SCA_TrackToActuator(SCA_IActuator)¶
base class — SCA_IActuator
- class bge.types.SCA_TrackToActuator¶
Edit Object actuator in Track To mode.
Warning
Track To Actuators will be ignored if at game start, the object to track to is invalid.
This will generate a warning in the console:
GameObject 'Name' no object in EditObjectActuator 'ActuatorName'
- object¶
the object this actuator tracks.
- Type:
KX_GameObject
or None
- time¶
the time in frames with which to delay the tracking motion.
- Type:
integer
- use3D¶
the tracking motion to use 3D.
- Type:
boolean
- upAxis¶
The axis that points upward.
- Type:
integer from 0 to 2
KX_TRACK_UPAXIS_POS_X
KX_TRACK_UPAXIS_POS_Y
KX_TRACK_UPAXIS_POS_Z
- trackAxis¶
The axis that points to the target object.
- Type:
integer from 0 to 5
KX_TRACK_TRAXIS_POS_X
KX_TRACK_TRAXIS_POS_Y
KX_TRACK_TRAXIS_POS_Z
KX_TRACK_TRAXIS_NEG_X
KX_TRACK_TRAXIS_NEG_Y
KX_TRACK_TRAXIS_NEG_Z