View3D Operators¶
Menu bone selection
- Parameters:
name (enum in [], (optional)) – Bone Name
extend (boolean, (optional)) – Extend
deselect (boolean, (optional)) – Deselect
toggle (boolean, (optional)) – Toggle
- bpy.ops.view3d.camera_background_image_add(*, filepath='', relative_path=True, name='', session_uid=0)¶
Add a new background image to the active camera
- Parameters:
filepath (string, (optional, never None)) – Filepath, Path to image file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
name (string, (optional, never None)) – Name, Name of the data-block to use by the operator
session_uid (int in [-inf, inf], (optional)) – Session UID, Session UID of the data-block to use by the operator
- bpy.ops.view3d.camera_background_image_remove(*, index=0)¶
Remove a background image from the camera
- Parameters:
index (int in [0, inf], (optional)) – Index, Background image index to remove
- bpy.ops.view3d.camera_to_view()¶
Set camera view to active view
- bpy.ops.view3d.camera_to_view_selected()¶
Move the camera so selected objects are framed
- bpy.ops.view3d.clear_render_border()¶
Clear the boundaries of the border render and disable border render
- bpy.ops.view3d.clip_border(*, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)¶
Set the view clipping region
- Parameters:
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
- bpy.ops.view3d.copybuffer()¶
Copy the selected objects to the internal clipboard
- bpy.ops.view3d.cursor3d(*, use_depth=True, orientation='VIEW')¶
Set the location of the 3D cursor
- Parameters:
use_depth (boolean, (optional)) – Surface Project, Project onto the surface
orientation (enum in ['NONE', 'VIEW', 'XFORM', 'GEOM'], (optional)) –
Orientation, Preset viewpoint to use
NONE
None – Leave orientation unchanged.VIEW
View – Orient to the viewport.XFORM
Transform – Orient to the current transform setting.GEOM
Geometry – Match the surface normal.
- bpy.ops.view3d.dolly(*, mx=0, my=0, delta=0, use_cursor_init=True)¶
Dolly in/out in the view
- Parameters:
mx (int in [0, inf], (optional)) – Region Position X
my (int in [0, inf], (optional)) – Region Position Y
delta (int in [-inf, inf], (optional)) – Delta
use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used
- bpy.ops.view3d.drop_world(*, name='', session_uid=0)¶
Drop a world into the scene
- Parameters:
name (string, (optional, never None)) – Name, Name of the data-block to use by the operator
session_uid (int in [-inf, inf], (optional)) – Session UID, Session UID of the data-block to use by the operator
- bpy.ops.view3d.edit_mesh_extrude_individual_move()¶
Extrude each individual face separately along local normals
- bpy.ops.view3d.edit_mesh_extrude_manifold_normal()¶
Extrude manifold region along normals
- bpy.ops.view3d.edit_mesh_extrude_move_normal(*, dissolve_and_intersect=False)¶
Extrude region together along the average normal
- Parameters:
dissolve_and_intersect (boolean, (optional)) – dissolve_and_intersect, Dissolves adjacent faces and intersects new geometry
- File:
- bpy.ops.view3d.edit_mesh_extrude_move_shrink_fatten()¶
Extrude region together along local normals
- bpy.ops.view3d.fly()¶
Interactively fly around the scene
- bpy.ops.view3d.game_start()¶
Start game engine
- bpy.ops.view3d.interactive_add(*, primitive_type='CUBE', plane_origin_base='EDGE', plane_origin_depth='EDGE', plane_aspect_base='FREE', plane_aspect_depth='FREE', wait_for_input=True)¶
Interactively add an object
- Parameters:
primitive_type (enum in ['CUBE', 'CYLINDER', 'CONE', 'SPHERE_UV', 'SPHERE_ICO'], (optional)) – Primitive
plane_origin_base (enum in ['EDGE', 'CENTER'], (optional)) –
Origin, The initial position for placement
EDGE
Edge – Start placing the edge position.CENTER
Center – Start placing the center position.
plane_origin_depth (enum in ['EDGE', 'CENTER'], (optional)) –
Origin, The initial position for placement
EDGE
Edge – Start placing the edge position.CENTER
Center – Start placing the center position.
plane_aspect_base (enum in ['FREE', 'FIXED'], (optional)) –
Aspect, The initial aspect setting
FREE
Free – Use an unconstrained aspect.FIXED
Fixed – Use a fixed 1:1 aspect.
plane_aspect_depth (enum in ['FREE', 'FIXED'], (optional)) –
Aspect, The initial aspect setting
FREE
Free – Use an unconstrained aspect.FIXED
Fixed – Use a fixed 1:1 aspect.
wait_for_input (boolean, (optional)) – Wait for Input
- bpy.ops.view3d.localview(*, frame_selected=True)¶
Toggle display of selected object(s) separately and centered in view
- Parameters:
frame_selected (boolean, (optional)) – Frame Selected, Move the view to frame the selected objects
- bpy.ops.view3d.localview_remove_from()¶
Move selected objects out of local view
- bpy.ops.view3d.move(*, use_cursor_init=True)¶
Move the view
- Parameters:
use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used
Interactively navigate around the scene (uses the mode (walk/fly) preference)
- bpy.ops.view3d.ndof_all()¶
Pan and rotate the view with the 3D mouse
- bpy.ops.view3d.ndof_orbit()¶
Orbit the view using the 3D mouse
- bpy.ops.view3d.ndof_orbit_zoom()¶
Orbit and zoom the view using the 3D mouse
- bpy.ops.view3d.ndof_pan()¶
Pan the view with the 3D mouse
- bpy.ops.view3d.object_as_camera()¶
Set the active object as the active camera for this view or scene
- bpy.ops.view3d.object_mode_pie_or_toggle()¶
Undocumented, consider contributing.
- bpy.ops.view3d.pastebuffer(*, autoselect=True, active_collection=True)¶
Paste objects from the internal clipboard
- Parameters:
autoselect (boolean, (optional)) – Select, Select pasted objects
active_collection (boolean, (optional)) – Active Collection, Put pasted objects in the active collection
- bpy.ops.view3d.render_border(*, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)¶
Set the boundaries of the border render and enable border render
- Parameters:
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
- bpy.ops.view3d.rotate(*, use_cursor_init=True)¶
Rotate the view
- Parameters:
use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used
- bpy.ops.view3d.ruler_add()¶
Add ruler
- bpy.ops.view3d.ruler_remove()¶
Undocumented, consider contributing.
- bpy.ops.view3d.select(*, extend=False, deselect=False, toggle=False, deselect_all=False, select_passthrough=False, center=False, enumerate=False, object=False, location=(0, 0))¶
Select and activate item(s)
- Parameters:
extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
deselect (boolean, (optional)) – Deselect, Remove from selection
toggle (boolean, (optional)) – Toggle Selection, Toggle the selection
deselect_all (boolean, (optional)) – Deselect On Nothing, Deselect all when nothing under the cursor
select_passthrough (boolean, (optional)) – Only Select Unselected, Ignore the select action when the element is already selected
center (boolean, (optional)) – Center, Use the object center when selecting, in edit mode used to extend object selection
enumerate (boolean, (optional)) – Enumerate, List objects under the mouse (object mode only)
object (boolean, (optional)) – Object, Use object selection (edit mode only)
location (int array of 2 items in [-inf, inf], (optional)) – Location, Mouse location
- bpy.ops.view3d.select_box(*, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, mode='SET')¶
Select items using box selection
- Parameters:
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
mode (enum in ['SET', 'ADD', 'SUB', 'XOR', 'AND'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.XOR
Difference – Invert existing selection.AND
Intersect – Intersect existing selection.
- bpy.ops.view3d.select_circle(*, x=0, y=0, radius=25, wait_for_input=True, mode='SET')¶
Select items using circle selection
- Parameters:
x (int in [-inf, inf], (optional)) – X
y (int in [-inf, inf], (optional)) – Y
radius (int in [1, inf], (optional)) – Radius
wait_for_input (boolean, (optional)) – Wait for Input
mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.
- bpy.ops.view3d.select_lasso(*, path=None, use_smooth_stroke=False, smooth_stroke_factor=0.75, smooth_stroke_radius=35, mode='SET')¶
Select items using lasso selection
- Parameters:
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathuse_smooth_stroke (boolean, (optional)) – Stabilize Stroke, Selection lags behind mouse and follows a smoother path
smooth_stroke_factor (float in [0.5, 0.99], (optional)) – Smooth Stroke Factor, Higher values gives a smoother stroke
smooth_stroke_radius (int in [10, 200], (optional)) – Smooth Stroke Radius, Minimum distance from last point before selection continues
mode (enum in ['SET', 'ADD', 'SUB', 'XOR', 'AND'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.XOR
Difference – Invert existing selection.AND
Intersect – Intersect existing selection.
Menu object selection
- Parameters:
name (enum in [], (optional)) – Object Name
extend (boolean, (optional)) – Extend
deselect (boolean, (optional)) – Deselect
toggle (boolean, (optional)) – Toggle
- bpy.ops.view3d.smoothview()¶
Undocumented, consider contributing.
- bpy.ops.view3d.snap_cursor_to_active()¶
Snap 3D cursor to the active item
- bpy.ops.view3d.snap_cursor_to_center()¶
Snap 3D cursor to the world origin
- bpy.ops.view3d.snap_cursor_to_grid()¶
Snap 3D cursor to the nearest grid division
- bpy.ops.view3d.snap_cursor_to_selected()¶
Snap 3D cursor to the middle of the selected item(s)
- bpy.ops.view3d.snap_selected_to_active()¶
Snap selected item(s) to the active item
- bpy.ops.view3d.snap_selected_to_cursor(*, use_offset=True)¶
Snap selected item(s) to the 3D cursor
- Parameters:
use_offset (boolean, (optional)) – Offset, If the selection should be snapped as a whole or by each object center
- bpy.ops.view3d.snap_selected_to_grid()¶
Snap selected item(s) to their nearest grid division
- bpy.ops.view3d.toggle_matcap_flip()¶
Flip MatCap
- bpy.ops.view3d.toggle_shading(*, type='WIREFRAME')¶
Toggle shading type in 3D viewport
- Parameters:
type (enum in ['WIREFRAME', 'SOLID', 'MATERIAL', 'RENDERED'], (optional)) –
Type, Shading type to toggle
WIREFRAME
Wireframe – Toggle wireframe shading.SOLID
Solid – Toggle solid shading.MATERIAL
Material Preview – Toggle material preview shading.RENDERED
Rendered – Toggle rendered shading.
- bpy.ops.view3d.toggle_xray()¶
Transparent scene display. Allow selecting through items
- bpy.ops.view3d.transform_gizmo_set(*, extend=False, type={})¶
Set the current transform gizmo
- Parameters:
extend (boolean, (optional)) – Extend
type (enum set in {'TRANSLATE', 'ROTATE', 'SCALE'}, (optional)) – Type
- File:
- bpy.ops.view3d.view_all(*, use_all_regions=False, center=False)¶
View all objects in scene
- Parameters:
use_all_regions (boolean, (optional)) – All Regions, View selected for all regions
center (boolean, (optional)) – Center
- bpy.ops.view3d.view_axis(*, type='LEFT', align_active=False, relative=False)¶
Use a preset viewpoint
- Parameters:
type (enum in ['LEFT', 'RIGHT', 'BOTTOM', 'TOP', 'FRONT', 'BACK'], (optional)) –
View, Preset viewpoint to use
LEFT
Left – View from the left.RIGHT
Right – View from the right.BOTTOM
Bottom – View from the bottom.TOP
Top – View from the top.FRONT
Front – View from the front.BACK
Back – View from the back.
align_active (boolean, (optional)) – Align Active, Align to the active object’s axis
relative (boolean, (optional)) – Relative, Rotate relative to the current orientation
- bpy.ops.view3d.view_camera()¶
Toggle the camera view
- bpy.ops.view3d.view_center_camera()¶
Center the camera view, resizing the view to fit its bounds
- bpy.ops.view3d.view_center_cursor()¶
Center the view so that the cursor is in the middle of the view
- bpy.ops.view3d.view_center_lock()¶
Center the view lock offset
- bpy.ops.view3d.view_center_pick()¶
Center the view to the Z-depth position under the mouse cursor
- bpy.ops.view3d.view_lock_clear()¶
Clear all view locking
- bpy.ops.view3d.view_lock_to_active()¶
Lock the view to the active object/bone
- bpy.ops.view3d.view_orbit(*, angle=0.0, type='ORBITLEFT')¶
Orbit the view
- Parameters:
angle (float in [-inf, inf], (optional)) – Roll
type (enum in ['ORBITLEFT', 'ORBITRIGHT', 'ORBITUP', 'ORBITDOWN'], (optional)) –
Orbit, Direction of View Orbit
ORBITLEFT
Orbit Left – Orbit the view around to the left.ORBITRIGHT
Orbit Right – Orbit the view around to the right.ORBITUP
Orbit Up – Orbit the view up.ORBITDOWN
Orbit Down – Orbit the view down.
- bpy.ops.view3d.view_pan(*, type='PANLEFT')¶
Pan the view in a given direction
- Parameters:
type (enum in ['PANLEFT', 'PANRIGHT', 'PANUP', 'PANDOWN'], (optional)) –
Pan, Direction of View Pan
PANLEFT
Pan Left – Pan the view to the left.PANRIGHT
Pan Right – Pan the view to the right.PANUP
Pan Up – Pan the view up.PANDOWN
Pan Down – Pan the view down.
- bpy.ops.view3d.view_persportho()¶
Switch the current view from perspective/orthographic projection
- bpy.ops.view3d.view_roll(*, angle=0.0, type='ANGLE')¶
Roll the view
- Parameters:
angle (float in [-inf, inf], (optional)) – Roll
type (enum in ['ANGLE', 'LEFT', 'RIGHT'], (optional)) –
Roll Angle Source, How roll angle is calculated
ANGLE
Roll Angle – Roll the view using an angle value.LEFT
Roll Left – Roll the view around to the left.RIGHT
Roll Right – Roll the view around to the right.
- bpy.ops.view3d.view_selected(*, use_all_regions=False)¶
Move the view to the selection center
- Parameters:
use_all_regions (boolean, (optional)) – All Regions, View selected for all regions
- bpy.ops.view3d.walk()¶
Interactively walk around the scene
- bpy.ops.view3d.zoom(*, mx=0, my=0, delta=0, use_cursor_init=True)¶
Zoom in/out in the view
- Parameters:
mx (int in [0, inf], (optional)) – Region Position X
my (int in [0, inf], (optional)) – Region Position Y
delta (int in [-inf, inf], (optional)) – Delta
use_cursor_init (boolean, (optional)) – Use Mouse Position, Allow the initial mouse position to be used
- bpy.ops.view3d.zoom_border(*, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, zoom_out=False)¶
Zoom in the view to the nearest object contained in the border
- Parameters:
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
zoom_out (boolean, (optional)) – Zoom Out
- bpy.ops.view3d.zoom_camera_1_to_1()¶
Match the camera to 1:1 to the render output