KX_CharacterWrapper(EXP_PyObjectPlus)¶
base class — EXP_PyObjectPlus
- class bge.types.KX_CharacterWrapper¶
A wrapper to expose character physics options.
- onGround¶
Whether or not the character is on the ground. (read-only)
- Type:
boolean
- gravity¶
The gravity vector used for the character.
- Type:
Vector((x, y, z))
- fallSpeed¶
The character falling speed.
- Type:
float
- maxJumps¶
The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc.
- Type:
int in [0, 255], default 1
- jumpCount¶
The current jump count. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
- Type:
int
- jumpSpeed¶
The character jumping speed.
- Type:
float
- maxSlope¶
The maximum slope which the character can climb.
- Type:
float
- walkDirection¶
The speed and direction the character is traveling in using world coordinates. This should be used instead of applyMovement() to properly move the character.
- Type:
Vector((x, y, z))
- jump()¶
The character jumps based on it’s jump speed.
- setVelocity(velocity, time, local=False)¶
Sets the character’s linear velocity for a given period.
This method sets character’s velocity through it’s center of mass during a period.
- Parameters:
velocity (3D Vector) – Linear velocity vector.
time (float) – Period while applying linear velocity.
local (boolean) –
False: you get the “global” velocity ie: relative to world orientation.
True: you get the “local” velocity ie: relative to object orientation.
- reset()¶
Resets the character velocity and walk direction.