Mesh Operators
- bpy.ops.mesh.attribute_set(*, value_float=0.0, value_float_vector_2d=(0.0, 0.0), value_float_vector_3d=(0.0, 0.0, 0.0), value_int=0, value_int_vector_2d=(0, 0), value_color=(1.0, 1.0, 1.0, 1.0), value_bool=False)
Set values of the active attribute for selected elements
- Parameters:
value_float (float) – Value, (in [-inf, inf], optional)
value_float_vector_2d (Sequence[float]) – Value, (array of 2 items, in [-inf, inf], optional)
value_float_vector_3d (Sequence[float]) – Value, (array of 3 items, in [-inf, inf], optional)
value_int (int) – Value, (in [-inf, inf], optional)
value_int_vector_2d (Sequence[int]) – Value, (array of 2 items, in [-inf, inf], optional)
value_color (Sequence[float]) – Value, (array of 4 items, in [-inf, inf], optional)
value_bool (bool) – Value, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.average_normals(*, average_type='CUSTOM_NORMAL', weight=50, threshold=0.01)
Average custom normals of selected vertices
- Parameters:
average_type (Literal['CUSTOM_NORMAL', 'FACE_AREA', 'CORNER_ANGLE']) –
Type, Averaging method (optional)
CUSTOM_NORMALCustom Normal – Take average of vertex normals.FACE_AREAFace Area – Set all vertex normals by face area.CORNER_ANGLECorner Angle – Set all vertex normals by corner angle.
weight (int) – Weight, Weight applied per face (in [1, 100], optional)
threshold (float) – Threshold, Threshold value for different weights to be considered equal (in [0, 10], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.beautify_fill(*, angle_limit=3.14159)
Rearrange some faces to try to get less degenerated geometry
- Parameters:
angle_limit (float) – Max Angle, Angle limit (in [0, 3.14159], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.bevel(*, offset_type='OFFSET', offset=0.0, profile_type='SUPERELLIPSE', offset_pct=0.0, segments=1, profile=0.5, affect='EDGES', clamp_overlap=False, loop_slide=True, mark_seam=False, mark_sharp=False, material=-1, harden_normals=False, face_strength_mode='NONE', miter_outer='SHARP', miter_inner='SHARP', spread=0.1, vmesh_method='ADJ', release_confirm=False)
Cut into selected items at an angle to create bevel or chamfer
- Parameters:
offset_type (Literal['OFFSET', 'WIDTH', 'DEPTH', 'PERCENT', 'ABSOLUTE']) –
Width Type, The method for determining the size of the bevel (optional)
OFFSETOffset – Amount is offset of new edges from original.WIDTHWidth – Amount is width of new face.DEPTHDepth – Amount is perpendicular distance from original edge to bevel face.PERCENTPercent – Amount is percent of adjacent edge length.ABSOLUTEAbsolute – Amount is absolute distance along adjacent edge.
offset (float) – Width, Bevel amount (in [0, 1e+06], optional)
profile_type (Literal['SUPERELLIPSE', 'CUSTOM']) –
Profile Type, The type of shape used to rebuild a beveled section (optional)
SUPERELLIPSESuperellipse – The profile can be a concave or convex curve.CUSTOMCustom – The profile can be any arbitrary path between its endpoints.
offset_pct (float) – Width Percent, Bevel amount for percentage method (in [0, 100], optional)
segments (int) – Segments, Segments for curved edge (in [1, 1000], optional)
profile (float) – Profile, Controls profile shape (0.5 = round) (in [0, 1], optional)
affect (Literal['VERTICES', 'EDGES']) –
Affect, Affect edges or vertices (optional)
VERTICESVertices – Affect only vertices.EDGESEdges – Affect only edges.
clamp_overlap (bool) – Clamp Overlap, Do not allow beveled edges/vertices to overlap each other (optional)
loop_slide (bool) – Loop Slide, Prefer sliding along edges to even widths (optional)
mark_seam (bool) – Mark Seams, Preserve seams along beveled edges (optional)
mark_sharp (bool) – Mark Sharp, Preserve sharp edges along beveled edges (optional)
material (int) – Material Index, Material for bevel faces (-1 means use adjacent faces) (in [-1, inf], optional)
harden_normals (bool) – Harden Normals, Match normals of new faces to adjacent faces (optional)
face_strength_mode (Literal['NONE', 'NEW', 'AFFECTED', 'ALL']) –
Face Strength Mode, Whether to set face strength, and which faces to set face strength on (optional)
NONENone – Do not set face strength.NEWNew – Set face strength on new faces only.AFFECTEDAffected – Set face strength on new and modified faces only.ALLAll – Set face strength on all faces.
miter_outer (Literal['SHARP', 'PATCH', 'ARC']) –
Outer Miter, Pattern to use for outside of miters (optional)
SHARPSharp – Outside of miter is sharp.PATCHPatch – Outside of miter is squared-off patch.ARCArc – Outside of miter is arc.
miter_inner (Literal['SHARP', 'ARC']) –
Inner Miter, Pattern to use for inside of miters (optional)
SHARPSharp – Inside of miter is sharp.ARCArc – Inside of miter is arc.
spread (float) – Spread, Amount to spread arcs for arc inner miters (in [0, 1e+06], optional)
vmesh_method (Literal['ADJ', 'CUTOFF']) –
Vertex Mesh Method, The method to use to create meshes at intersections (optional)
ADJGrid Fill – Default patterned fill.CUTOFFCutoff – A cutoff at each profile’s end before the intersection.
release_confirm (bool) – Confirm on Release, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.bisect(*, plane_co=(0.0, 0.0, 0.0), plane_no=(0.0, 0.0, 0.0), use_fill=False, clear_inner=False, clear_outer=False, threshold=0.0001, xstart=0, xend=0, ystart=0, yend=0, flip=False, cursor=5)
Cut geometry along a plane (click-drag to define plane)
- Parameters:
plane_co (
mathutils.Vector) – Plane Point, A point on the plane (array of 3 items, in [-inf, inf], optional)plane_no (
mathutils.Vector) – Plane Normal, The direction the plane points (array of 3 items, in [-1, 1], optional)use_fill (bool) – Fill, Fill in the cut (optional)
clear_inner (bool) – Clear Inner, Remove geometry behind the plane (optional)
clear_outer (bool) – Clear Outer, Remove geometry in front of the plane (optional)
threshold (float) – Axis Threshold, Preserves the existing geometry along the cut plane (in [0, 10], optional)
xstart (int) – X Start, (in [-inf, inf], optional)
xend (int) – X End, (in [-inf, inf], optional)
ystart (int) – Y Start, (in [-inf, inf], optional)
yend (int) – Y End, (in [-inf, inf], optional)
flip (bool) – Flip, (optional)
cursor (int) – Cursor, Mouse cursor style to use during the modal operator (in [0, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.blend_from_shape(*, shape='', blend=1.0, add=True)
Blend in shape from a shape key
- Parameters:
shape (str) – Shape, Shape key to use for blending (optional)
blend (float) – Blend, Blending factor (in [-1000, 1000], optional)
add (bool) – Add, Add rather than blend between shapes (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.bridge_edge_loops(*, type='SINGLE', use_merge=False, merge_factor=0.5, twist_offset=0, number_cuts=0, interpolation='PATH', smoothness=1.0, profile_shape_factor=0.0, profile_shape='SMOOTH')
Create a bridge of faces between two or more selected edge loops
- Parameters:
type (Literal['SINGLE', 'CLOSED', 'PAIRS']) – Connect Loops, Method of bridging multiple loops (optional)
use_merge (bool) – Merge, Merge rather than creating faces (optional)
merge_factor (float) – Merge Factor, (in [0, 1], optional)
twist_offset (int) – Twist, Twist offset for closed loops (in [-1000, 1000], optional)
number_cuts (int) – Number of Cuts, (in [0, 1000], optional)
interpolation (Literal['LINEAR', 'PATH', 'SURFACE']) – Interpolation, Interpolation method (optional)
smoothness (float) – Smoothness, Smoothness factor (in [0, 1000], optional)
profile_shape_factor (float) – Profile Factor, How much intermediary new edges are shrunk/expanded (in [-1000, 1000], optional)
profile_shape (Literal[Proportional Falloff Curve Only Items]) – Profile Shape, Shape of the profile (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.colors_reverse()
Flip direction of face corner color attribute inside faces
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.colors_rotate(*, use_ccw=False)
Rotate face corner color attribute inside faces
- Parameters:
use_ccw (bool) – Counter Clockwise, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.convex_hull(*, delete_unused=True, use_existing_faces=True, make_holes=False, join_triangles=True, face_threshold=0.698132, shape_threshold=0.698132, topology_influence=0.0, uvs=False, vcols=False, seam=False, sharp=False, materials=False, deselect_joined=False)
Enclose selected vertices in a convex polyhedron
- Parameters:
delete_unused (bool) – Delete Unused, Delete selected elements that are not used by the hull (optional)
use_existing_faces (bool) – Use Existing Faces, Skip hull triangles that are covered by a pre-existing face (optional)
make_holes (bool) – Make Holes, Delete selected faces that are used by the hull (optional)
join_triangles (bool) – Join Triangles, Merge adjacent triangles into quads (optional)
face_threshold (float) – Max Face Angle, Face angle limit (in [0, 3.14159], optional)
shape_threshold (float) – Max Shape Angle, Shape angle limit (in [0, 3.14159], optional)
topology_influence (float) – Topology Influence, How much to prioritize regular grids of quads as well as quads that touch existing quads (in [0, 2], optional)
uvs (bool) – Compare UVs, (optional)
vcols (bool) – Compare Color Attributes, (optional)
seam (bool) – Compare Seam, (optional)
sharp (bool) – Compare Sharp, (optional)
materials (bool) – Compare Materials, (optional)
deselect_joined (bool) – Deselect Joined, Only select remaining triangles that were not merged (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.customdata_custom_splitnormals_add()
Add a custom normals layer, if none exists yet
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.customdata_custom_splitnormals_clear()
Remove the custom normals layer, if it exists
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.customdata_mask_clear()
Clear vertex sculpt masking data from the mesh
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.customdata_skin_add()
Add a vertex skin layer
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.customdata_skin_clear()
Clear vertex skin layer
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.decimate(*, ratio=1.0, use_vertex_group=False, vertex_group_factor=1.0, invert_vertex_group=False, use_symmetry=False, symmetry_axis='Y')
Simplify geometry by collapsing edges
- Parameters:
ratio (float) – Ratio, (in [0, 1], optional)
use_vertex_group (bool) – Vertex Group, Use active vertex group as an influence (optional)
vertex_group_factor (float) – Weight, Vertex group strength (in [0, 1000], optional)
invert_vertex_group (bool) – Invert, Invert vertex group influence (optional)
use_symmetry (bool) – Symmetry, Maintain symmetry on an axis (optional)
symmetry_axis (Literal[Axis Xyz Items]) – Axis, Axis of symmetry (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.delete(*, type='VERT')
Delete selected vertices, edges or faces
- Parameters:
type (Literal['VERT', 'EDGE', 'FACE', 'EDGE_FACE', 'ONLY_FACE']) – Type, Method used for deleting mesh data (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.delete_edgeloop(*, use_face_split=True)
Delete an edge loop by merging the faces on each side
- Parameters:
use_face_split (bool) – Face Split, Split off face corners to maintain surrounding geometry (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.delete_loose(*, use_verts=True, use_edges=True, use_faces=False)
Delete loose vertices, edges or faces
- Parameters:
use_verts (bool) – Vertices, Remove loose vertices (optional)
use_edges (bool) – Edges, Remove loose edges (optional)
use_faces (bool) – Faces, Remove loose faces (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.dissolve_degenerate(*, threshold=0.0001)
Dissolve zero area faces and zero length edges
- Parameters:
threshold (float) – Merge Distance, Maximum distance between elements to merge (in [1e-06, 50], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.dissolve_edges(*, use_verts=True, angle_threshold=3.14159, use_face_split=False)
Dissolve edges, merging faces
- Parameters:
use_verts (bool) – Dissolve Vertices, Dissolve remaining vertices which connect to only two edges (optional)
angle_threshold (float) – Angle Threshold, Remaining vertices which separate edge pairs are preserved if their edge angle exceeds this threshold. (in [0, 3.14159], optional)
use_face_split (bool) – Face Split, Split off face corners to maintain surrounding geometry (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.dissolve_faces(*, use_verts=False)
Dissolve faces
- Parameters:
use_verts (bool) – Dissolve Vertices, Dissolve remaining vertices which connect to only two edges (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.dissolve_limited(*, angle_limit=0.0872665, use_dissolve_boundaries=False, delimit={'NORMAL'})
Dissolve selected edges and vertices, limited by the angle of surrounding geometry
- Parameters:
angle_limit (float) – Max Angle, Angle limit (in [0, 3.14159], optional)
use_dissolve_boundaries (bool) – All Boundaries, Dissolve all vertices in between face boundaries (optional)
delimit (set[Literal[Mesh Delimit Mode Items]]) – Delimit, Delimit dissolve operation (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.dissolve_mode(*, use_verts=False, angle_threshold=3.14159, use_face_split=False, use_boundary_tear=False)
Dissolve geometry based on the selection mode
- Parameters:
use_verts (bool) – Dissolve Vertices, Dissolve remaining vertices which connect to only two edges (optional)
angle_threshold (float) – Angle Threshold, Remaining vertices which separate edge pairs are preserved if their edge angle exceeds this threshold. (in [0, 3.14159], optional)
use_face_split (bool) – Face Split, Split off face corners to maintain surrounding geometry (optional)
use_boundary_tear (bool) – Tear Boundary, Split off face corners instead of merging faces (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.dissolve_verts(*, use_face_split=False, use_boundary_tear=False)
Dissolve vertices, merge edges and faces
- Parameters:
use_face_split (bool) – Face Split, Split off face corners to maintain surrounding geometry (optional)
use_boundary_tear (bool) – Tear Boundary, Split off face corners instead of merging faces (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.dupli_extrude_cursor(*, rotate_source=True)
Duplicate and extrude selected vertices, edges or faces towards the mouse cursor
- Parameters:
rotate_source (bool) – Rotate Source, Rotate initial selection giving better shape (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.duplicate(*, mode=1)
Duplicate selected vertices, edges or faces
- Parameters:
mode (int) – Mode, (in [0, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.duplicate_move(*, MESH_OT_duplicate={}, TRANSFORM_OT_translate={})
Duplicate mesh and move
- Parameters:
MESH_OT_duplicate (dict[str, Any]) – Duplicate, Duplicate selected vertices, edges or faces (optional,
bpy.ops.mesh.duplicatekeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.edge_collapse()
Collapse isolated edge and face regions, merging data such as UVs and color attributes. This can collapse edge-rings as well as regions of connected faces into vertices
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.edge_face_add()
Add an edge or face to selected
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.edge_rotate(*, use_ccw=False)
Rotate selected edge or adjoining faces
- Parameters:
use_ccw (bool) – Counter Clockwise, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.edge_split(*, type='EDGE')
Split selected edges so that each neighbor face gets its own copy
- Parameters:
type (Literal['EDGE', 'VERT']) –
Type, Method to use for splitting (optional)
EDGEFaces by Edges – Split faces along selected edges.VERTFaces & Edges by Vertices – Split faces and edges connected to selected vertices.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.edgering_select(*, delimit_edge_ring={'NGONS'}, extend=False, deselect=False, toggle=False, object_index=-1, edge_index=-1, vert_index=-1, face_index=-1)
Select an edge ring
- Parameters:
delimit_edge_ring (set[Literal[Mesh Walk Delimit Edge Ring Items]]) – Edge Ring Delimit, Delimit edge ring selection (optional)
extend (bool) – Extend Select, Extend the selection (optional)
deselect (bool) – Deselect, Remove from the selection (optional)
toggle (bool) – Toggle Select, Toggle the selection (optional)
object_index (int) – (in [-1, inf], optional)
edge_index (int) – (in [-1, inf], optional)
vert_index (int) – (in [-1, inf], optional)
face_index (int) – (in [-1, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.edges_select_sharp(*, sharpness=0.523599)
Select all sharp enough edges
- Parameters:
sharpness (float) – Sharpness, (in [0.000174533, 3.14159], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_context(*, use_normal_flip=False, use_dissolve_ortho_edges=False, mirror=False)
Extrude selection
- Parameters:
use_normal_flip (bool) – Flip Normals, (optional)
use_dissolve_ortho_edges (bool) – Dissolve Orthogonal Edges, (optional)
mirror (bool) – Mirror Editing, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_context_move(*, MESH_OT_extrude_context={}, TRANSFORM_OT_translate={})
Extrude region together along the average normal
- Parameters:
MESH_OT_extrude_context (dict[str, Any]) – Extrude Context, Extrude selection (optional,
bpy.ops.mesh.extrude_contextkeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_edges_indiv(*, use_normal_flip=False, mirror=False)
Extrude individual edges only
- Parameters:
use_normal_flip (bool) – Flip Normals, (optional)
mirror (bool) – Mirror Editing, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_edges_move(*, MESH_OT_extrude_edges_indiv={}, TRANSFORM_OT_translate={})
Extrude edges and move result
- Parameters:
MESH_OT_extrude_edges_indiv (dict[str, Any]) – Extrude Only Edges, Extrude individual edges only (optional,
bpy.ops.mesh.extrude_edges_indivkeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_faces_indiv(*, mirror=False)
Extrude individual faces only
- Parameters:
mirror (bool) – Mirror Editing, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_faces_move(*, MESH_OT_extrude_faces_indiv={}, TRANSFORM_OT_shrink_fatten={})
Extrude each individual face separately along local normals
- Parameters:
MESH_OT_extrude_faces_indiv (dict[str, Any]) – Extrude Individual Faces, Extrude individual faces only (optional,
bpy.ops.mesh.extrude_faces_indivkeyword arguments)TRANSFORM_OT_shrink_fatten (dict[str, Any]) – Shrink/Fatten, Shrink/fatten selected vertices along normals (optional,
bpy.ops.transform.shrink_fattenkeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_manifold(*, MESH_OT_extrude_region={}, TRANSFORM_OT_translate={})
Extrude, dissolves edges whose faces form a flat surface and intersect new edges
- Parameters:
MESH_OT_extrude_region (dict[str, Any]) – Extrude Region, Extrude region of faces (optional,
bpy.ops.mesh.extrude_regionkeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_region(*, use_normal_flip=False, use_dissolve_ortho_edges=False, mirror=False)
Extrude region of faces
- Parameters:
use_normal_flip (bool) – Flip Normals, (optional)
use_dissolve_ortho_edges (bool) – Dissolve Orthogonal Edges, (optional)
mirror (bool) – Mirror Editing, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_region_move(*, MESH_OT_extrude_region={}, TRANSFORM_OT_translate={})
Extrude region and move result
- Parameters:
MESH_OT_extrude_region (dict[str, Any]) – Extrude Region, Extrude region of faces (optional,
bpy.ops.mesh.extrude_regionkeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_region_shrink_fatten(*, MESH_OT_extrude_region={}, TRANSFORM_OT_shrink_fatten={})
Extrude region together along local normals
- Parameters:
MESH_OT_extrude_region (dict[str, Any]) – Extrude Region, Extrude region of faces (optional,
bpy.ops.mesh.extrude_regionkeyword arguments)TRANSFORM_OT_shrink_fatten (dict[str, Any]) – Shrink/Fatten, Shrink/fatten selected vertices along normals (optional,
bpy.ops.transform.shrink_fattenkeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_repeat(*, steps=10, offset=(0.0, 0.0, 0.0), scale_offset=1.0)
Extrude selected vertices, edges or faces repeatedly
- Parameters:
steps (int) – Steps, (in [0, 1000000], optional)
offset (
mathutils.Vector) – Offset, Offset vector (array of 3 items, in [-100000, 100000], optional)scale_offset (float) – Scale Offset, (in [0, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_vertices_move(*, MESH_OT_extrude_verts_indiv={}, TRANSFORM_OT_translate={})
Extrude vertices and move result
- Parameters:
MESH_OT_extrude_verts_indiv (dict[str, Any]) – Extrude Only Vertices, Extrude individual vertices only (optional,
bpy.ops.mesh.extrude_verts_indivkeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.extrude_verts_indiv(*, mirror=False)
Extrude individual vertices only
- Parameters:
mirror (bool) – Mirror Editing, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.face_make_planar(*, factor=1.0, repeat=1)
Flatten selected faces
- Parameters:
factor (float) – Factor, (in [-10, 10], optional)
repeat (int) – Iterations, (in [1, 10000], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.face_split_by_edges()
Weld loose edges into faces (splitting them into new faces)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.faces_select_linked_flat(*, sharpness=0.0174533)
Select linked faces by angle
- Parameters:
sharpness (float) – Sharpness, (in [0.000174533, 3.14159], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.faces_shade_flat()
Display faces flat
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.faces_shade_smooth()
Display faces smooth (using vertex normals)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.fill(*, use_beauty=True)
Fill a selected edge loop with faces
- Parameters:
use_beauty (bool) – Beauty, Use best triangulation division (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.fill_grid(*, span=1, offset=0, use_interp_simple=False)
Fill grid from two loops
- Parameters:
span (int) – Span, Number of grid columns (in [1, 1000], optional)
offset (int) – Offset, Vertex that is the corner of the grid (in [-1000, 1000], optional)
use_interp_simple (bool) – Simple Blending, Use simple interpolation of grid vertices (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.fill_holes(*, sides=4)
Fill in holes (boundary edge loops)
- Parameters:
sides (int) – Sides, Number of sides in hole required to fill (zero fills all holes) (in [0, 1000], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.flip_normals(*, only_clnors=False)
Flip the direction of selected faces’ normals (and of their vertices)
- Parameters:
only_clnors (bool) – Custom Normals Only, Only flip the custom loop normals of the selected elements (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.flip_quad_tessellation()
Flips the tessellation of selected quads
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.hide(*, unselected=False)
Hide (un)selected vertices, edges or faces
- Parameters:
unselected (bool) – Unselected, Hide unselected rather than selected (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.inset(*, use_boundary=True, use_even_offset=True, use_relative_offset=False, use_edge_rail=False, thickness=0.0, depth=0.0, use_outset=False, use_select_inset=False, use_individual=False, use_interpolate=True, release_confirm=False)
Inset new faces into selected faces
- Parameters:
use_boundary (bool) – Boundary, Inset face boundaries (optional)
use_even_offset (bool) – Offset Even, Scale the offset to give more even thickness (optional)
use_relative_offset (bool) – Offset Relative, Scale the offset by surrounding geometry (optional)
use_edge_rail (bool) – Edge Rail, Inset the region along existing edges (optional)
thickness (float) – Thickness, (in [0, inf], optional)
depth (float) – Depth, (in [-inf, inf], optional)
use_outset (bool) – Outset, Outset rather than inset (optional)
use_select_inset (bool) – Select Outer, Select the new inset faces (optional)
use_individual (bool) – Individual, Individual face inset (optional)
use_interpolate (bool) – Interpolate, Blend face data across the inset (optional)
release_confirm (bool) – Confirm on Release, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.intersect(*, mode='SELECT_UNSELECT', separate_mode='CUT', threshold=1e-06, solver='EXACT')
Cut an intersection into faces
- Parameters:
mode (Literal['SELECT', 'SELECT_UNSELECT']) –
Source, (optional)
SELECTSelf Intersect – Self intersect selected faces.SELECT_UNSELECTSelected/Unselected – Intersect selected with unselected faces.
separate_mode (Literal['ALL', 'CUT', 'NONE']) –
Separate Mode, (optional)
ALLAll – Separate all geometry from intersections.CUTCut – Cut into geometry keeping each side separate (Selected/Unselected only).NONEMerge – Merge all geometry from the intersection.
threshold (float) – Merge Threshold, (in [0, 0.01], optional)
solver (Literal['FLOAT', 'EXACT']) –
Solver, Which Intersect solver to use (optional)
FLOATFloat – Simple solver with good performance, without support for overlapping geometry.EXACTExact – Slower solver with the best results for coplanar faces.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.intersect_boolean(*, operation='DIFFERENCE', use_swap=False, use_self=False, threshold=1e-06, solver='EXACT')
Cut solid geometry from selected to unselected
- Parameters:
operation (Literal['INTERSECT', 'UNION', 'DIFFERENCE']) – Boolean Operation, Which boolean operation to apply (optional)
use_swap (bool) – Swap, Use with difference intersection to swap which side is kept (optional)
use_self (bool) – Self Intersection, Do self-union or self-intersection (optional)
threshold (float) – Merge Threshold, (in [0, 0.01], optional)
solver (Literal['FLOAT', 'EXACT']) –
Solver, Which Boolean solver to use (optional)
FLOATFloat – Faster solver, some limitations.EXACTExact – Exact solver, slower, handles more cases.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.knife_project(*, cut_through=False)
Use other objects outlines and boundaries to project knife cuts
- Parameters:
cut_through (bool) – Cut Through, Cut through all faces, not just visible ones (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.knife_tool(*, use_occlude_geometry=True, only_selected=False, xray=True, visible_measurements='NONE', angle_snapping='NONE', angle_snapping_increment=0.523599, wait_for_input=True)
Cut new topology
- Parameters:
use_occlude_geometry (bool) – Occlude Geometry, Only cut the front most geometry (optional)
only_selected (bool) – Only Selected, Only cut selected geometry (optional)
xray (bool) – X-Ray, Show cuts hidden by geometry (optional)
visible_measurements (Literal['NONE', 'BOTH', 'DISTANCE', 'ANGLE']) –
Measurements, Visible distance and angle measurements (optional)
NONENone – Show no measurements.BOTHBoth – Show both distances and angles.DISTANCEDistance – Show just distance measurements.ANGLEAngle – Show just angle measurements.
angle_snapping (Literal['NONE', 'SCREEN', 'RELATIVE']) –
Angle Snapping, Angle snapping mode (optional)
NONENone – No angle snapping.SCREENScreen – Screen space angle snapping.RELATIVERelative – Angle snapping relative to the previous cut edge.
angle_snapping_increment (float) – Angle Snap Increment, The angle snap increment used when in constrained angle mode (in [0, 3.14159], optional)
wait_for_input (bool) – Wait for Input, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.loop_select(*, delimit_edge_loop={'NGONS', 'OUTER_CORNERS'}, delimit_face_loop={}, extend=False, deselect=False, toggle=False, object_index=-1, edge_index=-1, vert_index=-1, face_index=-1)
Select a loop of connected edges
- Parameters:
delimit_edge_loop (set[Literal[Mesh Walk Delimit Edge Loop Items]]) – Delimit, Delimit edge loop selection (optional)
delimit_face_loop (set[Literal[Mesh Walk Delimit Face Loop Items]]) – Face Loop Delimit, Delimit face loop selection (optional)
extend (bool) – Extend Select, Extend the selection (optional)
deselect (bool) – Deselect, Remove from the selection (optional)
toggle (bool) – Toggle Select, Toggle the selection (optional)
object_index (int) – (in [-1, inf], optional)
edge_index (int) – (in [-1, inf], optional)
vert_index (int) – (in [-1, inf], optional)
face_index (int) – (in [-1, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.loop_to_region(*, select_bigger=False)
Select region of faces inside of a selected loop of edges
- Parameters:
select_bigger (bool) – Select Bigger, Select bigger regions instead of smaller ones (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.loopcut(*, number_cuts=1, smoothness=0.0, falloff='INVERSE_SQUARE', object_index=-1, edge_index=-1, mesh_select_mode_init=(False, False, False))
Add a new loop between existing loops
- Parameters:
number_cuts (int) – Number of Cuts, (in [1, 1000000], optional)
smoothness (float) – Smoothness, Smoothness factor (in [-1000, 1000], optional)
falloff (Literal[Proportional Falloff Curve Only Items]) – Falloff, Falloff type of the feather (optional)
object_index (int) – Object Index, (in [-1, inf], optional)
edge_index (int) – Edge Index, (in [-1, inf], optional)
mesh_select_mode_init (Sequence[bool]) – (array of 3 items, optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.loopcut_slide(*, MESH_OT_loopcut={}, TRANSFORM_OT_edge_slide={})
Cut mesh loop and slide it
- Parameters:
MESH_OT_loopcut (dict[str, Any]) – Loop Cut, Add a new loop between existing loops (optional,
bpy.ops.mesh.loopcutkeyword arguments)TRANSFORM_OT_edge_slide (dict[str, Any]) – Edge Slide, Slide an edge loop along a mesh (optional,
bpy.ops.transform.edge_slidekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.mark_freestyle_edge(*, clear=False)
(Un)mark selected edges as Freestyle feature edges
- Parameters:
clear (bool) – Clear, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.mark_freestyle_face(*, clear=False)
(Un)mark selected faces for exclusion from Freestyle feature edge detection
- Parameters:
clear (bool) – Clear, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.mark_seam(*, clear=False)
(Un)mark selected edges as a seam
- Parameters:
clear (bool) – Clear, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.mark_sharp(*, clear=False, use_verts=False)
(Un)mark selected edges as sharp
- Parameters:
clear (bool) – Clear, (optional)
use_verts (bool) – Vertices, Consider vertices instead of edges to select which edges to (un)tag as sharp (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.merge(*, type='CENTER', uvs=False)
Merge selected vertices
- Parameters:
type (Literal['CENTER', 'CURSOR', 'COLLAPSE', 'FIRST', 'LAST']) – Type, Merge method to use (optional)
uvs (bool) – UVs, Move UVs according to merge (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.merge_normals()
Merge custom normals of selected vertices
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.mod_weighted_strength(*, set=False, face_strength='MEDIUM')
Set/Get strength of face (used in Weighted Normal modifier)
- Parameters:
set (bool) – Set Value, Set value of faces (optional)
face_strength (Literal['WEAK', 'MEDIUM', 'STRONG']) – Face Strength, Strength to use for assigning or selecting face influence for weighted normal modifier (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
Remove navmesh data from this mesh
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
Add a new index and assign it to selected faces
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
Copy the index from the active face
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
Create navigation mesh for selected objects
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
Assign a new index to every face
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.normals_make_consistent(*, inside=False)
Make face and vertex normals point either outside or inside the mesh
- Parameters:
inside (bool) – Inside, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.normals_tools(*, mode='COPY', absolute=False)
Custom normals tools using Normal Vector of UI
- Parameters:
mode (Literal['COPY', 'PASTE', 'ADD', 'MULTIPLY', 'RESET']) –
Mode, Mode of tools taking input from interface (optional)
COPYCopy Normal – Copy normal to the internal clipboard.PASTEPaste Normal – Paste normal from the internal clipboard.ADDAdd Normal – Add normal vector with selection.MULTIPLYMultiply Normal – Multiply normal vector with selection.RESETReset Normal – Reset the internal clipboard and/or normal of selected element.
absolute (bool) – Absolute Coordinates, Copy Absolute coordinates of Normal vector (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.offset_edge_loops(*, use_cap_endpoint=False)
Create offset edge loop from the current selection
- Parameters:
use_cap_endpoint (bool) – Cap Endpoint, Extend loop around end-points (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.offset_edge_loops_slide(*, MESH_OT_offset_edge_loops={}, TRANSFORM_OT_edge_slide={})
Offset edge loop slide
- Parameters:
MESH_OT_offset_edge_loops (dict[str, Any]) – Offset Edge Loop, Create offset edge loop from the current selection (optional,
bpy.ops.mesh.offset_edge_loopskeyword arguments)TRANSFORM_OT_edge_slide (dict[str, Any]) – Edge Slide, Slide an edge loop along a mesh (optional,
bpy.ops.transform.edge_slidekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.point_normals(*, mode='COORDINATES', invert=False, align=False, target_location=(0.0, 0.0, 0.0), spherize=False, spherize_strength=0.1)
Point selected custom normals to specified Target
- Parameters:
mode (Literal['COORDINATES', 'MOUSE']) –
Mode, How to define coordinates to point custom normals to (optional)
COORDINATESCoordinates – Use static coordinates (defined by various means).MOUSEMouse – Follow mouse cursor.
invert (bool) – Invert, Invert affected normals (optional)
align (bool) – Align, Make all affected normals parallel (optional)
target_location (
mathutils.Vector) – Target, Target location to which normals will point (array of 3 items, in [-inf, inf], optional)spherize (bool) – Spherize, Interpolate between original and new normals (optional)
spherize_strength (float) – Spherize Strength, Ratio of spherized normal to original normal (in [0, 1], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.poke(*, offset=0.0, use_relative_offset=False, center_mode='MEDIAN_WEIGHTED')
Split a face into a fan
- Parameters:
offset (float) – Poke Offset, Poke Offset (in [-1000, 1000], optional)
use_relative_offset (bool) – Offset Relative, Scale the offset by surrounding geometry (optional)
center_mode (Literal['MEDIAN_WEIGHTED', 'MEDIAN', 'BOUNDS']) –
Poke Center, Poke face center calculation (optional)
MEDIAN_WEIGHTEDWeighted Median – Weighted median face center.MEDIANMedian – Median face center.BOUNDSBounds – Face bounds center.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.polybuild_delete_at_cursor(*, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, release_confirm=False, use_accurate=False)
Undocumented, consider contributing.
- Parameters:
mirror (bool) – Mirror Editing, (optional)
use_proportional_edit (bool) – Proportional Editing, (optional)
proportional_edit_falloff (Literal[Proportional Falloff Items]) – Proportional Falloff, Falloff type for proportional editing mode (optional)
proportional_size (float) – Proportional Size, (in [1e-06, inf], optional)
use_proportional_connected (bool) – Connected, (optional)
use_proportional_projected (bool) – Projected (2D), (optional)
release_confirm (bool) – Confirm on Release, Always confirm operation when releasing button (optional)
use_accurate (bool) – Accurate, Use accurate transformation (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.polybuild_dissolve_at_cursor()
Undocumented, consider contributing.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.polybuild_extrude_at_cursor_move(*, MESH_OT_polybuild_transform_at_cursor={}, MESH_OT_extrude_edges_indiv={}, TRANSFORM_OT_translate={})
Undocumented, consider contributing.
- Parameters:
MESH_OT_polybuild_transform_at_cursor (dict[str, Any]) – Poly Build Transform at Cursor, (optional,
bpy.ops.mesh.polybuild_transform_at_cursorkeyword arguments)MESH_OT_extrude_edges_indiv (dict[str, Any]) – Extrude Only Edges, Extrude individual edges only (optional,
bpy.ops.mesh.extrude_edges_indivkeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.polybuild_face_at_cursor(*, create_quads=True, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, release_confirm=False, use_accurate=False)
Undocumented, consider contributing.
- Parameters:
create_quads (bool) – Create Quads, Automatically split edges in triangles to maintain quad topology (optional)
mirror (bool) – Mirror Editing, (optional)
use_proportional_edit (bool) – Proportional Editing, (optional)
proportional_edit_falloff (Literal[Proportional Falloff Items]) – Proportional Falloff, Falloff type for proportional editing mode (optional)
proportional_size (float) – Proportional Size, (in [1e-06, inf], optional)
use_proportional_connected (bool) – Connected, (optional)
use_proportional_projected (bool) – Projected (2D), (optional)
release_confirm (bool) – Confirm on Release, Always confirm operation when releasing button (optional)
use_accurate (bool) – Accurate, Use accurate transformation (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.polybuild_face_at_cursor_move(*, MESH_OT_polybuild_face_at_cursor={}, TRANSFORM_OT_translate={})
Undocumented, consider contributing.
- Parameters:
MESH_OT_polybuild_face_at_cursor (dict[str, Any]) – Poly Build Face at Cursor, (optional,
bpy.ops.mesh.polybuild_face_at_cursorkeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.polybuild_split_at_cursor(*, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, release_confirm=False, use_accurate=False)
Undocumented, consider contributing.
- Parameters:
mirror (bool) – Mirror Editing, (optional)
use_proportional_edit (bool) – Proportional Editing, (optional)
proportional_edit_falloff (Literal[Proportional Falloff Items]) – Proportional Falloff, Falloff type for proportional editing mode (optional)
proportional_size (float) – Proportional Size, (in [1e-06, inf], optional)
use_proportional_connected (bool) – Connected, (optional)
use_proportional_projected (bool) – Projected (2D), (optional)
release_confirm (bool) – Confirm on Release, Always confirm operation when releasing button (optional)
use_accurate (bool) – Accurate, Use accurate transformation (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.polybuild_split_at_cursor_move(*, MESH_OT_polybuild_split_at_cursor={}, TRANSFORM_OT_translate={})
Undocumented, consider contributing.
- Parameters:
MESH_OT_polybuild_split_at_cursor (dict[str, Any]) – Poly Build Split at Cursor, (optional,
bpy.ops.mesh.polybuild_split_at_cursorkeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.polybuild_transform_at_cursor(*, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, release_confirm=False, use_accurate=False)
Undocumented, consider contributing.
- Parameters:
mirror (bool) – Mirror Editing, (optional)
use_proportional_edit (bool) – Proportional Editing, (optional)
proportional_edit_falloff (Literal[Proportional Falloff Items]) – Proportional Falloff, Falloff type for proportional editing mode (optional)
proportional_size (float) – Proportional Size, (in [1e-06, inf], optional)
use_proportional_connected (bool) – Connected, (optional)
use_proportional_projected (bool) – Projected (2D), (optional)
release_confirm (bool) – Confirm on Release, Always confirm operation when releasing button (optional)
use_accurate (bool) – Accurate, Use accurate transformation (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.polybuild_transform_at_cursor_move(*, MESH_OT_polybuild_transform_at_cursor={}, TRANSFORM_OT_translate={})
Undocumented, consider contributing.
- Parameters:
MESH_OT_polybuild_transform_at_cursor (dict[str, Any]) – Poly Build Transform at Cursor, (optional,
bpy.ops.mesh.polybuild_transform_at_cursorkeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.primitive_circle_add(*, vertices=32, radius=1.0, fill_type='NOTHING', calc_uvs=True, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))
Construct a circle mesh
- Parameters:
vertices (int) – Vertices, (in [3, 10000000], optional)
radius (float) – Radius, (in [0, inf], optional)
fill_type (Literal['NOTHING', 'NGON', 'TRIFAN']) –
Fill Type, (optional)
NOTHINGNothing – Don’t fill at all.NGONN-Gon – Use n-gons.TRIFANTriangle Fan – Use triangle fans.
calc_uvs (bool) – Generate UVs, Generate a default UV map (optional)
enter_editmode (bool) – Enter Edit Mode, Enter edit mode when adding this object (optional)
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, The alignment of the new object (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, Location for the newly added object (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, Rotation for the newly added object (array of 3 items, in [-inf, inf], optional)scale (
mathutils.Vector) – Scale, Scale for the newly added object (array of 3 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.primitive_cone_add(*, vertices=32, radius1=1.0, radius2=0.0, depth=2.0, end_fill_type='NGON', calc_uvs=True, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))
Construct a conic mesh
- Parameters:
vertices (int) – Vertices, (in [3, 10000000], optional)
radius1 (float) – Radius 1, (in [0, inf], optional)
radius2 (float) – Radius 2, (in [0, inf], optional)
depth (float) – Depth, (in [0, inf], optional)
end_fill_type (Literal['NOTHING', 'NGON', 'TRIFAN']) –
Base Fill Type, (optional)
NOTHINGNothing – Don’t fill at all.NGONN-Gon – Use n-gons.TRIFANTriangle Fan – Use triangle fans.
calc_uvs (bool) – Generate UVs, Generate a default UV map (optional)
enter_editmode (bool) – Enter Edit Mode, Enter edit mode when adding this object (optional)
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, The alignment of the new object (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, Location for the newly added object (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, Rotation for the newly added object (array of 3 items, in [-inf, inf], optional)scale (
mathutils.Vector) – Scale, Scale for the newly added object (array of 3 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.primitive_cube_add(*, size=2.0, calc_uvs=True, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))
Construct a cube mesh that consists of six square faces
- Parameters:
size (float) – Size, (in [0, inf], optional)
calc_uvs (bool) – Generate UVs, Generate a default UV map (optional)
enter_editmode (bool) – Enter Edit Mode, Enter edit mode when adding this object (optional)
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, The alignment of the new object (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, Location for the newly added object (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, Rotation for the newly added object (array of 3 items, in [-inf, inf], optional)scale (
mathutils.Vector) – Scale, Scale for the newly added object (array of 3 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.primitive_cube_add_gizmo(*, calc_uvs=True, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0), matrix=((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)))
Construct a cube mesh
- Parameters:
calc_uvs (bool) – Generate UVs, Generate a default UV map (optional)
enter_editmode (bool) – Enter Edit Mode, Enter edit mode when adding this object (optional)
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, The alignment of the new object (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, Location for the newly added object (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, Rotation for the newly added object (array of 3 items, in [-inf, inf], optional)scale (
mathutils.Vector) – Scale, Scale for the newly added object (array of 3 items, in [-inf, inf], optional)matrix (
mathutils.Matrix) – Matrix, (multi-dimensional array of 4 * 4 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.primitive_cylinder_add(*, vertices=32, radius=1.0, depth=2.0, end_fill_type='NGON', calc_uvs=True, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))
Construct a cylinder mesh
- Parameters:
vertices (int) – Vertices, (in [3, 10000000], optional)
radius (float) – Radius, (in [0, inf], optional)
depth (float) – Depth, (in [0, inf], optional)
end_fill_type (Literal['NOTHING', 'NGON', 'TRIFAN']) –
Cap Fill Type, (optional)
NOTHINGNothing – Don’t fill at all.NGONN-Gon – Use n-gons.TRIFANTriangle Fan – Use triangle fans.
calc_uvs (bool) – Generate UVs, Generate a default UV map (optional)
enter_editmode (bool) – Enter Edit Mode, Enter edit mode when adding this object (optional)
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, The alignment of the new object (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, Location for the newly added object (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, Rotation for the newly added object (array of 3 items, in [-inf, inf], optional)scale (
mathutils.Vector) – Scale, Scale for the newly added object (array of 3 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.primitive_grid_add(*, x_subdivisions=10, y_subdivisions=10, size=2.0, calc_uvs=True, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))
Construct a subdivided plane mesh
- Parameters:
x_subdivisions (int) – X Subdivisions, (in [1, 10000000], optional)
y_subdivisions (int) – Y Subdivisions, (in [1, 10000000], optional)
size (float) – Size, (in [0, inf], optional)
calc_uvs (bool) – Generate UVs, Generate a default UV map (optional)
enter_editmode (bool) – Enter Edit Mode, Enter edit mode when adding this object (optional)
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, The alignment of the new object (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, Location for the newly added object (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, Rotation for the newly added object (array of 3 items, in [-inf, inf], optional)scale (
mathutils.Vector) – Scale, Scale for the newly added object (array of 3 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.primitive_ico_sphere_add(*, subdivisions=2, radius=1.0, calc_uvs=True, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))
Construct a spherical mesh that consists of equally sized triangles
- Parameters:
subdivisions (int) – Subdivisions, (in [1, 10], optional)
radius (float) – Radius, (in [0, inf], optional)
calc_uvs (bool) – Generate UVs, Generate a default UV map (optional)
enter_editmode (bool) – Enter Edit Mode, Enter edit mode when adding this object (optional)
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, The alignment of the new object (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, Location for the newly added object (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, Rotation for the newly added object (array of 3 items, in [-inf, inf], optional)scale (
mathutils.Vector) – Scale, Scale for the newly added object (array of 3 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.primitive_monkey_add(*, size=2.0, calc_uvs=True, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))
Construct a Suzanne mesh
- Parameters:
size (float) – Size, (in [0, inf], optional)
calc_uvs (bool) – Generate UVs, Generate a default UV map (optional)
enter_editmode (bool) – Enter Edit Mode, Enter edit mode when adding this object (optional)
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, The alignment of the new object (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, Location for the newly added object (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, Rotation for the newly added object (array of 3 items, in [-inf, inf], optional)scale (
mathutils.Vector) – Scale, Scale for the newly added object (array of 3 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.primitive_plane_add(*, size=2.0, calc_uvs=True, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))
Construct a filled planar mesh with 4 vertices
- Parameters:
size (float) – Size, (in [0, inf], optional)
calc_uvs (bool) – Generate UVs, Generate a default UV map (optional)
enter_editmode (bool) – Enter Edit Mode, Enter edit mode when adding this object (optional)
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, The alignment of the new object (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, Location for the newly added object (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, Rotation for the newly added object (array of 3 items, in [-inf, inf], optional)scale (
mathutils.Vector) – Scale, Scale for the newly added object (array of 3 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.primitive_torus_add(*, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), major_segments=48, minor_segments=12, mode='MAJOR_MINOR', major_radius=1.0, minor_radius=0.25, abso_major_rad=1.25, abso_minor_rad=0.75, generate_uvs=True)
Construct a torus mesh
- Parameters:
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, (array of 3 items, in [-inf, inf], optional)major_segments (int) – Major Segments, Number of segments for the main ring of the torus (in [3, 256], optional)
minor_segments (int) – Minor Segments, Number of segments for the minor ring of the torus (in [3, 256], optional)
mode (Literal['MAJOR_MINOR', 'EXT_INT']) –
Dimensions Mode, (optional)
MAJOR_MINORMajor/Minor – Use the major/minor radii for torus dimensions.EXT_INTExterior/Interior – Use the exterior/interior radii for torus dimensions.
major_radius (float) – Major Radius, Radius from the origin to the center of the cross sections (in [0, 10000], optional)
minor_radius (float) – Minor Radius, Radius of the torus’ cross section (in [0, 10000], optional)
abso_major_rad (float) – Exterior Radius, Total Exterior Radius of the torus (in [0, 10000], optional)
abso_minor_rad (float) – Interior Radius, Total Interior Radius of the torus (in [0, 10000], optional)
generate_uvs (bool) – Generate UVs, Generate a default UV map (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- File:
- bpy.ops.mesh.primitive_uv_sphere_add(*, segments=32, ring_count=16, radius=1.0, calc_uvs=True, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))
Construct a spherical mesh with quad faces, except for triangle faces at the top and bottom
- Parameters:
segments (int) – Segments, (in [3, 100000], optional)
ring_count (int) – Rings, (in [3, 100000], optional)
radius (float) – Radius, (in [0, inf], optional)
calc_uvs (bool) – Generate UVs, Generate a default UV map (optional)
enter_editmode (bool) – Enter Edit Mode, Enter edit mode when adding this object (optional)
align (Literal['WORLD', 'VIEW', 'CURSOR']) –
Align, The alignment of the new object (optional)
WORLDWorld – Align the new object to the world.VIEWView – Align the new object to the view.CURSOR3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector) – Location, Location for the newly added object (array of 3 items, in [-inf, inf], optional)rotation (
mathutils.Euler) – Rotation, Rotation for the newly added object (array of 3 items, in [-inf, inf], optional)scale (
mathutils.Vector) – Scale, Scale for the newly added object (array of 3 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.quads_convert_to_tris(*, quad_method='BEAUTY', ngon_method='BEAUTY')
Triangulate selected faces
- Parameters:
quad_method (Literal[Modifier Triangulate Quad Method Items]) – Quad Method, Method for splitting the quads into triangles (optional)
ngon_method (Literal[Modifier Triangulate Ngon Method Items]) – N-gon Method, Method for splitting the n-gons into triangles (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.region_to_loop()
Select boundary edges around the selected faces
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.remove_doubles(*, threshold=0.0001, use_centroid=True, use_unselected=False, use_sharp_edge_from_normals=False)
Merge vertices based on their proximity
- Parameters:
threshold (float) – Merge Distance, Maximum distance between elements to merge (in [1e-06, 50], optional)
use_centroid (bool) – Centroid Merge, Move vertices to the centroid of the duplicate cluster, otherwise the vertex closest to the centroid is used. (optional)
use_unselected (bool) – Unselected, Merge selected to other unselected vertices (optional)
use_sharp_edge_from_normals (bool) – Sharp Edges, Calculate sharp edges using custom normal data (when available) (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.reorder_vertices_spatial()
Reorder mesh faces and vertices based on their spatial position for better BVH building and sculpting performance.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.reveal(*, select=True)
Reveal all hidden vertices, edges and faces
- Parameters:
select (bool) – Select, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.rip(*, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, release_confirm=False, use_accurate=False, use_fill=False)
Disconnect vertex or edges from connected geometry
- Parameters:
mirror (bool) – Mirror Editing, (optional)
use_proportional_edit (bool) – Proportional Editing, (optional)
proportional_edit_falloff (Literal[Proportional Falloff Items]) – Proportional Falloff, Falloff type for proportional editing mode (optional)
proportional_size (float) – Proportional Size, (in [1e-06, inf], optional)
use_proportional_connected (bool) – Connected, (optional)
use_proportional_projected (bool) – Projected (2D), (optional)
release_confirm (bool) – Confirm on Release, Always confirm operation when releasing button (optional)
use_accurate (bool) – Accurate, Use accurate transformation (optional)
use_fill (bool) – Fill, Fill the ripped region (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.rip_edge(*, location=(0.0, 0.0, 0.0), direction=(0.0, 0.0, 0.0))
Extend vertices along the edge closest to the cursor
- Parameters:
location (
mathutils.Vector) – Location, World-space ray origin for extending vertices (array of 3 items, in [-inf, inf], optional)direction (
mathutils.Vector) – Direction, World-space direction vector for extending vertices (array of 3 items, in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.rip_edge_move(*, MESH_OT_rip_edge={}, TRANSFORM_OT_translate={})
Extend vertices and move the result
- Parameters:
MESH_OT_rip_edge (dict[str, Any]) – Extend Vertices, Extend vertices along the edge closest to the cursor (optional,
bpy.ops.mesh.rip_edgekeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.rip_move(*, MESH_OT_rip={}, TRANSFORM_OT_translate={})
Rip polygons and move the result
- Parameters:
MESH_OT_rip (dict[str, Any]) – Rip, Disconnect vertex or edges from connected geometry (optional,
bpy.ops.mesh.ripkeyword arguments)TRANSFORM_OT_translate (dict[str, Any]) – Move, Move selected items (optional,
bpy.ops.transform.translatekeyword arguments)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.screw(*, steps=9, turns=1, center=(0.0, 0.0, 0.0), axis=(0.0, 0.0, 0.0))
Extrude selected vertices in screw-shaped rotation around the cursor in indicated viewport
- Parameters:
steps (int) – Steps, Steps (in [1, 100000], optional)
turns (int) – Turns, Turns (in [1, 100000], optional)
center (
mathutils.Vector) – Center, Center in global view space (array of 3 items, in [-inf, inf], optional)axis (
mathutils.Vector) – Axis, Axis in global view space (array of 3 items, in [-1, 1], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_all(*, action='TOGGLE')
(De)select all vertices, edges or faces
- Parameters:
action (Literal['TOGGLE', 'SELECT', 'DESELECT', 'INVERT']) –
Action, Selection action to execute (optional)
TOGGLEToggle – Toggle selection for all elements.SELECTSelect – Select all elements.DESELECTDeselect – Deselect all elements.INVERTInvert – Invert selection of all elements.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_axis(*, orientation='LOCAL', sign='POS', axis='X', threshold=0.0001)
Select all data in the mesh on a single axis
- Parameters:
orientation (Literal[Transform Orientation Items]) – Axis Mode, Axis orientation (optional)
sign (Literal['POS', 'NEG', 'ALIGN']) – Axis Sign, Side to select (optional)
axis (Literal[Axis Xyz Items]) – Axis, Select the axis to compare each vertex on (optional)
threshold (float) – Threshold, (in [1e-06, 50], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_by_attribute()
Select elements based on the active boolean attribute
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_by_pole_count(*, pole_count=4, type='NOTEQUAL', extend=False, exclude_nonmanifold=True)
Select vertices at poles by the number of connected edges. In edge and face mode the geometry connected to the vertices is selected
- Parameters:
pole_count (int) – Pole Count, (in [0, inf], optional)
type (Literal['LESS', 'EQUAL', 'GREATER', 'NOTEQUAL']) – Type, Type of comparison to make (optional)
extend (bool) – Extend, Extend the selection (optional)
exclude_nonmanifold (bool) – Exclude Non Manifold, Exclude non-manifold poles (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_edge_loop_multi(*, delimit_edge_loop={'NGONS', 'OUTER_CORNERS'})
Select loops of connected edges from each selected edge
- Parameters:
delimit_edge_loop (set[Literal[Mesh Walk Delimit Edge Loop Items]]) – Delimit, Delimit edge loop selection (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_edge_ring_multi(*, delimit_edge_ring={'NGONS'})
Select rings of connected edges from each selected edge
- Parameters:
delimit_edge_ring (set[Literal[Mesh Walk Delimit Edge Ring Items]]) – Edge Ring Delimit, Delimit edge ring selection (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_face_by_sides(*, number=4, type='EQUAL', extend=True)
Select vertices or faces by the number of face sides
- Parameters:
number (int) – Number of Vertices, (in [3, inf], optional)
type (Literal['LESS', 'EQUAL', 'GREATER', 'NOTEQUAL']) – Type, Type of comparison to make (optional)
extend (bool) – Extend, Extend the selection (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_interior_faces()
Select faces where all edges have more than 2 face users
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_less(*, use_face_step=True)
Deselect vertices, edges or faces at the boundary of each selection region
- Parameters:
use_face_step (bool) – Face Step, Connected faces (instead of edges) (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_linked(*, delimit={'SEAM'})
Select all vertices connected to the current selection
- Parameters:
delimit (set[Literal[Mesh Delimit Mode Items]]) – Delimit, Delimit selected region (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_linked_pick(*, deselect=False, delimit={'SEAM'}, object_index=-1, index=-1)
(De)select all vertices linked to the edge under the mouse cursor
- Parameters:
deselect (bool) – Deselect, (optional)
delimit (set[Literal[Mesh Delimit Mode Items]]) – Delimit, Delimit selected region (optional)
object_index (int) – (in [-1, inf], optional)
index (int) – (in [-1, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_loose(*, extend=False)
Select loose geometry based on the selection mode
- Parameters:
extend (bool) – Extend, Extend the selection (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_mirror(*, axis={'X'}, extend=False)
Select mesh items at mirrored locations
- Parameters:
axis (set[Literal[Axis Flag Xyz Items]]) – Axis, (optional)
extend (bool) – Extend, Extend the existing selection (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_mode(*, use_extend=False, use_expand=False, type='VERT', action='TOGGLE')
Change selection mode
- Parameters:
use_extend (bool) – Extend, (optional)
use_expand (bool) – Expand, (optional)
type (Literal[Mesh Select Mode Items]) – Type, (optional)
action (Literal['DISABLE', 'ENABLE', 'TOGGLE']) –
Action, Selection action to execute (optional)
DISABLEDisable – Disable selected markers.ENABLEEnable – Enable selected markers.TOGGLEToggle – Toggle disabled flag for selected markers.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_more(*, use_face_step=True)
Select more vertices, edges or faces connected to initial selection
- Parameters:
use_face_step (bool) – Face Step, Connected faces (instead of edges) (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_next_item()
Select the next element (using selection order)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- File:
- bpy.ops.mesh.select_non_manifold(*, extend=True, use_wire=True, use_boundary=True, use_multi_face=True, use_non_contiguous=True, use_verts=True)
Select all non-manifold vertices or edges
- Parameters:
extend (bool) – Extend, Extend the selection (optional)
use_wire (bool) – Wire, Wire edges (optional)
use_boundary (bool) – Boundaries, Boundary edges (optional)
use_multi_face (bool) – Multiple Faces, Edges shared by more than two faces (optional)
use_non_contiguous (bool) – Non Contiguous, Edges between faces pointing in alternate directions (optional)
use_verts (bool) – Vertices, Vertices connecting multiple face regions (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_nth(*, skip=1, nth=1, offset=0)
Deselect every Nth element starting from the active vertex, edge or face
- Parameters:
skip (int) – Deselected, Number of deselected elements in the repetitive sequence (in [1, inf], optional)
nth (int) – Selected, Number of selected elements in the repetitive sequence (in [1, inf], optional)
offset (int) – Offset, Offset from the starting point (in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_prev_item()
Select the previous element (using selection order)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- File:
- bpy.ops.mesh.select_random(*, ratio=0.5, seed=0, action='SELECT')
Randomly select vertices
- Parameters:
ratio (float) – Ratio, Portion of items to select randomly (in [0, 1], optional)
seed (int) – Random Seed, Seed for the random number generator (in [0, inf], optional)
action (Literal['SELECT', 'DESELECT']) –
Action, Selection action to execute (optional)
SELECTSelect – Select all elements.DESELECTDeselect – Deselect all elements.
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_similar(*, type='VERT_NORMAL', compare='EQUAL', threshold=0.0)
Select similar vertices, edges or faces by property types
- Parameters:
type (Literal['VERT_NORMAL', 'VERT_FACES', 'VERT_GROUPS', 'VERT_EDGES', 'VERT_CREASE', 'EDGE_LENGTH', 'EDGE_DIR', 'EDGE_FACES', 'EDGE_FACE_ANGLE', 'EDGE_CREASE', 'EDGE_BEVEL', 'EDGE_SEAM', 'EDGE_SHARP', 'EDGE_FREESTYLE', 'FACE_MATERIAL', 'FACE_AREA', 'FACE_SIDES', 'FACE_PERIMETER', 'FACE_NORMAL', 'FACE_COPLANAR', 'FACE_SMOOTH', 'FACE_FREESTYLE']) – Type, (optional)
compare (Literal['EQUAL', 'GREATER', 'LESS']) – Compare, (optional)
threshold (float) – Threshold, (in [0, 100000], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_similar_region()
Select similar face regions to the current selection
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.select_ungrouped(*, extend=False)
Select vertices without a group
- Parameters:
extend (bool) – Extend, Extend the selection (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.separate(*, type='SELECTED')
Separate selected geometry into a new mesh
- Parameters:
type (Literal['SELECTED', 'MATERIAL', 'LOOSE']) – Type, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.set_normals_from_faces(*, keep_sharp=False)
Set the custom normals from the selected faces ones
- Parameters:
keep_sharp (bool) – Keep Sharp Edges, Do not set sharp edges to face (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.set_sharpness_by_angle(*, angle=0.523599, extend=False)
Set edge sharpness based on the angle between neighboring faces
- Parameters:
angle (float) – Angle, (in [0.000174533, 3.14159], optional)
extend (bool) – Extend, Add new sharp edges without clearing existing sharp edges (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.shape_propagate_to_all()
Apply selected vertex locations to all other shape keys
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.shortest_path_pick(*, edge_mode='SELECT', use_face_step=False, use_topology_distance=False, use_fill=False, skip=0, nth=1, offset=0, index=-1)
Select shortest path between two selections
- Parameters:
edge_mode (Literal['SELECT', 'SEAM', 'SHARP', 'CREASE', 'BEVEL', 'FREESTYLE']) – Edge Tag, The edge flag to tag when selecting the shortest path (optional)
use_face_step (bool) – Face Stepping, Traverse connected faces (includes diagonals and edge-rings) (optional)
use_topology_distance (bool) – Topology Distance, Find the minimum number of steps, ignoring spatial distance (optional)
use_fill (bool) – Fill Region, Select all paths between the source/destination elements (optional)
skip (int) – Deselected, Number of deselected elements in the repetitive sequence (in [0, inf], optional)
nth (int) – Selected, Number of selected elements in the repetitive sequence (in [1, inf], optional)
offset (int) – Offset, Offset from the starting point (in [-inf, inf], optional)
index (int) – (in [-1, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.shortest_path_select(*, edge_mode='SELECT', use_face_step=False, use_topology_distance=False, use_fill=False, skip=0, nth=1, offset=0)
Selected shortest path between two vertices/edges/faces
- Parameters:
edge_mode (Literal['SELECT', 'SEAM', 'SHARP', 'CREASE', 'BEVEL', 'FREESTYLE']) – Edge Tag, The edge flag to tag when selecting the shortest path (optional)
use_face_step (bool) – Face Stepping, Traverse connected faces (includes diagonals and edge-rings) (optional)
use_topology_distance (bool) – Topology Distance, Find the minimum number of steps, ignoring spatial distance (optional)
use_fill (bool) – Fill Region, Select all paths between the source/destination elements (optional)
skip (int) – Deselected, Number of deselected elements in the repetitive sequence (in [0, inf], optional)
nth (int) – Selected, Number of selected elements in the repetitive sequence (in [1, inf], optional)
offset (int) – Offset, Offset from the starting point (in [-inf, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.smooth_normals(*, factor=0.5)
Smooth custom normals based on adjacent vertex normals
- Parameters:
factor (float) – Factor, Specifies weight of smooth vs original normal (in [0, 1], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.solidify(*, thickness=0.01)
Create a solid skin by extruding, compensating for sharp angles
- Parameters:
thickness (float) – Thickness, (in [-10000, 10000], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.sort_elements(*, type='VIEW_ZAXIS', elements={'VERT'}, reverse=False, seed=0)
The order of selected vertices/edges/faces is modified, based on a given method
- Parameters:
type (Literal['VIEW_ZAXIS', 'VIEW_XAXIS', 'CURSOR_DISTANCE', 'MATERIAL', 'SELECTED', 'RANDOMIZE', 'REVERSE']) –
Type, Type of reordering operation to apply (optional)
VIEW_ZAXISView Z Axis – Sort selected elements from farthest to nearest one in current view.VIEW_XAXISView X Axis – Sort selected elements from left to right one in current view.CURSOR_DISTANCECursor Distance – Sort selected elements from nearest to farthest from 3D cursor.MATERIALMaterial – Sort selected faces from smallest to greatest material index.SELECTEDSelected – Move all selected elements in first places, preserving their relative order. Warning: This will affect unselected elements’ indices as well.RANDOMIZERandomize – Randomize order of selected elements.REVERSEReverse – Reverse current order of selected elements.
elements (set[Literal['VERT', 'EDGE', 'FACE']]) – Elements, Which elements to affect (vertices, edges and/or faces) (optional)
reverse (bool) – Reverse, Reverse the sorting effect (optional)
seed (int) – Seed, Seed for random-based operations (in [0, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.spin(*, steps=12, dupli=False, angle=1.5708, use_auto_merge=True, use_normal_flip=False, center=(0.0, 0.0, 0.0), axis=(0.0, 0.0, 0.0))
Extrude selected vertices in a circle around the cursor in indicated viewport
- Parameters:
steps (int) – Steps, Steps (in [0, 1000000], optional)
dupli (bool) – Use Duplicates, (optional)
angle (float) – Angle, Rotation for each step (in [-inf, inf], optional)
use_auto_merge (bool) – Auto Merge, Merge first/last when the angle is a full revolution (optional)
use_normal_flip (bool) – Flip Normals, (optional)
center (
mathutils.Vector) – Center, Center in global view space (array of 3 items, in [-inf, inf], optional)axis (
mathutils.Vector) – Axis, Axis in global view space (array of 3 items, in [-1, 1], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.split()
Split off selected geometry from connected unselected geometry
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.split_normals()
Split custom normals of selected vertices
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.subdivide(*, number_cuts=1, smoothness=0.0, ngon=True, quadcorner='STRAIGHT_CUT', fractal=0.0, fractal_along_normal=0.0, seed=0)
Subdivide selected edges
- Parameters:
number_cuts (int) – Number of Cuts, (in [1, 100], optional)
smoothness (float) – Smoothness, Smoothness factor (in [0, 1000], optional)
ngon (bool) – Create N-Gons, When disabled, newly created faces are limited to 3 and 4 sided faces (optional)
quadcorner (Literal['INNERVERT', 'PATH', 'STRAIGHT_CUT', 'FAN']) – Quad Corner Type, How to subdivide quad corners (anything other than Straight Cut will prevent n-gons) (optional)
fractal (float) – Fractal, Fractal randomness factor (in [0, 1e+06], optional)
fractal_along_normal (float) – Along Normal, Apply fractal displacement along normal only (in [0, 1], optional)
seed (int) – Random Seed, Seed for the random number generator (in [0, inf], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.subdivide_edgering(*, number_cuts=10, interpolation='PATH', smoothness=1.0, profile_shape_factor=0.0, profile_shape='SMOOTH')
Subdivide perpendicular edges to the selected edge-ring
- Parameters:
number_cuts (int) – Number of Cuts, (in [0, 1000], optional)
interpolation (Literal['LINEAR', 'PATH', 'SURFACE']) – Interpolation, Interpolation method (optional)
smoothness (float) – Smoothness, Smoothness factor (in [0, 1000], optional)
profile_shape_factor (float) – Profile Factor, How much intermediary new edges are shrunk/expanded (in [-1000, 1000], optional)
profile_shape (Literal[Proportional Falloff Curve Only Items]) – Profile Shape, Shape of the profile (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.symmetrize(*, direction='NEGATIVE_X', threshold=0.0001)
Enforce symmetry (both form and topological) across an axis
- Parameters:
direction (Literal[Symmetrize Direction Items]) – Direction, Which sides to copy from and to (optional)
threshold (float) – Threshold, Limit for snap middle vertices to the axis center (in [0, 10], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.symmetry_snap(*, direction='NEGATIVE_X', threshold=0.05, factor=0.5, use_center=True)
Snap vertex pairs to their mirrored locations
- Parameters:
direction (Literal[Symmetrize Direction Items]) – Direction, Which sides to copy from and to (optional)
threshold (float) – Threshold, Distance within which matching vertices are searched (in [0, 10], optional)
factor (float) – Factor, Mix factor of the locations of the vertices (in [0, 1], optional)
use_center (bool) – Center, Snap middle vertices to the axis center (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.tris_convert_to_quads(*, face_threshold=0.698132, shape_threshold=0.698132, topology_influence=0.0, uvs=False, vcols=False, seam=False, sharp=False, materials=False, deselect_joined=False)
Merge triangles into four sided polygons where possible
- Parameters:
face_threshold (float) – Max Face Angle, Face angle limit (in [0, 3.14159], optional)
shape_threshold (float) – Max Shape Angle, Shape angle limit (in [0, 3.14159], optional)
topology_influence (float) – Topology Influence, How much to prioritize regular grids of quads as well as quads that touch existing quads (in [0, 2], optional)
uvs (bool) – Compare UVs, (optional)
vcols (bool) – Compare Color Attributes, (optional)
seam (bool) – Compare Seam, (optional)
sharp (bool) – Compare Sharp, (optional)
materials (bool) – Compare Materials, (optional)
deselect_joined (bool) – Deselect Joined, Only select remaining triangles that were not merged (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.unsubdivide(*, iterations=2)
Un-subdivide selected edges and faces
- Parameters:
iterations (int) – Iterations, Number of times to un-subdivide (in [1, 1000], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.uv_texture_add()
Add UV map
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.uv_texture_remove()
Remove UV map
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.uvs_reverse()
Flip direction of UV coordinates inside faces
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.uvs_rotate(*, use_ccw=False)
Rotate UV coordinates inside faces
- Parameters:
use_ccw (bool) – Counter Clockwise, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.vert_connect()
Connect selected vertices of faces, splitting the face
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.vert_connect_concave()
Make all faces convex
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.vert_connect_nonplanar(*, angle_limit=0.0872665)
Split non-planar faces that exceed the angle threshold
- Parameters:
angle_limit (float) – Max Angle, Angle limit (in [0, 3.14159], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.vert_connect_path()
Connect vertices by their selection order, creating edges, splitting faces
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.vertices_smooth(*, factor=0.0, repeat=1, xaxis=True, yaxis=True, zaxis=True, wait_for_input=True)
Flatten angles of selected vertices
- Parameters:
factor (float) – Smoothing, Smoothing factor (in [-10, 10], optional)
repeat (int) – Repeat, Number of times to smooth the mesh (in [1, 1000], optional)
xaxis (bool) – X-Axis, Smooth along the X axis (optional)
yaxis (bool) – Y-Axis, Smooth along the Y axis (optional)
zaxis (bool) – Z-Axis, Smooth along the Z axis (optional)
wait_for_input (bool) – Wait for Input, (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.vertices_smooth_laplacian(*, repeat=1, lambda_factor=1.0, lambda_border=5e-05, use_x=True, use_y=True, use_z=True, preserve_volume=True)
Laplacian smooth of selected vertices
- Parameters:
repeat (int) – Number of iterations to smooth the mesh, (in [1, 1000], optional)
lambda_factor (float) – Lambda factor, (in [1e-07, 1000], optional)
lambda_border (float) – Lambda factor in border, (in [1e-07, 1000], optional)
use_x (bool) – Smooth X Axis, Smooth object along X axis (optional)
use_y (bool) – Smooth Y Axis, Smooth object along Y axis (optional)
use_z (bool) – Smooth Z Axis, Smooth object along Z axis (optional)
preserve_volume (bool) – Preserve Volume, Apply volume preservation after smooth (optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]
- bpy.ops.mesh.wireframe(*, use_boundary=True, use_even_offset=True, use_relative_offset=False, use_replace=True, thickness=0.01, offset=0.01, use_crease=False, crease_weight=0.01)
Create a solid wireframe from faces
- Parameters:
use_boundary (bool) – Boundary, Inset face boundaries (optional)
use_even_offset (bool) – Offset Even, Scale the offset to give more even thickness (optional)
use_relative_offset (bool) – Offset Relative, Scale the offset by surrounding geometry (optional)
use_replace (bool) – Replace, Remove original faces (optional)
thickness (float) – Thickness, (in [0, 10000], optional)
offset (float) – Offset, (in [0, 10000], optional)
use_crease (bool) – Crease, Crease hub edges for an improved subdivision surface (optional)
crease_weight (float) – Crease Weight, (in [0, 1000], optional)
- Returns:
Result of the operator call.
- Return type:
set[Literal[Operator Return Items]]