Render Operators¶
- bpy.ops.render.color_management_white_balance_preset_add(*, name='', remove_name=False, remove_active=False)¶
Add or remove a white balance preset
- Parameters:
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
- File:
- bpy.ops.render.eevee_raytracing_preset_add(*, name='', remove_name=False, remove_active=False)¶
Add or remove an EEVEE ray-tracing preset
- Parameters:
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
- File:
- bpy.ops.render.opengl(*, animation=False, render_keyed_only=False, sequencer=False, write_still=False, view_context=True)¶
Take a snapshot of the active viewport
- Parameters:
animation (boolean, (optional)) – Animation, Render files from the animation range of this scene
render_keyed_only (boolean, (optional)) – Render Keyframes Only, Render only those frames where selected objects have a key in their animation data. Only used when rendering animation
sequencer (boolean, (optional)) – Sequencer, Render using the sequencer’s OpenGL display
write_still (boolean, (optional)) – Write Image, Save the rendered image to the output path (used only when animation is disabled)
view_context (boolean, (optional)) – View Context, Use the current 3D view for rendering, else use scene settings
- bpy.ops.render.play_rendered_anim()¶
Play back rendered frames/movies using an external player
- bpy.ops.render.preset_add(*, name='', remove_name=False, remove_active=False)¶
Add or remove a Render Preset
- Parameters:
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
- File:
- bpy.ops.render.render(*, animation=False, write_still=False, use_viewport=False, layer='', scene='')¶
Render active scene
- Parameters:
animation (boolean, (optional)) – Animation, Render files from the animation range of this scene
write_still (boolean, (optional)) – Write Image, Save the rendered image to the output path (used only when animation is disabled)
use_viewport (boolean, (optional)) – Use 3D Viewport, When inside a 3D viewport, use layers and camera of the viewport
layer (string, (optional, never None)) – Render Layer, Single render layer to re-render (used only when animation is disabled)
scene (string, (optional, never None)) – Scene, Scene to render, current scene if not specified
- bpy.ops.render.shutter_curve_preset(*, shape='SMOOTH')¶
Set shutter curve
- Parameters:
shape (enum in ['SHARP', 'SMOOTH', 'MAX', 'LINE', 'ROUND', 'ROOT'], (optional)) – Mode
- bpy.ops.render.view_cancel()¶
Cancel show render view
- bpy.ops.render.view_show()¶
Toggle show render view