Constraint Operators
- bpy.ops.constraint.add_target()
Add a target to the constraint
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- File:
- bpy.ops.constraint.apply(*, constraint='', owner='OBJECT', report=False)
Apply constraint and remove from the stack
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
report (bool) – Report, Create a notification after the operation (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.childof_clear_inverse(*, constraint='', owner='OBJECT')
Clear inverse correction for Child Of constraint
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.childof_set_inverse(*, constraint='', owner='OBJECT')
Set inverse correction for Child Of constraint
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.copy(*, constraint='', owner='OBJECT', report=False)
Duplicate constraint at the same position in the stack
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
report (bool) – Report, Create a notification after the operation (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.copy_to_selected(*, constraint='', owner='OBJECT')
Copy constraint to other selected objects/bones
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.delete(*, constraint='', owner='OBJECT', report=False)
Remove constraint from constraint stack
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
report (bool) – Report, Create a notification after the operation (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.disable_keep_transform()
Set the influence of this constraint to zero while trying to maintain the object’s transformation. Other active constraints can still influence the final transformation
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- File:
- bpy.ops.constraint.followpath_path_animate(*, constraint='', owner='OBJECT', frame_start=1, length=100)
Add default animation for path used by constraint if it isn’t animated already
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
frame_start (int) – Start Frame, First frame of path animation (in [-1048574, 1048574], optional)
length (int) – Length, Number of frames that path animation should take (in [0, 1048574], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.limitdistance_reset(*, constraint='', owner='OBJECT')
Reset limiting distance for Limit Distance Constraint
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.move_down(*, constraint='', owner='OBJECT')
Move constraint down in constraint stack
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.move_to_index(*, constraint='', owner='OBJECT', index=0)
Change the constraint’s position in the list so it evaluates after the set number of others
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
index (int) – Index, The index to move the constraint to (in [0, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.move_up(*, constraint='', owner='OBJECT')
Move constraint up in constraint stack
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.normalize_target_weights()
Normalize weights of all target bones
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- File:
- bpy.ops.constraint.objectsolver_clear_inverse(*, constraint='', owner='OBJECT')
Clear inverse correction for Object Solver constraint
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.objectsolver_set_inverse(*, constraint='', owner='OBJECT')
Set inverse correction for Object Solver constraint
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.constraint.remove_target(*, index=0)
Remove the target from the constraint
- Parameters:
index (int) – index, (in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- File:
- bpy.ops.constraint.stretchto_reset(*, constraint='', owner='OBJECT')
Reset original length of bone for Stretch To Constraint
- Parameters:
constraint (str) – Constraint, Name of the constraint to edit (optional, never None)
owner (Literal['OBJECT', 'BONE']) –
Owner, The owner of this constraint (optional)
OBJECTObject – Edit a constraint on the active object.BONEBone – Edit a constraint on the active bone.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]