vertex position.

XYZ

The position of the vertex.

Type

Vector((x, y, z))

UV

The texture coordinates of the vertex.

Type

Vector((u, v))

uvs

The texture coordinates list of the vertex.

Type

list of Vector((u, v))

normal

The normal of the vertex.

Type

Vector((nx, ny, nz))

color

The color of the vertex.

Type

Vector((r, g, b, a))

Black = [0.0, 0.0, 0.0, 1.0], White = [1.0, 1.0, 1.0, 1.0]

colors

The color list of the vertex.

Type

list of Vector((r, g, b, a))

x

The x coordinate of the vertex.

Type

float

y

The y coordinate of the vertex.

Type

float

z

The z coordinate of the vertex.

Type

float

u

The u texture coordinate of the vertex.

Type

float

v

The v texture coordinate of the vertex.

Type

float

u2

The second u texture coordinate of the vertex.

Type

float

v2

The second v texture coordinate of the vertex.

Type

float

r

The red component of the vertex color. 0.0 <= r <= 1.0.

Type

float

g

The green component of the vertex color. 0.0 <= g <= 1.0.

Type

float

b

The blue component of the vertex color. 0.0 <= b <= 1.0.

Type

float

a

The alpha component of the vertex color. 0.0 <= a <= 1.0.

Type

float

getXYZ()

Gets the position of this vertex.

Returns

this vertexes position in local coordinates.

Return type

Vector((x, y, z))

setXYZ(pos)

Sets the position of this vertex.

Type

Vector((x, y, z))

Parameters

pos – the new position for this vertex in local coordinates.

getUV()

Gets the UV (texture) coordinates of this vertex.

Returns

this vertexes UV (texture) coordinates.

Return type

Vector((u, v))

setUV(uv)

Sets the UV (texture) coordinates of this vertex.

Type

Vector((u, v))

getUV2()

Gets the 2nd UV (texture) coordinates of this vertex.

Returns

this vertexes UV (texture) coordinates.

Return type

Vector((u, v))

setUV2(uv, unit)

Sets the 2nd UV (texture) coordinates of this vertex.

Type

Vector((u, v))

Parameters
  • unit – optional argument, FLAT==1, SECOND_UV==2, defaults to SECOND_UV

  • unit – integer

getRGBA()

Gets the color of this vertex.

The color is represented as four bytes packed into an integer value. The color is packed as RGBA.

Since Python offers no way to get each byte without shifting, you must use the struct module to access color in an machine independent way.

Because of this, it is suggested you use the r, g, b and a attributes or the color attribute instead.

import struct;
col = struct.unpack('4B', struct.pack('I', v.getRGBA()))
# col = (r, g, b, a)
# black = (  0, 0, 0, 255)
# white = (255, 255, 255, 255)
Returns

packed color. 4 byte integer with one byte per color channel in RGBA format.

Return type

integer

setRGBA(col)

Sets the color of this vertex.

See getRGBA() for the format of col, and its relevant problems. Use the r, g, b and a attributes or the color attribute instead.

setRGBA() also accepts a four component list as argument col. The list represents the color as [r, g, b, a] with black = [0.0, 0.0, 0.0, 1.0] and white = [1.0, 1.0, 1.0, 1.0]

v.setRGBA(0xff0000ff) # Red
v.setRGBA(0xff00ff00) # Green on little endian, transparent purple on big endian
v.setRGBA([1.0, 0.0, 0.0, 1.0]) # Red
v.setRGBA([0.0, 1.0, 0.0, 1.0]) # Green on all platforms.
Parameters

col (integer or list [r, g, b, a]) – the new color of this vertex in packed RGBA format.

getNormal()

Gets the normal vector of this vertex.

Returns

normalized normal vector.

Return type

Vector((nx, ny, nz))

setNormal(normal)

Sets the normal vector of this vertex.

Type

sequence of floats [r, g, b]

Parameters

normal – the new normal of this vertex.