Import Anim Operators

bpy.ops.import_anim.bvh(*, filepath='', filter_glob='*.bvh', target='ARMATURE', global_scale=1.0, frame_start=1, use_fps_scale=False, update_scene_fps=False, update_scene_duration=False, use_cyclic=False, rotate_mode='NATIVE', axis_forward='-Z', axis_up='Y')

Load a BVH motion capture file

Parameters:
  • filepath (str) – File Path, Filepath used for importing the file (optional, never None)

  • filter_glob (str) – filter_glob, (optional, never None)

  • target (Literal['ARMATURE', 'OBJECT']) – Target, Import target type (optional)

  • global_scale (float) – Scale, Scale the BVH by this value (in [0.0001, 1e+06], optional)

  • frame_start (int) – Start Frame, Starting frame for the animation (in [-inf, inf], optional)

  • use_fps_scale (bool) – Scale FPS, Scale the frame-rate from the BVH to the current scenes, otherwise each BVH frame maps directly to a Blender frame (optional)

  • update_scene_fps (bool) – Update Scene FPS, Set the scene frame-rate to that of the BVH file (note that this nullifies the ‘Scale FPS’ option, as the scale will be 1:1) (optional)

  • update_scene_duration (bool) – Update Scene Duration, Extend the scene’s duration to the BVH duration (never shortens the scene) (optional)

  • use_cyclic (bool) – Loop, Loop the animation playback (optional)

  • rotate_mode (Literal['QUATERNION', 'NATIVE', 'XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX']) –

    Rotation, Rotation conversion (optional)

    • QUATERNION Quaternion – Convert rotations to quaternions.

    • NATIVE Euler (Native) – Use the rotation order defined in the BVH file.

    • XYZ Euler (XYZ) – Convert rotations to euler XYZ.

    • XZY Euler (XZY) – Convert rotations to euler XZY.

    • YXZ Euler (YXZ) – Convert rotations to euler YXZ.

    • YZX Euler (YZX) – Convert rotations to euler YZX.

    • ZXY Euler (ZXY) – Convert rotations to euler ZXY.

    • ZYX Euler (ZYX) – Convert rotations to euler ZYX.

  • axis_forward (Literal['X', 'Y', 'Z', '-X', '-Y', '-Z']) – Forward, (optional)

  • axis_up (Literal['X', 'Y', 'Z', '-X', '-Y', '-Z']) – Up, (optional)

Returns:

Result of the operator call.

Return type:

set[Literal[Operator Return Items]]

File:

addons_core/io_anim_bvh/__init__.py:118