SCA_SceneActuator(SCA_IActuator)¶
base class — SCA_IActuator
- class bge.types.SCA_SceneActuator¶
Scene Actuator logic brick.
Warning
Scene actuators that use a scene name will be ignored if at game start, the named scene doesn’t exist or is empty
This will generate a warning in the console:
Error: GameObject 'Name' has a SceneActuator 'ActuatorName' (SetScene) without scene
- scene¶
the name of the scene to change to/overlay/underlay/remove/suspend/resume.
- Type:
string
- camera¶
the camera to change to.
Note
When setting the attribute, you can use either a
KX_Camera
or the name of the camera.
- useRestart¶
Set flag to True to restart the sene.
- Type:
boolean
- mode¶
The mode of the actuator.
- Type:
integer from 0 to 5.