SCA_IController(SCA_ILogicBrick)¶
base class — SCA_ILogicBrick
- class SCA_IController(SCA_ILogicBrick)¶
Base class for all controller logic bricks.
- state¶
The controllers state bitmask. This can be used with the GameObject’s state to test if the controller is active.
- Type
int bitmask
- sensors¶
A list of sensors linked to this controller.
- Type
sequence supporting index/string lookups and iteration.
Note
The sensors are not necessarily owned by the same object.
Note
When objects are instanced in dupligroups links may be lost from objects outside the dupligroup.
- actuators¶
A list of actuators linked to this controller.
- Type
sequence supporting index/string lookups and iteration.
Note
The sensors are not necessarily owned by the same object.
Note
When objects are instanced in dupligroups links may be lost from objects outside the dupligroup.
- useHighPriority¶
When set the controller executes always before all other controllers that dont have this set.
- Type
boolen
Note
Order of execution between high priority controllers is not guaranteed.