KX_VehicleWrapper(EXP_PyObjectPlus)¶
base class — EXP_PyObjectPlus
- class bge.types.KX_VehicleWrapper¶
KX_VehicleWrapper
TODO - description
- addWheel(wheel, attachPos, downDir, axleDir, suspensionRestLength, wheelRadius, hasSteering)¶
Add a wheel to the vehicle
- Parameters:
wheel (
KX_GameObject
or aKX_GameObject
name) – The object to use as a wheel.attachPos (vector of 3 floats) – The position to attach the wheel, relative to the chassis object center.
downDir (vector of 3 floats) – The direction vector pointing down to where the vehicle should collide with the floor.
axleDir (vector of 3 floats) – The axis the wheel rotates around, relative to the chassis.
suspensionRestLength (float) – The length of the suspension when no forces are being applied.
wheelRadius (float) – The radius of the wheel (half the diameter).
hasSteering (boolean) – True if the wheel should turn with steering, typically used in front wheels.
- applyBraking(force, wheelIndex)¶
Apply a braking force to the specified wheel
- Parameters:
force (float) – the brake force
wheelIndex (integer) – index of the wheel where the force needs to be applied
- applyEngineForce(force, wheelIndex)¶
Apply an engine force to the specified wheel
- Parameters:
force (float) – the engine force
wheelIndex (integer) – index of the wheel where the force needs to be applied
- getConstraintId()¶
Get the constraint ID
- Returns:
the constraint id
- Return type:
integer
- getConstraintType()¶
Returns the constraint type.
- Returns:
constraint type
- Return type:
integer
- getNumWheels()¶
Returns the number of wheels.
- Returns:
the number of wheels for this vehicle
- Return type:
integer
- getWheelOrientationQuaternion(wheelIndex)¶
Returns the wheel orientation as a quaternion.
- Parameters:
wheelIndex (integer) – the wheel index
- Returns:
TODO Description
- Return type:
TODO - type should be quat as per method name but from the code it looks like a matrix
- getWheelPosition(wheelIndex)¶
Returns the position of the specified wheel
- Parameters:
wheelIndex (integer) – the wheel index
- Returns:
position vector
- Return type:
list[x, y, z]
- getWheelRotation(wheelIndex)¶
Returns the rotation of the specified wheel
- Parameters:
wheelIndex (integer) – the wheel index
- Returns:
the wheel rotation
- Return type:
float
- setRollInfluence(rollInfluece, wheelIndex)¶
Set the specified wheel’s roll influence. The higher the roll influence the more the vehicle will tend to roll over in corners.
- Parameters:
rollInfluece (float) – the wheel roll influence
wheelIndex (integer) – the wheel index
- setSteeringValue(steering, wheelIndex)¶
Set the specified wheel’s steering
- Parameters:
steering (float) – the wheel steering
wheelIndex (integer) – the wheel index
- setSuspensionCompression(compression, wheelIndex)¶
Set the specified wheel’s compression
- Parameters:
compression (float) – the wheel compression
wheelIndex (integer) – the wheel index
- setSuspensionDamping(damping, wheelIndex)¶
Set the specified wheel’s damping
- Parameters:
damping (float) – the wheel damping
wheelIndex (integer) – the wheel index
- setSuspensionStiffness(stiffness, wheelIndex)¶
Set the specified wheel’s stiffness
- Parameters:
stiffness (float) – the wheel stiffness
wheelIndex (integer) – the wheel index
- setTyreFriction(friction, wheelIndex)¶
Set the specified wheel’s tyre friction
- Parameters:
friction (float) – the tyre friction
wheelIndex (integer) – the wheel index
- rayMask¶
Set ray cast mask.
- Type:
bitfield