Sculpt Operators
- bpy.ops.sculpt.brush_stroke(*, stroke=None, mode='NORMAL', pen_flip=False, override_location=False, ignore_background_click=False)
Sculpt a stroke into the geometry
- Parameters:
stroke (
bpy_prop_collectionofOperatorStrokeElement, (optional)) – Strokemode (enum in [
'NORMAL','INVERT','SMOOTH','ERASE'], (optional)) –Stroke Mode, Action taken when a paint stroke is made
NORMALRegular – Apply brush normally.INVERTInvert – Invert action of brush for duration of stroke.SMOOTHSmooth – Switch brush to smooth mode for duration of stroke.ERASEErase – Switch brush to erase mode for duration of stroke.
pen_flip (boolean, (optional)) – Pen Flip, Whether a tablet’s eraser mode is being used
override_location (boolean, (optional)) – Override Location, Override the given “location” array by recalculating object space positions from the provided “mouse_event” positions
ignore_background_click (boolean, (optional)) – Ignore Background Click, Clicks on the background do not start the stroke
- bpy.ops.sculpt.cloth_filter(*, start_mouse=(0, 0), area_normal_radius=0.25, strength=1.0, iteration_count=1, event_history=None, type='GRAVITY', force_axis={'X', 'Y', 'Z'}, orientation='LOCAL', cloth_mass=1.0, cloth_damping=0.0, use_face_sets=False, use_collisions=False)
Applies a cloth simulation deformation to the entire mesh
- Parameters:
start_mouse (int array of 2 items in [0, 16384], (optional)) – Starting Mouse
area_normal_radius (float in [0.001, 5], (optional)) – Normal Radius, Radius used for calculating area normal on initial click,in percentage of brush radius
strength (float in [-10, 10], (optional)) – Strength, Filter strength
iteration_count (int in [1, 10000], (optional)) – Repeat, How many times to repeat the filter
type (enum in [
'GRAVITY','INFLATE','EXPAND','PINCH','SCALE'], (optional)) –Filter Type, Operation that is going to be applied to the mesh
GRAVITYGravity – Applies gravity to the simulation.INFLATEInflate – Inflates the cloth.EXPANDExpand – Expands the cloth’s dimensions.PINCHPinch – Pulls the cloth to the cursor’s start position.SCALEScale – Scales the mesh as a soft body using the origin of the object as scale.
force_axis (enum set in {
'X','Y','Z'}, (optional)) –Force Axis, Apply the force in the selected axis
XX – Apply force in the X axis.YY – Apply force in the Y axis.ZZ – Apply force in the Z axis.
orientation (enum in [
'LOCAL','WORLD','VIEW'], (optional)) –Orientation, Orientation of the axis to limit the filter force
LOCALLocal – Use the local axis to limit the force and set the gravity direction.WORLDWorld – Use the global axis to limit the force and set the gravity direction.VIEWView – Use the view axis to limit the force and set the gravity direction.
cloth_mass (float in [0, 2], (optional)) – Cloth Mass, Mass of each simulation particle
cloth_damping (float in [0, 1], (optional)) – Cloth Damping, How much the applied forces are propagated through the cloth
use_face_sets (boolean, (optional)) – Use Face Sets, Apply the filter only to the Face Set under the cursor
use_collisions (boolean, (optional)) – Use Collisions, Collide with other collider objects in the scene
- bpy.ops.sculpt.color_filter(*, start_mouse=(0, 0), area_normal_radius=0.25, strength=1.0, iteration_count=1, event_history=None, type='FILL', fill_color=(1.0, 1.0, 1.0))
Applies a filter to modify the active color attribute
- Parameters:
start_mouse (int array of 2 items in [0, 16384], (optional)) – Starting Mouse
area_normal_radius (float in [0.001, 5], (optional)) – Normal Radius, Radius used for calculating area normal on initial click,in percentage of brush radius
strength (float in [-10, 10], (optional)) – Strength, Filter strength
iteration_count (int in [1, 10000], (optional)) – Repeat, How many times to repeat the filter
type (enum in [
'FILL','HUE','SATURATION','VALUE','BRIGHTNESS','CONTRAST','SMOOTH','RED','GREEN','BLUE'], (optional)) –Filter Type
FILLFill – Fill with a specific color.HUEHue – Change hue.SATURATIONSaturation – Change saturation.VALUEValue – Change value.BRIGHTNESSBrightness – Change brightness.CONTRASTContrast – Change contrast.SMOOTHSmooth – Smooth colors.REDRed – Change red channel.GREENGreen – Change green channel.BLUEBlue – Change blue channel.
fill_color (
mathutils.Colorof 3 items in [0, inf], (optional)) – Fill Color
- bpy.ops.sculpt.detail_flood_fill()
Flood fill the mesh with the selected detail setting
- bpy.ops.sculpt.dynamic_topology_toggle()
Dynamic topology alters the mesh topology while sculpting
- bpy.ops.sculpt.dyntopo_detail_size_edit()
Modify the detail size of dyntopo interactively
- bpy.ops.sculpt.expand(*, target='MASK', falloff_type='GEODESIC', invert=False, use_mask_preserve=False, use_falloff_gradient=False, use_modify_active=False, use_reposition_pivot=True, max_geodesic_move_preview=10000, use_auto_mask=False, normal_falloff_smooth=2)
Generic sculpt expand operator
- Parameters:
target (enum in [
'MASK','FACE_SETS','COLOR'], (optional)) – Data Target, Data that is going to be modified in the expand operationfalloff_type (enum in [
'GEODESIC','TOPOLOGY','TOPOLOGY_DIAGONALS','NORMALS','SPHERICAL','BOUNDARY_TOPOLOGY','BOUNDARY_FACE_SET','ACTIVE_FACE_SET'], (optional)) – Falloff Type, Initial falloff of the expand operationinvert (boolean, (optional)) – Invert, Invert the expand active elements
use_mask_preserve (boolean, (optional)) – Preserve Previous, Preserve the previous state of the target data
use_falloff_gradient (boolean, (optional)) – Falloff Gradient, Expand Using a linear falloff
use_modify_active (boolean, (optional)) – Modify Active, Modify the active Face Set instead of creating a new one
use_reposition_pivot (boolean, (optional)) – Reposition Pivot, Reposition the sculpt transform pivot to the boundary of the expand active area
max_geodesic_move_preview (int in [0, inf], (optional)) – Max Vertex Count for Geodesic Move Preview, Maximum number of vertices in the mesh for using geodesic falloff when moving the origin of expand. If the total number of vertices is greater than this value, the falloff will be set to spherical when moving
use_auto_mask (boolean, (optional)) – Auto Create, Fill in mask if nothing is already masked
normal_falloff_smooth (int in [0, 10], (optional)) – Normal Smooth, Blurring steps for normal falloff
- bpy.ops.sculpt.face_set_box_gesture(*, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, use_front_faces_only=False)
Add a face set in a rectangle defined by the cursor
- Parameters:
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
use_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
- bpy.ops.sculpt.face_set_change_visibility(*, mode='TOGGLE')
Change the visibility of the Face Sets of the sculpt
- Parameters:
mode (enum in [
'TOGGLE','SHOW_ACTIVE','HIDE_ACTIVE'], (optional)) –Mode
TOGGLEToggle Visibility – Hide all Face Sets except for the active one.SHOW_ACTIVEShow Active Face Set – Show Active Face Set.HIDE_ACTIVEHide Active Face Sets – Hide Active Face Sets.
- bpy.ops.sculpt.face_set_edit(*, active_face_set=1, mode='GROW', strength=1.0, modify_hidden=False)
Edits the current active Face Set
- Parameters:
active_face_set (int in [0, inf], (optional)) – Active Face Set
mode (enum in [
'GROW','SHRINK','DELETE_GEOMETRY','FAIR_POSITIONS','FAIR_TANGENCY'], (optional)) –Mode
GROWGrow Face Set – Grows the Face Sets boundary by one face based on mesh topology.SHRINKShrink Face Set – Shrinks the Face Sets boundary by one face based on mesh topology.DELETE_GEOMETRYDelete Geometry – Deletes the faces that are assigned to the Face Set.FAIR_POSITIONSFair Positions – Creates a smooth as possible geometry patch from the Face Set minimizing changes in vertex positions.FAIR_TANGENCYFair Tangency – Creates a smooth as possible geometry patch from the Face Set minimizing changes in vertex tangents.
strength (float in [0, 1], (optional)) – Strength
modify_hidden (boolean, (optional)) – Modify Hidden, Apply the edit operation to hidden geometry
- bpy.ops.sculpt.face_set_extract(*, add_boundary_loop=True, smooth_iterations=4, apply_shrinkwrap=True, add_solidify=True)
Create a new mesh object from the selected Face Set
- Parameters:
add_boundary_loop (boolean, (optional)) – Add Boundary Loop, Add an extra edge loop to better preserve the shape when applying a subdivision surface modifier
smooth_iterations (int in [0, inf], (optional)) – Smooth Iterations, Smooth iterations applied to the extracted mesh
apply_shrinkwrap (boolean, (optional)) – Project to Sculpt, Project the extracted mesh into the original sculpt
add_solidify (boolean, (optional)) – Extract as Solid, Extract the mask as a solid object with a solidify modifier
- bpy.ops.sculpt.face_set_lasso_gesture(*, path=None, use_smooth_stroke=False, smooth_stroke_factor=0.75, smooth_stroke_radius=35, use_front_faces_only=False)
Add a face set in a shape defined by the cursor
- Parameters:
path (
bpy_prop_collectionofOperatorMousePath, (optional)) – Pathuse_smooth_stroke (boolean, (optional)) – Stabilize Stroke, Selection lags behind mouse and follows a smoother path
smooth_stroke_factor (float in [0.5, 0.99], (optional)) – Smooth Stroke Factor, Higher values gives a smoother stroke
smooth_stroke_radius (int in [10, 200], (optional)) – Smooth Stroke Radius, Minimum distance from last point before selection continues
use_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
- bpy.ops.sculpt.face_set_line_gesture(*, xstart=0, xend=0, ystart=0, yend=0, flip=False, cursor=5, use_front_faces_only=False, use_limit_to_segment=False)
Add a face set to one side of a line defined by the cursor
- Parameters:
xstart (int in [-inf, inf], (optional)) – X Start
xend (int in [-inf, inf], (optional)) – X End
ystart (int in [-inf, inf], (optional)) – Y Start
yend (int in [-inf, inf], (optional)) – Y End
flip (boolean, (optional)) – Flip
cursor (int in [0, inf], (optional)) – Cursor, Mouse cursor style to use during the modal operator
use_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
use_limit_to_segment (boolean, (optional)) – Limit to Segment, Apply the gesture action only to the area that is contained within the segment without extending its effect to the entire line
- bpy.ops.sculpt.face_set_polyline_gesture(*, path=None, use_front_faces_only=False)
Add a face set in a shape defined by the cursor
- Parameters:
path (
bpy_prop_collectionofOperatorMousePath, (optional)) – Pathuse_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
- bpy.ops.sculpt.face_sets_create(*, mode='MASKED')
Create a new Face Set
- Parameters:
mode (enum in [
'MASKED','VISIBLE','ALL','SELECTION'], (optional)) –Mode
MASKEDFace Set from Masked – Create a new Face Set from the masked faces.VISIBLEFace Set from Visible – Create a new Face Set from the visible vertices.ALLFace Set Full Mesh – Create an unique Face Set with all faces in the sculpt.SELECTIONFace Set from Edit Mode Selection – Create an Face Set corresponding to the Edit Mode face selection.
- bpy.ops.sculpt.face_sets_init(*, mode='LOOSE_PARTS', threshold=0.5)
Initializes all Face Sets in the mesh
- Parameters:
mode (enum in [
'LOOSE_PARTS','MATERIALS','NORMALS','UV_SEAMS','CREASES','BEVEL_WEIGHT','SHARP_EDGES','FACE_SET_BOUNDARIES'], (optional)) –Mode
LOOSE_PARTSFace Sets from Loose Parts – Create a Face Set per loose part in the mesh.MATERIALSFace Sets from Material Slots – Create a Face Set per Material Slot.NORMALSFace Sets from Mesh Normals – Create Face Sets for Faces that have similar normal.UV_SEAMSFace Sets from UV Seams – Create Face Sets using UV Seams as boundaries.CREASESFace Sets from Edge Creases – Create Face Sets using Edge Creases as boundaries.BEVEL_WEIGHTFace Sets from Bevel Weight – Create Face Sets using Bevel Weights as boundaries.SHARP_EDGESFace Sets from Sharp Edges – Create Face Sets using Sharp Edges as boundaries.FACE_SET_BOUNDARIESFace Sets from Face Set Boundaries – Create a Face Set per isolated Face Set.
threshold (float in [0, 1], (optional)) – Threshold, Minimum value to consider a certain attribute a boundary when creating the Face Sets
- bpy.ops.sculpt.face_sets_randomize_colors()
Generates a new set of random colors to render the Face Sets in the viewport
- bpy.ops.sculpt.mask_by_color(*, contiguous=False, invert=False, preserve_previous_mask=False, threshold=0.35, location=(0, 0))
Creates a mask based on the active color attribute
- Parameters:
contiguous (boolean, (optional)) – Contiguous, Mask only contiguous color areas
invert (boolean, (optional)) – Invert, Invert the generated mask
preserve_previous_mask (boolean, (optional)) – Preserve Previous Mask, Preserve the previous mask and add or subtract the new one generated by the colors
threshold (float in [0, 1], (optional)) – Threshold, How much changes in color affect the mask generation
location (int array of 2 items in [0, 32767], (optional)) – Location, Region coordinates of sampling
- bpy.ops.sculpt.mask_filter(*, filter_type='SMOOTH', iterations=1, auto_iteration_count=True)
Applies a filter to modify the current mask
- Parameters:
filter_type (enum in [
'SMOOTH','SHARPEN','GROW','SHRINK','CONTRAST_INCREASE','CONTRAST_DECREASE'], (optional)) – Type, Filter that is going to be applied to the maskiterations (int in [1, 100], (optional)) – Iterations, Number of times that the filter is going to be applied
auto_iteration_count (boolean, (optional)) – Auto Iteration Count, Use an automatic number of iterations based on the number of vertices of the sculpt
- bpy.ops.sculpt.mask_from_boundary(*, mix_mode='MIX', mix_factor=1.0, settings_source='OPERATOR', boundary_mode='MESH', propagation_steps=1)
Creates a mask based on the boundaries of the surface
- Parameters:
mix_mode (enum in [
'MIX','MULTIPLY','DIVIDE','ADD','SUBTRACT'], (optional)) – Mode, Mix modemix_factor (float in [0, 5], (optional)) – Mix Factor
settings_source (enum in [
'OPERATOR','BRUSH','SCENE'], (optional)) –Settings, Use settings from here
OPERATOROperator – Use settings from operator properties.BRUSHBrush – Use settings from brush.SCENEScene – Use settings from scene.
boundary_mode (enum in [
'MESH','FACE_SETS'], (optional)) –Mode, Boundary type to mask
MESHMesh – Calculate the boundary mask based on disconnected mesh topology islands.FACE_SETSFace Sets – Calculate the boundary mask between face sets.
propagation_steps (int in [1, 20], (optional)) – Propagation Steps
- bpy.ops.sculpt.mask_from_cavity(*, mix_mode='MIX', mix_factor=1.0, settings_source='OPERATOR', factor=0.5, blur_steps=2, use_curve=False, invert=False)
Creates a mask based on the curvature of the surface
- Parameters:
mix_mode (enum in [
'MIX','MULTIPLY','DIVIDE','ADD','SUBTRACT'], (optional)) – Mode, Mix modemix_factor (float in [0, 5], (optional)) – Mix Factor
settings_source (enum in [
'OPERATOR','BRUSH','SCENE'], (optional)) –Settings, Use settings from here
OPERATOROperator – Use settings from operator properties.BRUSHBrush – Use settings from brush.SCENEScene – Use settings from scene.
factor (float in [0, 5], (optional)) – Factor, The contrast of the cavity mask
blur_steps (int in [0, 25], (optional)) – Blur, The number of times the cavity mask is blurred
use_curve (boolean, (optional)) – Custom Curve
invert (boolean, (optional)) – Cavity (Inverted)
- bpy.ops.sculpt.mask_init(*, mode='RANDOM_PER_VERTEX')
Creates a new mask for the entire mesh
- Parameters:
mode (enum in [
'RANDOM_PER_VERTEX','RANDOM_PER_FACE_SET','RANDOM_PER_LOOSE_PART'], (optional)) – Mode
- bpy.ops.sculpt.mesh_filter(*, start_mouse=(0, 0), area_normal_radius=0.25, strength=1.0, iteration_count=1, event_history=None, type='INFLATE', deform_axis={'X', 'Y', 'Z'}, orientation='LOCAL', surface_smooth_shape_preservation=0.5, surface_smooth_current_vertex=0.5, sharpen_smooth_ratio=0.35, sharpen_intensify_detail_strength=0.0, sharpen_curvature_smooth_iterations=0)
Applies a filter to modify the current mesh
- Parameters:
start_mouse (int array of 2 items in [0, 16384], (optional)) – Starting Mouse
area_normal_radius (float in [0.001, 5], (optional)) – Normal Radius, Radius used for calculating area normal on initial click,in percentage of brush radius
strength (float in [-10, 10], (optional)) – Strength, Filter strength
iteration_count (int in [1, 10000], (optional)) – Repeat, How many times to repeat the filter
type (enum in [
'SMOOTH','SCALE','INFLATE','SPHERE','RANDOM','RELAX','RELAX_FACE_SETS','SURFACE_SMOOTH','SHARPEN','ENHANCE_DETAILS','ERASE_DISPLACEMENT'], (optional)) –Filter Type, Operation that is going to be applied to the mesh
SMOOTHSmooth – Smooth mesh.SCALEScale – Scale mesh.INFLATEInflate – Inflate mesh.SPHERESphere – Morph into sphere.RANDOMRandom – Randomize vertex positions.RELAXRelax – Relax mesh.RELAX_FACE_SETSRelax Face Sets – Smooth the edges of all the Face Sets.SURFACE_SMOOTHSurface Smooth – Smooth the surface of the mesh, preserving the volume.SHARPENSharpen – Sharpen the cavities of the mesh.ENHANCE_DETAILSEnhance Details – Enhance the high frequency surface detail.ERASE_DISPLACEMENTErase Displacement – Deletes the displacement of the Multires Modifier.
deform_axis (enum set in {
'X','Y','Z'}, (optional)) –Deform Axis, Apply the deformation in the selected axis
XX – Deform in the X axis.YY – Deform in the Y axis.ZZ – Deform in the Z axis.
orientation (enum in [
'LOCAL','WORLD','VIEW'], (optional)) –Orientation, Orientation of the axis to limit the filter displacement
LOCALLocal – Use the local axis to limit the displacement.WORLDWorld – Use the global axis to limit the displacement.VIEWView – Use the view axis to limit the displacement.
surface_smooth_shape_preservation (float in [0, 1], (optional)) – Shape Preservation, How much of the original shape is preserved when smoothing
surface_smooth_current_vertex (float in [0, 1], (optional)) – Per Vertex Displacement, How much the position of each individual vertex influences the final result
sharpen_smooth_ratio (float in [0, 1], (optional)) – Smooth Ratio, How much smoothing is applied to polished surfaces
sharpen_intensify_detail_strength (float in [0, 10], (optional)) – Intensify Details, How much creases and valleys are intensified
sharpen_curvature_smooth_iterations (int in [0, 10], (optional)) – Curvature Smooth Iterations, How much smooth the resulting shape is, ignoring high frequency details
- bpy.ops.sculpt.optimize()
Recalculate the sculpt BVH to improve performance
- bpy.ops.sculpt.paint_mask_extract(*, mask_threshold=0.5, add_boundary_loop=True, smooth_iterations=4, apply_shrinkwrap=True, add_solidify=True)
Create a new mesh object from the current paint mask
- Parameters:
mask_threshold (float in [0, 1], (optional)) – Threshold, Minimum mask value to consider the vertex valid to extract a face from the original mesh
add_boundary_loop (boolean, (optional)) – Add Boundary Loop, Add an extra edge loop to better preserve the shape when applying a subdivision surface modifier
smooth_iterations (int in [0, inf], (optional)) – Smooth Iterations, Smooth iterations applied to the extracted mesh
apply_shrinkwrap (boolean, (optional)) – Project to Sculpt, Project the extracted mesh into the original sculpt
add_solidify (boolean, (optional)) – Extract as Solid, Extract the mask as a solid object with a solidify modifier
- bpy.ops.sculpt.paint_mask_slice(*, mask_threshold=0.5, fill_holes=True, new_object=True)
Slices the paint mask from the mesh
- Parameters:
mask_threshold (float in [0, 1], (optional)) – Threshold, Minimum mask value to consider the vertex valid to extract a face from the original mesh
fill_holes (boolean, (optional)) – Fill Holes, Fill holes after slicing the mask
new_object (boolean, (optional)) – Slice to New Object, Create a new object from the sliced mask
- bpy.ops.sculpt.project_line_gesture(*, xstart=0, xend=0, ystart=0, yend=0, flip=False, cursor=5, use_front_faces_only=False, use_limit_to_segment=False)
Project the geometry onto a plane defined by a line
- Parameters:
xstart (int in [-inf, inf], (optional)) – X Start
xend (int in [-inf, inf], (optional)) – X End
ystart (int in [-inf, inf], (optional)) – Y Start
yend (int in [-inf, inf], (optional)) – Y End
flip (boolean, (optional)) – Flip
cursor (int in [0, inf], (optional)) – Cursor, Mouse cursor style to use during the modal operator
use_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
use_limit_to_segment (boolean, (optional)) – Limit to Segment, Apply the gesture action only to the area that is contained within the segment without extending its effect to the entire line
- bpy.ops.sculpt.sample_color()
Sample the vertex color of the active vertex
- bpy.ops.sculpt.sample_detail_size(*, location=(0, 0), mode='DYNTOPO')
Sample the mesh detail on clicked point
- Parameters:
location (int array of 2 items in [0, 32767], (optional)) – Location, Screen coordinates of sampling
mode (enum in [
'DYNTOPO','VOXEL'], (optional)) –Detail Mode, Target sculpting workflow that is going to use the sampled size
DYNTOPODyntopo – Sample dyntopo detail.VOXELVoxel – Sample mesh voxel size.
- bpy.ops.sculpt.sculptmode_toggle()
Toggle sculpt mode in 3D view
- bpy.ops.sculpt.set_persistent_base()
Reset the copy of the mesh that is being sculpted on
- bpy.ops.sculpt.set_pivot_position(*, mode='UNMASKED', mouse_x=0.0, mouse_y=0.0)
Sets the sculpt transform pivot position
- Parameters:
mode (enum in [
'ORIGIN','UNMASKED','BORDER','ACTIVE','SURFACE'], (optional)) –Mode
ORIGINOrigin – Sets the pivot to the origin of the sculpt.UNMASKEDUnmasked – Sets the pivot position to the average position of the unmasked vertices.BORDERMask Border – Sets the pivot position to the center of the border of the mask.ACTIVEActive Vertex – Sets the pivot position to the active vertex position.SURFACESurface – Sets the pivot position to the surface under the cursor.
mouse_x (float in [0, inf], (optional)) – Mouse Position X, Position of the mouse used for “Surface” and “Active Vertex” mode
mouse_y (float in [0, inf], (optional)) – Mouse Position Y, Position of the mouse used for “Surface” and “Active Vertex” mode
- bpy.ops.sculpt.symmetrize(*, merge_tolerance=0.0005)
Symmetrize the topology modifications
- Parameters:
merge_tolerance (float in [0, inf], (optional)) – Merge Distance, Distance within which symmetrical vertices are merged
- bpy.ops.sculpt.trim_box_gesture(*, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, use_front_faces_only=False, location=(0, 0), trim_mode='DIFFERENCE', use_cursor_depth=False, trim_orientation='VIEW', trim_extrude_mode='FIXED', trim_solver='MANIFOLD')
Execute a boolean operation on the mesh and a rectangle defined by the cursor
- Parameters:
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
use_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
location (int array of 2 items in [-inf, inf], (optional)) – Location, Mouse location
trim_mode (enum in [
'DIFFERENCE','UNION','JOIN'], (optional)) –Trim Mode
DIFFERENCEDifference – Use a difference boolean operation.UNIONUnion – Use a union boolean operation.JOINJoin – Join the new mesh as separate geometry, without performing any boolean operation.
use_cursor_depth (boolean, (optional)) – Use Cursor for Depth, Use cursor location and radius for the dimensions and position of the trimming shape
trim_orientation (enum in [
'VIEW','SURFACE'], (optional)) –Shape Orientation
VIEWView – Use the view to orientate the trimming shape.SURFACESurface – Use the surface normal to orientate the trimming shape.
trim_extrude_mode (enum in [
'PROJECT','FIXED'], (optional)) –Extrude Mode
PROJECTProject – Align trim geometry with the perspective of the current view for a tapered shape.FIXEDFixed – Align trim geometry orthogonally for a shape with 90 degree angles.
trim_solver (enum in [
'EXACT','FLOAT','MANIFOLD'], (optional)) –Solver
EXACTExact – Slower solver with the best results for coplanar faces.FLOATFloat – Simple solver with good performance, without support for overlapping geometry.MANIFOLDManifold – Fastest solver that works only on manifold meshes but gives better results.
- bpy.ops.sculpt.trim_lasso_gesture(*, path=None, use_smooth_stroke=False, smooth_stroke_factor=0.75, smooth_stroke_radius=35, use_front_faces_only=False, location=(0, 0), trim_mode='DIFFERENCE', use_cursor_depth=False, trim_orientation='VIEW', trim_extrude_mode='FIXED', trim_solver='MANIFOLD')
Execute a boolean operation on the mesh and a shape defined by the cursor
- Parameters:
path (
bpy_prop_collectionofOperatorMousePath, (optional)) – Pathuse_smooth_stroke (boolean, (optional)) – Stabilize Stroke, Selection lags behind mouse and follows a smoother path
smooth_stroke_factor (float in [0.5, 0.99], (optional)) – Smooth Stroke Factor, Higher values gives a smoother stroke
smooth_stroke_radius (int in [10, 200], (optional)) – Smooth Stroke Radius, Minimum distance from last point before selection continues
use_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
location (int array of 2 items in [-inf, inf], (optional)) – Location, Mouse location
trim_mode (enum in [
'DIFFERENCE','UNION','JOIN'], (optional)) –Trim Mode
DIFFERENCEDifference – Use a difference boolean operation.UNIONUnion – Use a union boolean operation.JOINJoin – Join the new mesh as separate geometry, without performing any boolean operation.
use_cursor_depth (boolean, (optional)) – Use Cursor for Depth, Use cursor location and radius for the dimensions and position of the trimming shape
trim_orientation (enum in [
'VIEW','SURFACE'], (optional)) –Shape Orientation
VIEWView – Use the view to orientate the trimming shape.SURFACESurface – Use the surface normal to orientate the trimming shape.
trim_extrude_mode (enum in [
'PROJECT','FIXED'], (optional)) –Extrude Mode
PROJECTProject – Align trim geometry with the perspective of the current view for a tapered shape.FIXEDFixed – Align trim geometry orthogonally for a shape with 90 degree angles.
trim_solver (enum in [
'EXACT','FLOAT','MANIFOLD'], (optional)) –Solver
EXACTExact – Slower solver with the best results for coplanar faces.FLOATFloat – Simple solver with good performance, without support for overlapping geometry.MANIFOLDManifold – Fastest solver that works only on manifold meshes but gives better results.
- bpy.ops.sculpt.trim_line_gesture(*, xstart=0, xend=0, ystart=0, yend=0, flip=False, cursor=5, use_front_faces_only=False, use_limit_to_segment=False, location=(0, 0), trim_mode='DIFFERENCE', use_cursor_depth=False, trim_orientation='VIEW', trim_extrude_mode='FIXED', trim_solver='MANIFOLD')
Remove a portion of the mesh on one side of a line
- Parameters:
xstart (int in [-inf, inf], (optional)) – X Start
xend (int in [-inf, inf], (optional)) – X End
ystart (int in [-inf, inf], (optional)) – Y Start
yend (int in [-inf, inf], (optional)) – Y End
flip (boolean, (optional)) – Flip
cursor (int in [0, inf], (optional)) – Cursor, Mouse cursor style to use during the modal operator
use_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
use_limit_to_segment (boolean, (optional)) – Limit to Segment, Apply the gesture action only to the area that is contained within the segment without extending its effect to the entire line
location (int array of 2 items in [-inf, inf], (optional)) – Location, Mouse location
trim_mode (enum in [
'DIFFERENCE','UNION','JOIN'], (optional)) –Trim Mode
DIFFERENCEDifference – Use a difference boolean operation.UNIONUnion – Use a union boolean operation.JOINJoin – Join the new mesh as separate geometry, without performing any boolean operation.
use_cursor_depth (boolean, (optional)) – Use Cursor for Depth, Use cursor location and radius for the dimensions and position of the trimming shape
trim_orientation (enum in [
'VIEW','SURFACE'], (optional)) –Shape Orientation
VIEWView – Use the view to orientate the trimming shape.SURFACESurface – Use the surface normal to orientate the trimming shape.
trim_extrude_mode (enum in [
'PROJECT','FIXED'], (optional)) –Extrude Mode
PROJECTProject – Align trim geometry with the perspective of the current view for a tapered shape.FIXEDFixed – Align trim geometry orthogonally for a shape with 90 degree angles.
trim_solver (enum in [
'EXACT','FLOAT','MANIFOLD'], (optional)) –Solver
EXACTExact – Slower solver with the best results for coplanar faces.FLOATFloat – Simple solver with good performance, without support for overlapping geometry.MANIFOLDManifold – Fastest solver that works only on manifold meshes but gives better results.
- bpy.ops.sculpt.trim_polyline_gesture(*, path=None, use_front_faces_only=False, location=(0, 0), trim_mode='DIFFERENCE', use_cursor_depth=False, trim_orientation='VIEW', trim_extrude_mode='FIXED', trim_solver='MANIFOLD')
Execute a boolean operation on the mesh and a polygonal shape defined by the cursor
- Parameters:
path (
bpy_prop_collectionofOperatorMousePath, (optional)) – Pathuse_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
location (int array of 2 items in [-inf, inf], (optional)) – Location, Mouse location
trim_mode (enum in [
'DIFFERENCE','UNION','JOIN'], (optional)) –Trim Mode
DIFFERENCEDifference – Use a difference boolean operation.UNIONUnion – Use a union boolean operation.JOINJoin – Join the new mesh as separate geometry, without performing any boolean operation.
use_cursor_depth (boolean, (optional)) – Use Cursor for Depth, Use cursor location and radius for the dimensions and position of the trimming shape
trim_orientation (enum in [
'VIEW','SURFACE'], (optional)) –Shape Orientation
VIEWView – Use the view to orientate the trimming shape.SURFACESurface – Use the surface normal to orientate the trimming shape.
trim_extrude_mode (enum in [
'PROJECT','FIXED'], (optional)) –Extrude Mode
PROJECTProject – Align trim geometry with the perspective of the current view for a tapered shape.FIXEDFixed – Align trim geometry orthogonally for a shape with 90 degree angles.
trim_solver (enum in [
'EXACT','FLOAT','MANIFOLD'], (optional)) –Solver
EXACTExact – Slower solver with the best results for coplanar faces.FLOATFloat – Simple solver with good performance, without support for overlapping geometry.MANIFOLDManifold – Fastest solver that works only on manifold meshes but gives better results.
- bpy.ops.sculpt.uv_sculpt_grab(*, use_invert=False)
Grab UVs
- Parameters:
use_invert (boolean, (optional)) – Invert, Invert action for the duration of the stroke
- bpy.ops.sculpt.uv_sculpt_pinch(*, use_invert=False)
Pinch UVs
- Parameters:
use_invert (boolean, (optional)) – Invert, Invert action for the duration of the stroke
- bpy.ops.sculpt.uv_sculpt_relax(*, use_invert=False, relax_method='LAPLACIAN')
Relax UVs
- Parameters:
use_invert (boolean, (optional)) – Invert, Invert action for the duration of the stroke
relax_method (enum in [
'LAPLACIAN','HC','COTAN'], (optional)) –Relax Method, Algorithm used for UV relaxation
LAPLACIANLaplacian – Use Laplacian method for relaxation.HCHC – Use HC method for relaxation.COTANGeometry – Use Geometry (cotangent) relaxation, making UVs follow the underlying 3D geometry.