KX_LightObject(KX_GameObject)

base class — KX_GameObject

class bge.types.KX_LightObject

A Light game object.

It is possible to use attributes from :type: Light

import bge

# Use bge module to get/set game property + transform
kxlight = (bge.logic.getCurrentController()).owner
kxlight["Text"] = "Text Example"
kxlight.worldPosition = [-2.5, 1.0, 0.0]

# Use bpy.types.Light attributes to set other light settings
lightData = kxlight.blenderObject.data
lightData.energy = 1000.0
lightData.color = [1.0, 0.0, 0.0]
lightData.type = "POINT"