Poselib Operators¶
- bpy.ops.poselib.apply_pose_asset(*, blend_factor=1.0, flipped=False)¶
Apply the given Pose Action to the rig
- Parameters:
blend_factor (float in [-inf, inf], (optional)) – Blend Factor, Amount that the pose is applied on top of the existing poses. A negative value will subtract the pose instead of adding it
flipped (boolean, (optional)) – Apply Flipped, When enabled, applies the pose flipped over the X-axis
- bpy.ops.poselib.asset_delete()¶
Delete the selected Pose Asset
- bpy.ops.poselib.asset_modify(*, mode='ADJUST')¶
Update the selected pose asset in the asset library from the currently selected bones. The mode defines how the asset is updated
- Parameters:
mode (enum in ['ADJUST', 'REPLACE', 'ADD', 'REMOVE'], (optional)) –
Overwrite Mode, Specify which parts of the pose asset are overwritten
ADJUST
Adjust – Update existing channels in the pose asset but don’t remove or add any channels.REPLACE
Replace with Selection – Completely replace all channels in the pose asset with the current selection.ADD
Add Selected Bones – Add channels of the selection to the pose asset. Existing channels will be updated.REMOVE
Remove Selected Bones – Remove channels of the selection from the pose asset.
- bpy.ops.poselib.blend_pose_asset(*, blend_factor=0.0, flipped=False, release_confirm=False)¶
Blend the given Pose Action to the rig
- Parameters:
blend_factor (float in [-inf, inf], (optional)) – Blend Factor, Amount that the pose is applied on top of the existing poses. A negative value will subtract the pose instead of adding it
flipped (boolean, (optional)) – Apply Flipped, When enabled, applies the pose flipped over the X-axis
release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button
- bpy.ops.poselib.convert_old_object_poselib()¶
Create a pose asset for each pose marker in this legacy pose library data-block
- bpy.ops.poselib.convert_old_poselib()¶
Create a pose asset for each pose marker in the current action
- bpy.ops.poselib.copy_as_asset()¶
Create a new pose asset on the clipboard, to be pasted into an Asset Browser
- bpy.ops.poselib.create_pose_asset(*, pose_name='', asset_library_reference='', catalog_path='', activate_new_action=False)¶
Create a new asset from the selected bones in the scene
- Parameters:
pose_name (string, (optional, never None)) – Pose Name, Name for the new pose asset
asset_library_reference (enum in [], (optional)) – Library, Asset library used to store the new pose
catalog_path (string, (optional, never None)) – Catalog, Catalog to use for the new asset
activate_new_action (boolean, (optional)) – Activate New Action, This property is deprecated and will be removed in the future
- bpy.ops.poselib.paste_asset()¶
Paste the Asset that was previously copied using Copy As Asset
- bpy.ops.poselib.pose_asset_select_bones(*, select=True, flipped=False)¶
Select those bones that are used in this pose
- Parameters:
select (boolean, (optional)) – Select
flipped (boolean, (optional)) – Flipped
- File:
- bpy.ops.poselib.restore_previous_action()¶
Switch back to the previous Action, after creating a pose asset