Wm Operators¶
- bpy.ops.wm.alembic_export(*, filepath='', check_existing=True, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=True, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', filter_glob='*.abc', start=-2147483648, end=-2147483648, xsamples=1, gsamples=1, sh_open=0.0, sh_close=1.0, selected=False, visible_objects_only=False, flatten=False, collection='', uvs=True, packuv=True, normals=True, vcolors=False, orcos=True, face_sets=False, subdiv_schema=False, apply_subdiv=False, curves_as_mesh=False, use_instancing=True, global_scale=1.0, triangulate=False, quad_method='SHORTEST_DIAGONAL', ngon_method='BEAUTY', export_hair=True, export_particles=True, export_custom_properties=True, as_background_job=False, evaluation_mode='RENDER', init_scene_frame_range=True)¶
Export current scene in an Alembic archive
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
start (int in [-inf, inf], (optional)) – Start Frame, Start frame of the export, use the default value to take the start frame of the current scene
end (int in [-inf, inf], (optional)) – End Frame, End frame of the export, use the default value to take the end frame of the current scene
xsamples (int in [1, 128], (optional)) – Transform Samples, Number of times per frame transformations are sampled
gsamples (int in [1, 128], (optional)) – Geometry Samples, Number of times per frame object data are sampled
sh_open (float in [-1, 1], (optional)) – Shutter Open, Time at which the shutter is open
sh_close (float in [-1, 1], (optional)) – Shutter Close, Time at which the shutter is closed
selected (boolean, (optional)) – Selected Objects Only, Export only selected objects
visible_objects_only (boolean, (optional)) – Visible Objects Only, Export only objects that are visible
flatten (boolean, (optional)) – Flatten Hierarchy, Do not preserve objects’ parent/children relationship
collection (string, (optional, never None)) – Collection
uvs (boolean, (optional)) – UV Coordinates, Export UV coordinates
packuv (boolean, (optional)) – Merge UVs
normals (boolean, (optional)) – Normals, Export normals
vcolors (boolean, (optional)) – Color Attributes, Export color attributes
orcos (boolean, (optional)) – Generated Coordinates, Export undeformed mesh vertex coordinates
face_sets (boolean, (optional)) – Face Sets, Export per face shading group assignments
subdiv_schema (boolean, (optional)) – Use Subdivision Schema, Export meshes using Alembic’s subdivision schema
apply_subdiv (boolean, (optional)) – Apply Subdivision Surface, Export subdivision surfaces as meshes
curves_as_mesh (boolean, (optional)) – Curves as Mesh, Export curves and NURBS surfaces as meshes
use_instancing (boolean, (optional)) – Use Instancing, Export data of duplicated objects as Alembic instances; speeds up the export and can be disabled for compatibility with other software
global_scale (float in [0.0001, 1000], (optional)) – Scale, Value by which to enlarge or shrink the objects with respect to the world’s origin
triangulate (boolean, (optional)) – Triangulate, Export polygons (quads and n-gons) as triangles
quad_method (enum in Modifier Triangulate Quad Method Items, (optional)) – Quad Method, Method for splitting the quads into triangles
ngon_method (enum in Modifier Triangulate Ngon Method Items, (optional)) – N-gon Method, Method for splitting the n-gons into triangles
export_hair (boolean, (optional)) – Export Hair, Exports hair particle systems as animated curves
export_particles (boolean, (optional)) – Export Particles, Exports non-hair particle systems
export_custom_properties (boolean, (optional)) – Export Custom Properties, Export custom properties to Alembic .userProperties
as_background_job (boolean, (optional)) – Run as Background Job, Enable this to run the import in the background, disable to block Blender while importing. This option is deprecated; EXECUTE this operator to run in the foreground, and INVOKE it to run as a background job
evaluation_mode (enum in ['RENDER', 'VIEWPORT'], (optional)) –
Settings, Determines visibility of objects, modifier settings, and other areas where there are different settings for viewport and rendering
RENDER
Render – Use Render settings for object visibility, modifier settings, etc.VIEWPORT
Viewport – Use Viewport settings for object visibility, modifier settings, etc.
- bpy.ops.wm.alembic_import(*, filepath='', directory='', files=None, check_existing=False, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=True, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, relative_path=True, display_type='DEFAULT', sort_method='', filter_glob='*.abc', scale=1.0, set_frame_range=True, validate_meshes=False, always_add_cache_reader=False, is_sequence=False, as_background_job=False)¶
Load an Alembic archive
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Filescheck_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
scale (float in [0.0001, 1000], (optional)) – Scale, Value by which to enlarge or shrink the objects with respect to the world’s origin
set_frame_range (boolean, (optional)) – Set Frame Range, If checked, update scene’s start and end frame to match those of the Alembic archive
validate_meshes (boolean, (optional)) – Validate Meshes, Ensure the data is valid (when disabled, data may be imported which causes crashes displaying or editing)
always_add_cache_reader (boolean, (optional)) – Always Add Cache Reader, Add cache modifiers and constraints to imported objects even if they are not animated so that they can be updated when reloading the Alembic archive
is_sequence (boolean, (optional)) – Is Sequence, Set to true if the cache is split into separate files
as_background_job (boolean, (optional)) – Run as Background Job, Enable this to run the export in the background, disable to block Blender while exporting. This option is deprecated; EXECUTE this operator to run in the foreground, and INVOKE it to run as a background job
- bpy.ops.wm.append(*, filepath='', directory='', filename='', files=None, check_existing=False, filter_blender=True, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=True, filemode=1, display_type='DEFAULT', sort_method='', link=False, do_reuse_local_id=False, clear_asset_data=False, autoselect=True, active_collection=True, instance_collections=False, instance_object_data=True, set_fake=False, use_recursive=True)¶
Append from a Library .blend file
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
filename (string, (optional, never None)) – File Name, Name of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Filescheck_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
link (boolean, (optional)) – Link, Link the objects or data-blocks rather than appending
do_reuse_local_id (boolean, (optional)) – Re-Use Local Data, Try to re-use previously matching appended data-blocks instead of appending a new copy
clear_asset_data (boolean, (optional)) – Clear Asset Data, Don’t add asset meta-data or tags from the original data-block
autoselect (boolean, (optional)) – Select, Select new objects
active_collection (boolean, (optional)) – Active Collection, Put new objects on the active collection
instance_collections (boolean, (optional)) – Instance Collections, Create instances for collections, rather than adding them directly to the scene
instance_object_data (boolean, (optional)) – Instance Object Data, Create instances for object data which are not referenced by any objects
set_fake (boolean, (optional)) – Fake User, Set “Fake User” for appended items (except objects and collections)
use_recursive (boolean, (optional)) – Localize All, Localize all appended data, including those indirectly linked from other libraries
- bpy.ops.wm.batch_rename(*, data_type='OBJECT', data_source='SELECT', actions=None)¶
Rename multiple items at once
- Parameters:
data_type (enum in ['OBJECT', 'COLLECTION', 'MATERIAL', 'MESH', 'CURVE', 'META', 'VOLUME', 'GPENCIL', 'ARMATURE', 'LATTICE', 'LIGHT', 'LIGHT_PROBE', 'CAMERA', 'SPEAKER', 'BONE', 'NODE', 'SEQUENCE_STRIP', 'ACTION_CLIP', 'SCENE', 'BRUSH'], (optional)) – Type, Type of data to rename
data_source (enum in ['SELECT', 'ALL'], (optional)) – Source
actions (
bpy_prop_collection
ofBatchRenameAction
, (optional)) – actions
- File:
- bpy.ops.wm.blend_strings_utf8_validate()¶
Check and fix all strings in current .blend file to be valid UTF-8 Unicode (needed for some old, 2.4x area files)
- bpy.ops.wm.blenderplayer_start()¶
Launch the blender-player with the current blend-file
- bpy.ops.wm.call_asset_shelf_popover(*, name='')¶
Open a predefined asset shelf in a popup
- Parameters:
name (string, (optional, never None)) – Asset Shelf Name, Identifier of the asset shelf to display
Open a predefined menu
- Parameters:
name (string, (optional, never None)) – Name, Name of the menu
Open a predefined pie menu
- Parameters:
name (string, (optional, never None)) – Name, Name of the pie menu
- bpy.ops.wm.call_panel(*, name='', keep_open=True)¶
Open a predefined panel
- Parameters:
name (string, (optional, never None)) – Name, Name of the menu
keep_open (boolean, (optional)) – Keep Open
- bpy.ops.wm.clear_recent_files(*, remove='ALL')¶
Clear the recent files list
- Parameters:
remove (enum in ['ALL', 'MISSING'], (optional)) – Remove
- bpy.ops.wm.collada_export(*, filepath='', check_existing=True, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=True, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', filter_glob='*.dae', prop_bc_export_ui_section='main', apply_modifiers=False, export_mesh_type=0, export_mesh_type_selection='view', export_global_forward_selection='Y', export_global_up_selection='Z', apply_global_orientation=False, selected=False, include_children=False, include_armatures=False, include_shapekeys=False, deform_bones_only=False, include_animations=True, include_all_actions=True, export_animation_type_selection='sample', sampling_rate=1, keep_smooth_curves=False, keep_keyframes=False, keep_flat_curves=False, active_uv_only=False, use_texture_copies=True, triangulate=True, use_object_instantiation=True, use_blender_profile=True, sort_by_name=False, export_object_transformation_type=0, export_object_transformation_type_selection='matrix', export_animation_transformation_type=0, export_animation_transformation_type_selection='matrix', open_sim=False, limit_precision=False, keep_bind_info=False)¶
Save a Collada file
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
prop_bc_export_ui_section (enum in ['main', 'geometry', 'armature', 'animation', 'collada'], (optional)) –
Export Section, Only for User Interface organization
main
Main – Data export section.geometry
Geom – Geometry export section.armature
Arm – Armature export section.animation
Anim – Animation export section.collada
Extra – Collada export section.
apply_modifiers (boolean, (optional)) – Apply Modifiers, Apply modifiers to exported mesh (non destructive)
export_mesh_type (int in [-inf, inf], (optional)) – Resolution, Modifier resolution for export
export_mesh_type_selection (enum in ['view', 'render'], (optional)) –
Resolution, Modifier resolution for export
view
Viewport – Apply modifier’s viewport settings.render
Render – Apply modifier’s render settings.
export_global_forward_selection (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) –
Global Forward Axis, Global Forward axis for export
X
X – Global Forward is positive X Axis.Y
Y – Global Forward is positive Y Axis.Z
Z – Global Forward is positive Z Axis.-X
-X – Global Forward is negative X Axis.-Y
-Y – Global Forward is negative Y Axis.-Z
-Z – Global Forward is negative Z Axis.
export_global_up_selection (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) –
Global Up Axis, Global Up axis for export
X
X – Global UP is positive X Axis.Y
Y – Global UP is positive Y Axis.Z
Z – Global UP is positive Z Axis.-X
-X – Global UP is negative X Axis.-Y
-Y – Global UP is negative Y Axis.-Z
-Z – Global UP is negative Z Axis.
apply_global_orientation (boolean, (optional)) – Apply Global Orientation, Rotate all root objects to match the global orientation settings otherwise set the global orientation per Collada asset
selected (boolean, (optional)) – Selection Only, Export only selected elements
include_children (boolean, (optional)) – Include Children, Export all children of selected objects (even if not selected)
include_armatures (boolean, (optional)) – Include Armatures, Export related armatures (even if not selected)
include_shapekeys (boolean, (optional)) – Include Shape Keys, Export all Shape Keys from Mesh Objects
deform_bones_only (boolean, (optional)) – Deform Bones Only, Only export deforming bones with armatures
include_animations (boolean, (optional)) – Include Animations, Export animations if available (exporting animations will enforce the decomposition of node transforms into <translation> <rotation> and <scale> components)
include_all_actions (boolean, (optional)) – Include all Actions, Export also unassigned actions (this allows you to export entire animation libraries for your character(s))
export_animation_type_selection (enum in ['sample', 'keys'], (optional)) –
Key Type, Type for exported animations (use sample keys or Curve keys)
sample
Samples – Export Sampled points guided by sampling rate.keys
Curves – Export Curves (note: guided by curve keys).
sampling_rate (int in [1, inf], (optional)) – Sampling Rate, The distance between 2 keyframes (1 to key every frame)
keep_smooth_curves (boolean, (optional)) – Keep Smooth curves, Export also the curve handles (if available) (this does only work when the inverse parent matrix is the unity matrix, otherwise you may end up with odd results)
keep_keyframes (boolean, (optional)) – Keep Keyframes, Use existing keyframes as additional sample points (this helps when you want to keep manual tweaks)
keep_flat_curves (boolean, (optional)) – All Keyed Curves, Export also curves which have only one key or are totally flat
active_uv_only (boolean, (optional)) – Only Selected UV Map, Export only the selected UV Map
use_texture_copies (boolean, (optional)) – Copy, Copy textures to same folder where the .dae file is exported
triangulate (boolean, (optional)) – Triangulate, Export polygons (quads and n-gons) as triangles
use_object_instantiation (boolean, (optional)) – Use Object Instances, Instantiate multiple Objects from same Data
use_blender_profile (boolean, (optional)) – Use Blender Profile, Export additional Blender specific information (for material, shaders, bones, etc.)
sort_by_name (boolean, (optional)) – Sort by Object name, Sort exported data by Object name
export_object_transformation_type (int in [-inf, inf], (optional)) – Transform, Object Transformation type for translation, scale and rotation
export_object_transformation_type_selection (enum in ['matrix', 'decomposed'], (optional)) –
Transform, Object Transformation type for translation, scale and rotation
matrix
Matrix – Use <matrix> representation for exported transformations.decomposed
Decomposed – Use <rotate>, <translate> and <scale> representation for exported transformations.
export_animation_transformation_type (int in [-inf, inf], (optional)) – Transform, Transformation type for translation, scale and rotation. Note: The Animation transformation type in the Anim Tab is always equal to the Object transformation type in the Geom tab
export_animation_transformation_type_selection (enum in ['matrix', 'decomposed'], (optional)) –
Transform, Transformation type for translation, scale and rotation. Note: The Animation transformation type in the Anim Tab is always equal to the Object transformation type in the Geom tab
matrix
Matrix – Use <matrix> representation for exported transformations.decomposed
Decomposed – Use <rotate>, <translate> and <scale> representation for exported transformations.
open_sim (boolean, (optional)) – Export to SL/OpenSim, Compatibility mode for Second Life, OpenSimulator and other compatible online worlds
limit_precision (boolean, (optional)) – Limit Precision, Reduce the precision of the exported data to 6 digits
keep_bind_info (boolean, (optional)) – Keep Bind Info, Store Bindpose information in custom bone properties for later use during Collada export
- bpy.ops.wm.collada_import(*, filepath='', check_existing=False, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=True, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', filter_glob='*.dae', import_units=False, custom_normals=True, fix_orientation=False, find_chains=False, auto_connect=False, min_chain_length=0, keep_bind_info=False)¶
Load a Collada file
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
import_units (boolean, (optional)) – Import Units, If disabled match import to Blender’s current Unit settings, otherwise use the settings from the Imported scene
custom_normals (boolean, (optional)) – Custom Normals, Import custom normals, if available (otherwise Blender will compute them)
fix_orientation (boolean, (optional)) – Fix Leaf Bones, Fix Orientation of Leaf Bones (Collada does only support Joints)
find_chains (boolean, (optional)) – Find Bone Chains, Find best matching Bone Chains and ensure bones in chain are connected
auto_connect (boolean, (optional)) – Auto Connect, Set use_connect for parent bones which have exactly one child bone
min_chain_length (int in [0, inf], (optional)) – Minimum Chain Length, When searching Bone Chains disregard chains of length below this value
keep_bind_info (boolean, (optional)) – Keep Bind Info, Store Bindpose information in custom bone properties for later use during Collada export
- bpy.ops.wm.collection_export_all()¶
Invoke all configured exporters for all collections
- bpy.ops.wm.context_collection_boolean_set(*, data_path_iter='', data_path_item='', type='TOGGLE')¶
Set boolean values for a collection of items
- Parameters:
data_path_iter (string, (optional, never None)) – data_path_iter, The data path relative to the context, must point to an iterable
data_path_item (string, (optional, never None)) – data_path_item, The data path from each iterable to the value (int or float)
type (enum in ['TOGGLE', 'ENABLE', 'DISABLE'], (optional)) – Type
- File:
- bpy.ops.wm.context_cycle_array(*, data_path='', reverse=False)¶
Set a context array value (useful for cycling the active mesh edit mode)
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
reverse (boolean, (optional)) – Reverse, Cycle backwards
- File:
- bpy.ops.wm.context_cycle_enum(*, data_path='', reverse=False, wrap=False)¶
Toggle a context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
reverse (boolean, (optional)) – Reverse, Cycle backwards
wrap (boolean, (optional)) – Wrap, Wrap back to the first/last values
- File:
- bpy.ops.wm.context_cycle_int(*, data_path='', reverse=False, wrap=False)¶
Set a context value (useful for cycling active material, shape keys, groups, etc.)
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
reverse (boolean, (optional)) – Reverse, Cycle backwards
wrap (boolean, (optional)) – Wrap, Wrap back to the first/last values
- File:
Undocumented, consider contributing.
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
- File:
- bpy.ops.wm.context_modal_mouse(*, data_path_iter='', data_path_item='', header_text='', input_scale=0.01, invert=False, initial_x=0)¶
Adjust arbitrary values with mouse input
- Parameters:
data_path_iter (string, (optional, never None)) – data_path_iter, The data path relative to the context, must point to an iterable
data_path_item (string, (optional, never None)) – data_path_item, The data path from each iterable to the value (int or float)
header_text (string, (optional, never None)) – Header Text, Text to display in header during scale
input_scale (float in [-inf, inf], (optional)) – input_scale, Scale the mouse movement by this value before applying the delta
invert (boolean, (optional)) – invert, Invert the mouse input
initial_x (int in [-inf, inf], (optional)) – initial_x
- File:
- bpy.ops.wm.context_pie_enum(*, data_path='')¶
Undocumented, consider contributing.
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
- File:
- bpy.ops.wm.context_scale_float(*, data_path='', value=1.0)¶
Scale a float context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
value (float in [-inf, inf], (optional)) – Value, Assign value
- File:
- bpy.ops.wm.context_scale_int(*, data_path='', value=1.0, always_step=True)¶
Scale an int context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
value (float in [-inf, inf], (optional)) – Value, Assign value
always_step (boolean, (optional)) – Always Step, Always adjust the value by a minimum of 1 when ‘value’ is not 1.0
- File:
- bpy.ops.wm.context_set_boolean(*, data_path='', value=True)¶
Set a context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
value (boolean, (optional)) – Value, Assignment value
- File:
- bpy.ops.wm.context_set_enum(*, data_path='', value='')¶
Set a context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
value (string, (optional, never None)) – Value, Assignment value (as a string)
- File:
- bpy.ops.wm.context_set_float(*, data_path='', value=0.0, relative=False)¶
Set a context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
value (float in [-inf, inf], (optional)) – Value, Assignment value
relative (boolean, (optional)) – Relative, Apply relative to the current value (delta)
- File:
- bpy.ops.wm.context_set_id(*, data_path='', value='')¶
Set a context value to an ID data-block
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
value (string, (optional, never None)) – Value, Assign value
- File:
- bpy.ops.wm.context_set_int(*, data_path='', value=0, relative=False)¶
Set a context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
value (int in [-inf, inf], (optional)) – Value, Assign value
relative (boolean, (optional)) – Relative, Apply relative to the current value (delta)
- File:
- bpy.ops.wm.context_set_string(*, data_path='', value='')¶
Set a context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
value (string, (optional, never None)) – Value, Assign value
- File:
- bpy.ops.wm.context_set_value(*, data_path='', value='')¶
Set a context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
value (string, (optional, never None)) – Value, Assignment value (as a string)
- File:
- bpy.ops.wm.context_toggle(*, data_path='', module='')¶
Toggle a context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
module (string, (optional, never None)) – Module, Optionally override the context with a module
- File:
- bpy.ops.wm.context_toggle_enum(*, data_path='', value_1='', value_2='')¶
Toggle a context value
- Parameters:
data_path (string, (optional, never None)) – Context Attributes, Context data-path (expanded using visible windows in the current .blend file)
value_1 (string, (optional, never None)) – Value, Toggle enum
value_2 (string, (optional, never None)) – Value, Toggle enum
- File:
Open a popup to set the debug level
- Parameters:
debug_value (int in [-32768, 32767], (optional)) – Debug Value
- bpy.ops.wm.doc_view(*, doc_id='')¶
Open online reference docs in a web browser
- Parameters:
doc_id (string, (optional, never None)) – Doc ID
- File:
- bpy.ops.wm.doc_view_manual(*, doc_id='')¶
Load online manual
- Parameters:
doc_id (string, (optional, never None)) – Doc ID
- File:
- bpy.ops.wm.doc_view_manual_ui_context()¶
View a context based online manual in a web browser
- bpy.ops.wm.drop_blend_file(*, filepath='')¶
Undocumented, consider contributing.
- Parameters:
filepath (string, (optional, never None)) – filepath
- File:
- bpy.ops.wm.drop_import_file(*, directory='', files=None)¶
Operator that allows file handlers to receive file drops
- Parameters:
directory (string, (optional, never None)) – Directory, Directory of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Files
- bpy.ops.wm.grease_pencil_export_pdf(*, filepath='', check_existing=True, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=True, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', use_fill=True, selected_object_type='ACTIVE', stroke_sample=0.0, use_uniform_width=False, frame_mode='ACTIVE')¶
Export Grease Pencil to PDF
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
use_fill (boolean, (optional)) – Fill, Export strokes with fill enabled
selected_object_type (enum in ['ACTIVE', 'SELECTED', 'VISIBLE'], (optional)) –
Object, Which objects to include in the export
ACTIVE
Active – Include only the active object.SELECTED
Selected – Include selected objects.VISIBLE
Visible – Include all visible objects.
stroke_sample (float in [0, 100], (optional)) – Sampling, Precision of stroke sampling. Low values mean a more precise result, and zero disables sampling
use_uniform_width (boolean, (optional)) – Uniform Width, Export strokes with uniform width
frame_mode (enum in ['ACTIVE', 'SELECTED', 'SCENE'], (optional)) –
Frames, Which frames to include in the export
ACTIVE
Active – Include only active frame.SELECTED
Selected – Include selected frames.SCENE
Scene – Include all scene frames.
- bpy.ops.wm.grease_pencil_export_svg(*, filepath='', check_existing=True, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=True, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', use_fill=True, selected_object_type='ACTIVE', stroke_sample=0.0, use_uniform_width=False, use_clip_camera=False)¶
Export Grease Pencil to SVG
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
use_fill (boolean, (optional)) – Fill, Export strokes with fill enabled
selected_object_type (enum in ['ACTIVE', 'SELECTED', 'VISIBLE'], (optional)) –
Object, Which objects to include in the export
ACTIVE
Active – Include only the active object.SELECTED
Selected – Include selected objects.VISIBLE
Visible – Include all visible objects.
stroke_sample (float in [0, 100], (optional)) – Sampling, Precision of stroke sampling. Low values mean a more precise result, and zero disables sampling
use_uniform_width (boolean, (optional)) – Uniform Width, Export strokes with uniform width
use_clip_camera (boolean, (optional)) – Clip Camera, Clip drawings to camera size when exporting in camera view
- bpy.ops.wm.grease_pencil_import_svg(*, filepath='', directory='', files=None, check_existing=False, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=True, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, relative_path=True, display_type='DEFAULT', sort_method='', resolution=10, scale=10.0, use_scene_unit=False)¶
Import SVG into Grease Pencil
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Filescheck_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
resolution (int in [1, 100000], (optional)) – Resolution, Resolution of the generated strokes
scale (float in [1e-06, 1e+06], (optional)) – Scale, Scale of the final strokes
use_scene_unit (boolean, (optional)) – Scene Unit, Apply current scene’s unit (as defined by unit scale) to imported data
- bpy.ops.wm.interface_theme_preset_add(*, name='', remove_name=False, remove_active=False)¶
Add a custom theme to the preset list
- Parameters:
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
- File:
- bpy.ops.wm.interface_theme_preset_remove(*, name='', remove_name=False, remove_active=True)¶
Remove a custom theme from the preset list
- Parameters:
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
- File:
- bpy.ops.wm.interface_theme_preset_save(*, name='', remove_name=False, remove_active=True)¶
Save a custom theme in the preset list
- Parameters:
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
- File:
- bpy.ops.wm.keyconfig_preset_add(*, name='', remove_name=False, remove_active=False)¶
Add a custom keymap configuration to the preset list
- Parameters:
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
- File:
- bpy.ops.wm.keyconfig_preset_remove(*, name='', remove_name=False, remove_active=True)¶
Remove a custom keymap configuration from the preset list
- Parameters:
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
- File:
- bpy.ops.wm.lib_reload(*, library='', filepath='', directory='', filename='', hide_props_region=True, check_existing=False, filter_blender=True, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, relative_path=True, display_type='DEFAULT', sort_method='')¶
Reload the given library
- Parameters:
library (string, (optional, never None)) – Library, Library to reload
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
filename (string, (optional, never None)) – File Name, Name of the file
hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
- bpy.ops.wm.lib_relocate(*, library='', filepath='', directory='', filename='', files=None, hide_props_region=True, check_existing=False, filter_blender=True, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, relative_path=True, display_type='DEFAULT', sort_method='')¶
Relocate the given library to one or several others
- Parameters:
library (string, (optional, never None)) – Library, Library to relocate
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
filename (string, (optional, never None)) – File Name, Name of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Fileshide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
- bpy.ops.wm.link(*, filepath='', directory='', filename='', files=None, check_existing=False, filter_blender=True, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=True, filemode=1, relative_path=True, display_type='DEFAULT', sort_method='', link=True, do_reuse_local_id=False, clear_asset_data=False, autoselect=True, active_collection=True, instance_collections=True, instance_object_data=True)¶
Link from a Library .blend file
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
filename (string, (optional, never None)) – File Name, Name of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Filescheck_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
link (boolean, (optional)) – Link, Link the objects or data-blocks rather than appending
do_reuse_local_id (boolean, (optional)) – Re-Use Local Data, Try to re-use previously matching appended data-blocks instead of appending a new copy
clear_asset_data (boolean, (optional)) – Clear Asset Data, Don’t add asset meta-data or tags from the original data-block
autoselect (boolean, (optional)) – Select, Select new objects
active_collection (boolean, (optional)) – Active Collection, Put new objects on the active collection
instance_collections (boolean, (optional)) – Instance Collections, Create instances for collections, rather than adding them directly to the scene
instance_object_data (boolean, (optional)) – Instance Object Data, Create instances for object data which are not referenced by any objects
- bpy.ops.wm.memory_statistics()¶
Print memory statistics to the console
- bpy.ops.wm.obj_export(*, filepath='', check_existing=True, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', export_animation=False, start_frame=-2147483648, end_frame=2147483647, forward_axis='NEGATIVE_Z', up_axis='Y', global_scale=1.0, apply_modifiers=True, export_eval_mode='DAG_EVAL_VIEWPORT', export_selected_objects=False, export_uv=True, export_normals=True, export_colors=False, export_materials=True, export_pbr_extensions=False, path_mode='AUTO', export_triangulated_mesh=False, export_curves_as_nurbs=False, export_object_groups=False, export_material_groups=False, export_vertex_groups=False, export_smooth_groups=False, smooth_group_bitflags=False, filter_glob='*.obj;*.mtl', collection='')¶
Save the scene to a Wavefront OBJ file
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
export_animation (boolean, (optional)) – Export Animation, Export multiple frames instead of the current frame only
start_frame (int in [-inf, inf], (optional)) – Start Frame, The first frame to be exported
end_frame (int in [-inf, inf], (optional)) – End Frame, The last frame to be exported
forward_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Forward Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
up_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Up Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
global_scale (float in [0.0001, 10000], (optional)) – Scale, Value by which to enlarge or shrink the objects with respect to the world’s origin
apply_modifiers (boolean, (optional)) – Apply Modifiers, Apply modifiers to exported meshes
export_eval_mode (enum in ['DAG_EVAL_RENDER', 'DAG_EVAL_VIEWPORT'], (optional)) –
Object Properties, Determines properties like object visibility, modifiers etc., where they differ for Render and Viewport
DAG_EVAL_RENDER
Render – Export objects as they appear in render.DAG_EVAL_VIEWPORT
Viewport – Export objects as they appear in the viewport.
export_selected_objects (boolean, (optional)) – Export Selected Objects, Export only selected objects instead of all supported objects
export_uv (boolean, (optional)) – Export UVs
export_normals (boolean, (optional)) – Export Normals, Export per-face normals if the face is flat-shaded, per-face-per-loop normals if smooth-shaded
export_colors (boolean, (optional)) – Export Colors, Export per-vertex colors
export_materials (boolean, (optional)) – Export Materials, Export MTL library. There must be a Principled-BSDF node for image textures to be exported to the MTL file
export_pbr_extensions (boolean, (optional)) – Export Materials with PBR Extensions, Export MTL library using PBR extensions (roughness, metallic, sheen, coat, anisotropy, transmission)
path_mode (enum in ['AUTO', 'ABSOLUTE', 'RELATIVE', 'MATCH', 'STRIP', 'COPY'], (optional)) –
Path Mode, Method used to reference paths
AUTO
Auto – Use relative paths with subdirectories only.ABSOLUTE
Absolute – Always write absolute paths.RELATIVE
Relative – Write relative paths where possible.MATCH
Match – Match absolute/relative setting with input path.STRIP
Strip – Write filename only.COPY
Copy – Copy the file to the destination path.
export_triangulated_mesh (boolean, (optional)) – Export Triangulated Mesh, All ngons with four or more vertices will be triangulated. Meshes in the scene will not be affected. Behaves like Triangulate Modifier with ngon-method: “Beauty”, quad-method: “Shortest Diagonal”, min vertices: 4
export_curves_as_nurbs (boolean, (optional)) – Export Curves as NURBS, Export curves in parametric form instead of exporting as mesh
export_object_groups (boolean, (optional)) – Export Object Groups, Append mesh name to object name, separated by a ‘_’
export_material_groups (boolean, (optional)) – Export Material Groups, Generate an OBJ group for each part of a geometry using a different material
export_vertex_groups (boolean, (optional)) – Export Vertex Groups, Export the name of the vertex group of a face. It is approximated by choosing the vertex group with the most members among the vertices of a face
export_smooth_groups (boolean, (optional)) – Export Smooth Groups, Every smooth-shaded face is assigned group “1” and every flat-shaded face “off”
smooth_group_bitflags (boolean, (optional)) – Generate Bitflags for Smooth Groups
filter_glob (string, (optional, never None)) – Extension Filter
collection (string, (optional, never None)) – Collection
- bpy.ops.wm.obj_import(*, filepath='', directory='', files=None, check_existing=False, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', global_scale=1.0, clamp_size=0.0, forward_axis='NEGATIVE_Z', up_axis='Y', use_split_objects=True, use_split_groups=False, import_vertex_groups=False, validate_meshes=True, close_spline_loops=True, collection_separator='', filter_glob='*.obj;*.mtl')¶
Load a Wavefront OBJ scene
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Filescheck_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
global_scale (float in [0.0001, 10000], (optional)) – Scale, Value by which to enlarge or shrink the objects with respect to the world’s origin
clamp_size (float in [0, 1000], (optional)) – Clamp Bounding Box, Resize the objects to keep bounding box under this value. Value 0 disables clamping
forward_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Forward Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
up_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Up Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
use_split_objects (boolean, (optional)) – Split By Object, Import each OBJ ‘o’ as a separate object
use_split_groups (boolean, (optional)) – Split By Group, Import each OBJ ‘g’ as a separate object
import_vertex_groups (boolean, (optional)) – Vertex Groups, Import OBJ groups as vertex groups
validate_meshes (boolean, (optional)) – Validate Meshes, Ensure the data is valid (when disabled, data may be imported which causes crashes displaying or editing)
close_spline_loops (boolean, (optional)) – Detect Cyclic Curves, Join curve endpoints if overlapping control points are detected(if disabled, no curves will be cyclic)
collection_separator (string, (optional, never None)) – Path Separator, Character used to separate objects name into hierarchical structure
filter_glob (string, (optional, never None)) – Extension Filter
- bpy.ops.wm.open_mainfile(*, filepath='', hide_props_region=True, check_existing=False, filter_blender=True, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', load_ui=True, use_scripts=True, display_file_selector=True, state=0)¶
Open a Blender file
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
load_ui (boolean, (optional)) – Load UI, Load user interface setup in the .blend file
use_scripts (boolean, (optional)) – Trusted Source, Allow .blend file to execute scripts automatically, default available from system preferences
display_file_selector (boolean, (optional)) – Display File Selector
state (int in [-inf, inf], (optional)) – State
- bpy.ops.wm.operator_cheat_sheet()¶
List all the operators in a text-block, useful for scripting
- bpy.ops.wm.operator_defaults()¶
Set the active operator to its default values
- bpy.ops.wm.operator_pie_enum(*, data_path='', prop_string='')¶
Undocumented, consider contributing.
- Parameters:
data_path (string, (optional, never None)) – Operator, Operator name (in Python as string)
prop_string (string, (optional, never None)) – Property, Property name (as a string)
- File:
- bpy.ops.wm.operator_preset_add(*, name='', remove_name=False, remove_active=False, operator='')¶
Add or remove an Operator Preset
- Parameters:
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
operator (string, (optional, never None)) – Operator
- File:
- bpy.ops.wm.operator_presets_cleanup(*, operator='', properties=None)¶
Remove outdated operator properties from presets that may cause problems
- Parameters:
operator (string, (optional, never None)) – operator
properties (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – properties
- File:
- bpy.ops.wm.owner_disable(*, owner_id='')¶
Disable add-on for workspace
- Parameters:
owner_id (string, (optional, never None)) – UI Tag
- File:
- bpy.ops.wm.owner_enable(*, owner_id='')¶
Enable add-on for workspace
- Parameters:
owner_id (string, (optional, never None)) – UI Tag
- File:
- bpy.ops.wm.path_open(*, filepath='')¶
Open a path in a file browser
- Parameters:
filepath (string, (optional, never None)) – filepath
- File:
- bpy.ops.wm.ply_export(*, filepath='', check_existing=True, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', forward_axis='Y', up_axis='Z', global_scale=1.0, apply_modifiers=True, export_selected_objects=False, collection='', export_uv=True, export_normals=False, export_colors='SRGB', export_attributes=True, export_triangulated_mesh=False, ascii_format=False, filter_glob='*.ply')¶
Save the scene to a PLY file
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
forward_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Forward Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
up_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Up Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
global_scale (float in [0.0001, 10000], (optional)) – Scale, Value by which to enlarge or shrink the objects with respect to the world’s origin
apply_modifiers (boolean, (optional)) – Apply Modifiers, Apply modifiers to exported meshes
export_selected_objects (boolean, (optional)) – Export Selected Objects, Export only selected objects instead of all supported objects
collection (string, (optional, never None)) – Source Collection, Export only objects from this collection (and its children)
export_uv (boolean, (optional)) – Export UVs
export_normals (boolean, (optional)) – Export Vertex Normals, Export specific vertex normals if available, export calculated normals otherwise
export_colors (enum in ['NONE', 'SRGB', 'LINEAR'], (optional)) –
Export Vertex Colors, Export vertex color attributes
NONE
None – Do not import/export color attributes.SRGB
sRGB – Vertex colors in the file are in sRGB color space.LINEAR
Linear – Vertex colors in the file are in linear color space.
export_attributes (boolean, (optional)) – Export Vertex Attributes, Export custom vertex attributes
export_triangulated_mesh (boolean, (optional)) – Export Triangulated Mesh, All ngons with four or more vertices will be triangulated. Meshes in the scene will not be affected. Behaves like Triangulate Modifier with ngon-method: “Beauty”, quad-method: “Shortest Diagonal”, min vertices: 4
ascii_format (boolean, (optional)) – ASCII Format, Export file in ASCII format, export as binary otherwise
filter_glob (string, (optional, never None)) – Extension Filter
- bpy.ops.wm.ply_import(*, filepath='', directory='', files=None, check_existing=False, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', global_scale=1.0, use_scene_unit=False, forward_axis='Y', up_axis='Z', merge_verts=False, import_colors='SRGB', import_attributes=True, filter_glob='*.ply')¶
Import an PLY file as an object
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Filescheck_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
global_scale (float in [1e-06, 1e+06], (optional)) – Scale
use_scene_unit (boolean, (optional)) – Scene Unit, Apply current scene’s unit (as defined by unit scale) to imported data
forward_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Forward Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
up_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Up Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
merge_verts (boolean, (optional)) – Merge Vertices, Merges vertices by distance
import_colors (enum in ['NONE', 'SRGB', 'LINEAR'], (optional)) –
Vertex Colors, Import vertex color attributes
NONE
None – Do not import/export color attributes.SRGB
sRGB – Vertex colors in the file are in sRGB color space.LINEAR
Linear – Vertex colors in the file are in linear color space.
import_attributes (boolean, (optional)) – Vertex Attributes, Import custom vertex attributes
filter_glob (string, (optional, never None)) – Extension Filter
- bpy.ops.wm.previews_batch_clear(*, files=None, directory='', filter_blender=True, filter_folder=True, use_scenes=True, use_collections=True, use_objects=True, use_intern_data=True, use_trusted=False, use_backups=True)¶
Clear selected .blend file’s previews
- Parameters:
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – filesdirectory (string, (optional, never None)) – directory
filter_blender (boolean, (optional)) – filter_blender
filter_folder (boolean, (optional)) – filter_folder
use_scenes (boolean, (optional)) – Scenes, Clear scenes’ previews
use_collections (boolean, (optional)) – Collections, Clear collections’ previews
use_objects (boolean, (optional)) – Objects, Clear objects’ previews
use_intern_data (boolean, (optional)) – Materials & Textures, Clear ‘internal’ previews (materials, textures, images, etc.)
use_trusted (boolean, (optional)) – Trusted Blend Files, Enable Python evaluation for selected files
use_backups (boolean, (optional)) – Save Backups, Keep a backup (.blend1) version of the files when saving with cleared previews
- File:
- bpy.ops.wm.previews_batch_generate(*, files=None, directory='', filter_blender=True, filter_folder=True, use_scenes=True, use_collections=True, use_objects=True, use_intern_data=True, use_trusted=False, use_backups=True)¶
Generate selected .blend file’s previews
- Parameters:
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Collection of file paths with commondirectory
rootdirectory (string, (optional, never None)) – Root path of all files listed in
files
collectionfilter_blender (boolean, (optional)) – Show Blender files in the File Browser
filter_folder (boolean, (optional)) – Show folders in the File Browser
use_scenes (boolean, (optional)) – Scenes, Generate scenes’ previews
use_collections (boolean, (optional)) – Collections, Generate collections’ previews
use_objects (boolean, (optional)) – Objects, Generate objects’ previews
use_intern_data (boolean, (optional)) – Materials & Textures, Generate ‘internal’ previews (materials, textures, images, etc.)
use_trusted (boolean, (optional)) – Trusted Blend Files, Enable Python evaluation for selected files
use_backups (boolean, (optional)) – Save Backups, Keep a backup (.blend1) version of the files when saving with generated previews
- File:
- bpy.ops.wm.previews_clear(*, id_type={})¶
Clear data-block previews (only for some types like objects, materials, textures, etc.)
- Parameters:
id_type (enum set in {'ALL', 'GEOMETRY', 'SHADING', 'SCENE', 'COLLECTION', 'OBJECT', 'MATERIAL', 'LIGHT', 'WORLD', 'TEXTURE', 'IMAGE'}, (optional)) –
Data-Block Type, Which data-block previews to clear
ALL
All Types.GEOMETRY
All Geometry Types – Clear previews for scenes, collections and objects.SHADING
All Shading Types – Clear previews for materials, lights, worlds, textures and images.SCENE
Scenes.COLLECTION
Collections.OBJECT
Objects.MATERIAL
Materials.LIGHT
Lights.WORLD
Worlds.TEXTURE
Textures.IMAGE
Images.
- bpy.ops.wm.previews_ensure()¶
Ensure data-block previews are available and up-to-date (to be saved in .blend file, only for some types like materials, textures, etc.)
- bpy.ops.wm.properties_add(*, data_path='')¶
Add your own property to the data-block
- Parameters:
data_path (string, (optional, never None)) – Property Edit, Property data_path edit
- File:
- bpy.ops.wm.properties_context_change(*, context='')¶
Jump to a different tab inside the properties editor
- Parameters:
context (string, (optional, never None)) – Context
- File:
- bpy.ops.wm.properties_edit(*, data_path='', property_name='', property_type='FLOAT', is_overridable_library=False, description='', use_soft_limits=False, array_length=3, default_int=(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), min_int=-10000, max_int=10000, soft_min_int=-10000, soft_max_int=10000, step_int=1, default_bool=(False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False), default_float=(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), min_float=-10000.0, max_float=-10000.0, soft_min_float=-10000.0, soft_max_float=-10000.0, precision=3, step_float=0.1, subtype='', default_string='', id_type='OBJECT', eval_string='')¶
Change a custom property’s type, or adjust how it is displayed in the interface
- Parameters:
data_path (string, (optional, never None)) – Property Edit, Property data_path edit
property_name (string, (optional, never None)) – Property Name, Property name edit
property_type (enum in ['FLOAT', 'FLOAT_ARRAY', 'INT', 'INT_ARRAY', 'BOOL', 'BOOL_ARRAY', 'STRING', 'DATA_BLOCK', 'PYTHON'], (optional)) –
Type
FLOAT
Float – A single floating-point value.FLOAT_ARRAY
Float Array – An array of floating-point values.INT
Integer – A single integer.INT_ARRAY
Integer Array – An array of integers.BOOL
Boolean – A true or false value.BOOL_ARRAY
Boolean Array – An array of true or false values.STRING
String – A string value.DATA_BLOCK
Data-Block – A data-block value.PYTHON
Python – Edit a Python value directly, for unsupported property types.
is_overridable_library (boolean, (optional)) – Library Overridable, Allow the property to be overridden when the data-block is linked
description (string, (optional, never None)) – Description
use_soft_limits (boolean, (optional)) – Soft Limits, Limits the Property Value slider to a range, values outside the range must be inputted numerically
array_length (int in [1, 32], (optional)) – Array Length
default_int (int array of 32 items in [-inf, inf], (optional)) – Default Value
min_int (int in [-inf, inf], (optional)) – Min
max_int (int in [-inf, inf], (optional)) – Max
soft_min_int (int in [-inf, inf], (optional)) – Soft Min
soft_max_int (int in [-inf, inf], (optional)) – Soft Max
step_int (int in [1, inf], (optional)) – Step
default_bool (boolean array of 32 items, (optional)) – Default Value
default_float (float array of 32 items in [-inf, inf], (optional)) – Default Value
min_float (float in [-inf, inf], (optional)) – Min
max_float (float in [-inf, inf], (optional)) – Max
soft_min_float (float in [-inf, inf], (optional)) – Soft Min
soft_max_float (float in [-inf, inf], (optional)) – Soft Max
precision (int in [0, 8], (optional)) – Precision
step_float (float in [0.001, inf], (optional)) – Step
subtype (enum in [], (optional)) – Subtype
default_string (string, (optional, never None)) – Default Value
id_type (enum in ['ACTION', 'ARMATURE', 'BRUSH', 'CACHEFILE', 'CAMERA', 'COLLECTION', 'CURVE', 'CURVES', 'FONT', 'GREASEPENCIL', 'GREASEPENCIL_V3', 'IMAGE', 'KEY', 'LATTICE', 'LIBRARY', 'LIGHT', 'LIGHT_PROBE', 'LINESTYLE', 'MASK', 'MATERIAL', 'MESH', 'META', 'MOVIECLIP', 'NODETREE', 'OBJECT', 'PAINTCURVE', 'PALETTE', 'PARTICLE', 'POINTCLOUD', 'SCENE', 'SCREEN', 'SOUND', 'SPEAKER', 'TEXT', 'TEXTURE', 'VOLUME', 'WINDOWMANAGER', 'WORKSPACE', 'WORLD'], (optional)) – ID Type
eval_string (string, (optional, never None)) – Value, Python value for unsupported custom property types
- File:
- bpy.ops.wm.properties_edit_value(*, data_path='', property_name='', eval_string='')¶
Edit the value of a custom property
- Parameters:
data_path (string, (optional, never None)) – Property Edit, Property data_path edit
property_name (string, (optional, never None)) – Property Name, Property name edit
eval_string (string, (optional, never None)) – Value, Value for custom property types that can only be edited as a Python expression
- File:
- bpy.ops.wm.properties_remove(*, data_path='', property_name='')¶
Internal use (edit a property data_path)
- Parameters:
data_path (string, (optional, never None)) – Property Edit, Property data_path edit
property_name (string, (optional, never None)) – Property Name, Property name edit
- File:
- bpy.ops.wm.quit_blender()¶
Quit Blender
- bpy.ops.wm.radial_control(*, data_path_primary='', data_path_secondary='', use_secondary='', rotation_path='', color_path='', fill_color_path='', fill_color_override_path='', fill_color_override_test_path='', zoom_path='', image_id='', secondary_tex=False, release_confirm=False)¶
Set some size property (e.g. brush size) with mouse wheel
- Parameters:
data_path_primary (string, (optional, never None)) – Primary Data Path, Primary path of property to be set by the radial control
data_path_secondary (string, (optional, never None)) – Secondary Data Path, Secondary path of property to be set by the radial control
use_secondary (string, (optional, never None)) – Use Secondary, Path of property to select between the primary and secondary data paths
rotation_path (string, (optional, never None)) – Rotation Path, Path of property used to rotate the texture display
color_path (string, (optional, never None)) – Color Path, Path of property used to set the color of the control
fill_color_path (string, (optional, never None)) – Fill Color Path, Path of property used to set the fill color of the control
fill_color_override_path (string, (optional, never None)) – Fill Color Override Path
fill_color_override_test_path (string, (optional, never None)) – Fill Color Override Test
zoom_path (string, (optional, never None)) – Zoom Path, Path of property used to set the zoom level for the control
image_id (string, (optional, never None)) – Image ID, Path of ID that is used to generate an image for the control
secondary_tex (boolean, (optional)) – Secondary Texture, Tweak brush secondary/mask texture
release_confirm (boolean, (optional)) – Confirm On Release, Finish operation on key release
- bpy.ops.wm.read_factory_settings(*, use_factory_startup_app_template_only=False, app_template='Template', use_empty=False)¶
Load factory default startup file and preferences. To make changes permanent, use “Save Startup File” and “Save Preferences”
- Parameters:
use_factory_startup_app_template_only (boolean, (optional)) – Factory Startup App-Template Only
use_empty (boolean, (optional)) – Empty, After loading, remove everything except scenes, windows, and workspaces. This makes it possible to load the startup file with its scene configuration and window layout intact, but no objects, materials, animations, …
- bpy.ops.wm.read_factory_userpref(*, use_factory_startup_app_template_only=False)¶
Load factory default preferences. To make changes to preferences permanent, use “Save Preferences”
- Parameters:
use_factory_startup_app_template_only (boolean, (optional)) – Factory Startup App-Template Only
- bpy.ops.wm.read_history()¶
Reloads history and bookmarks
- bpy.ops.wm.read_homefile(*, filepath='', load_ui=True, use_splash=False, use_factory_startup=False, use_factory_startup_app_template_only=False, app_template='Template', use_empty=False)¶
Open the default file
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to an alternative start-up file
load_ui (boolean, (optional)) – Load UI, Load user interface setup from the .blend file
use_splash (boolean, (optional)) – Splash
use_factory_startup (boolean, (optional)) – Factory Startup, Load the default (‘factory startup’) blend file. This is independent of the normal start-up file that the user can save
use_factory_startup_app_template_only (boolean, (optional)) – Factory Startup App-Template Only
use_empty (boolean, (optional)) – Empty, After loading, remove everything except scenes, windows, and workspaces. This makes it possible to load the startup file with its scene configuration and window layout intact, but no objects, materials, animations, …
- bpy.ops.wm.read_userpref()¶
Load last saved preferences
- bpy.ops.wm.recover_auto_save(*, filepath='', hide_props_region=True, check_existing=False, filter_blender=True, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=False, filter_blenlib=False, filemode=8, display_type='LIST_VERTICAL', sort_method='', use_scripts=True)¶
Open an automatically saved file to recover it
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
use_scripts (boolean, (optional)) – Trusted Source, Allow .blend file to execute scripts automatically, default available from system preferences
- bpy.ops.wm.recover_last_session(*, use_scripts=True)¶
Open the last closed file (“quit.blend”)
- Parameters:
use_scripts (boolean, (optional)) – Trusted Source, Allow .blend file to execute scripts automatically, default available from system preferences
- bpy.ops.wm.redraw_timer(*, type='DRAW', iterations=10, time_limit=0.0)¶
Simple redraw timer to test the speed of updating the interface
- Parameters:
type (enum in ['DRAW', 'DRAW_SWAP', 'DRAW_WIN', 'DRAW_WIN_SWAP', 'ANIM_STEP', 'ANIM_PLAY', 'UNDO'], (optional)) –
Type
DRAW
Draw Region – Draw region.DRAW_SWAP
Draw Region & Swap – Draw region and swap.DRAW_WIN
Draw Window – Draw window.DRAW_WIN_SWAP
Draw Window & Swap – Draw window and swap.ANIM_STEP
Animation Step – Animation steps.ANIM_PLAY
Animation Play – Animation playback.UNDO
Undo/Redo – Undo and redo.
iterations (int in [1, inf], (optional)) – Iterations, Number of times to redraw
time_limit (float in [0, inf], (optional)) – Time Limit, Seconds to run the test for (override iterations)
- bpy.ops.wm.revert_mainfile(*, use_scripts=True)¶
Reload the saved file
- Parameters:
use_scripts (boolean, (optional)) – Trusted Source, Allow .blend file to execute scripts automatically, default available from system preferences
- bpy.ops.wm.save_as_mainfile(*, filepath='', hide_props_region=True, check_existing=True, filter_blender=True, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', compress=False, relative_remap=True, copy=False)¶
Save the current file in the desired location
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
compress (boolean, (optional)) – Compress, Write compressed .blend file
relative_remap (boolean, (optional)) – Remap Relative, Remap relative paths when saving to a different directory
copy (boolean, (optional)) – Save Copy, Save a copy of the actual working state but does not make saved file active
- bpy.ops.wm.save_homefile()¶
Make the current file the default startup file
- bpy.ops.wm.save_mainfile(*, filepath='', hide_props_region=True, check_existing=True, filter_blender=True, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', compress=False, relative_remap=False, exit=False, incremental=False)¶
Save the current Blender file
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
compress (boolean, (optional)) – Compress, Write compressed .blend file
relative_remap (boolean, (optional)) – Remap Relative, Remap relative paths when saving to a different directory
exit (boolean, (optional)) – Exit, Exit Blender after saving
incremental (boolean, (optional)) – Incremental, Save the current Blender file with a numerically incremented name that does not overwrite any existing files
- bpy.ops.wm.save_userpref()¶
Make the current preferences default
Pop-up a search over all menus in the current context
- bpy.ops.wm.search_operator()¶
Pop-up a search over all available operators in current context
Pop-up a search for a menu in current context
- Parameters:
menu_idname (string, (optional, never None)) – Menu Name, Menu to search in
initial_query (string, (optional, never None)) – Initial Query, Query to insert into the search box
- bpy.ops.wm.set_stereo_3d(*, display_mode='ANAGLYPH', anaglyph_type='RED_CYAN', interlace_type='ROW_INTERLEAVED', use_interlace_swap=False, use_sidebyside_crosseyed=False)¶
Toggle 3D stereo support for current window (or change the display mode)
- Parameters:
display_mode (enum in Stereo3D Display Items, (optional)) – Display Mode
anaglyph_type (enum in Stereo3D Anaglyph Type Items, (optional)) – Anaglyph Type
interlace_type (enum in Stereo3D Interlace Type Items, (optional)) – Interlace Type
use_interlace_swap (boolean, (optional)) – Swap Left/Right, Swap left and right stereo channels
use_sidebyside_crosseyed (boolean, (optional)) – Cross-Eyed, Right eye should see left image and vice versa
- bpy.ops.wm.splash()¶
Open the splash screen with release info
- bpy.ops.wm.splash_about()¶
Open a window with information about UPBGE
- bpy.ops.wm.stl_export(*, filepath='', check_existing=True, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', ascii_format=False, use_batch=False, export_selected_objects=False, collection='', global_scale=1.0, use_scene_unit=False, forward_axis='Y', up_axis='Z', apply_modifiers=True, filter_glob='*.stl')¶
Save the scene to an STL file
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
ascii_format (boolean, (optional)) – ASCII Format, Export file in ASCII format, export as binary otherwise
use_batch (boolean, (optional)) – Batch Export, Export each object to a separate file
export_selected_objects (boolean, (optional)) – Export Selected Objects, Export only selected objects instead of all supported objects
collection (string, (optional, never None)) – Source Collection, Export only objects from this collection (and its children)
global_scale (float in [1e-06, 1e+06], (optional)) – Scale
use_scene_unit (boolean, (optional)) – Scene Unit, Apply current scene’s unit (as defined by unit scale) to exported data
forward_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Forward Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
up_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Up Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
apply_modifiers (boolean, (optional)) – Apply Modifiers, Apply modifiers to exported meshes
filter_glob (string, (optional, never None)) – Extension Filter
- bpy.ops.wm.stl_import(*, filepath='', directory='', files=None, check_existing=False, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', global_scale=1.0, use_scene_unit=False, use_facet_normal=False, forward_axis='Y', up_axis='Z', use_mesh_validate=True, filter_glob='*.stl')¶
Import an STL file as an object
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Filescheck_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
global_scale (float in [1e-06, 1e+06], (optional)) – Scale
use_scene_unit (boolean, (optional)) – Scene Unit, Apply current scene’s unit (as defined by unit scale) to imported data
use_facet_normal (boolean, (optional)) – Facet Normals, Use (import) facet normals (note that this will still give flat shading)
forward_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Forward Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
up_axis (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Up Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
use_mesh_validate (boolean, (optional)) – Validate Mesh, Ensure the data is valid (when disabled, data may be imported which causes crashes displaying or editing)
filter_glob (string, (optional, never None)) – Extension Filter
- bpy.ops.wm.sysinfo(*, filepath='')¶
Generate system information, saved into a text file
- Parameters:
filepath (string, (optional, never None)) – filepath
- File:
- bpy.ops.wm.tool_set_by_brush_type(*, brush_type='', space_type='EMPTY')¶
Look up the most appropriate tool for the given brush type and activate that
- Parameters:
brush_type (string, (optional, never None)) – Brush Type, Brush type identifier for which the most appropriate tool will be looked up
space_type (enum in ['EMPTY', 'VIEW_3D', 'IMAGE_EDITOR', 'NODE_EDITOR', 'SEQUENCE_EDITOR', 'CLIP_EDITOR', 'DOPESHEET_EDITOR', 'GRAPH_EDITOR', 'NLA_EDITOR', 'TEXT_EDITOR', 'LOGIC_EDITOR', 'CONSOLE', 'INFO', 'TOPBAR', 'STATUSBAR', 'OUTLINER', 'PROPERTIES', 'FILE_BROWSER', 'SPREADSHEET', 'PREFERENCES'], (optional)) – Type
- File:
- bpy.ops.wm.tool_set_by_id(*, name='', cycle=False, as_fallback=False, space_type='EMPTY')¶
Set the tool by name (for key-maps)
- Parameters:
name (string, (optional, never None)) – Identifier, Identifier of the tool
cycle (boolean, (optional)) – Cycle, Cycle through tools in this group
as_fallback (boolean, (optional)) – Set Fallback, Set the fallback tool instead of the primary tool
space_type (enum in ['EMPTY', 'VIEW_3D', 'IMAGE_EDITOR', 'NODE_EDITOR', 'SEQUENCE_EDITOR', 'CLIP_EDITOR', 'DOPESHEET_EDITOR', 'GRAPH_EDITOR', 'NLA_EDITOR', 'TEXT_EDITOR', 'LOGIC_EDITOR', 'CONSOLE', 'INFO', 'TOPBAR', 'STATUSBAR', 'OUTLINER', 'PROPERTIES', 'FILE_BROWSER', 'SPREADSHEET', 'PREFERENCES'], (optional)) – Type
- File:
- bpy.ops.wm.tool_set_by_index(*, index=0, cycle=False, expand=True, as_fallback=False, space_type='EMPTY')¶
Set the tool by index (for key-maps)
- Parameters:
index (int in [-inf, inf], (optional)) – Index in Toolbar
cycle (boolean, (optional)) – Cycle, Cycle through tools in this group
expand (boolean, (optional)) – expand, Include tool subgroups
as_fallback (boolean, (optional)) – Set Fallback, Set the fallback tool instead of the primary
space_type (enum in ['EMPTY', 'VIEW_3D', 'IMAGE_EDITOR', 'NODE_EDITOR', 'SEQUENCE_EDITOR', 'CLIP_EDITOR', 'DOPESHEET_EDITOR', 'GRAPH_EDITOR', 'NLA_EDITOR', 'TEXT_EDITOR', 'LOGIC_EDITOR', 'CONSOLE', 'INFO', 'TOPBAR', 'STATUSBAR', 'OUTLINER', 'PROPERTIES', 'FILE_BROWSER', 'SPREADSHEET', 'PREFERENCES'], (optional)) – Type
- File:
- bpy.ops.wm.toolbar()¶
Undocumented, consider contributing.
- bpy.ops.wm.toolbar_fallback_pie()¶
Undocumented, consider contributing.
- bpy.ops.wm.toolbar_prompt()¶
Leader key like functionality for accessing tools
- bpy.ops.wm.url_open(*, url='')¶
Open a website in the web browser
- Parameters:
url (string, (optional, never None)) – URL, URL to open
- File:
- bpy.ops.wm.url_open_preset(*, type='')¶
Open a preset website in the web browser
- Parameters:
type (enum in [], (optional)) – Site
- File:
- bpy.ops.wm.usd_export(*, filepath='', check_existing=True, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=True, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='', filter_glob='*.usd', selected_objects_only=False, visible_objects_only=True, collection='', export_animation=False, export_hair=False, export_uvmaps=True, rename_uvmaps=True, export_mesh_colors=True, export_normals=True, export_materials=True, export_subdivision='BEST_MATCH', export_armatures=True, only_deform_bones=False, export_shapekeys=True, use_instancing=False, evaluation_mode='RENDER', generate_preview_surface=True, generate_materialx_network=False, convert_orientation=False, export_global_forward_selection='NEGATIVE_Z', export_global_up_selection='Y', export_textures=False, export_textures_mode='NEW', overwrite_textures=False, relative_paths=True, xform_op_mode='TRS', root_prim_path='/root', export_custom_properties=True, custom_properties_namespace='userProperties', author_blender_name=True, convert_world_material=True, allow_unicode=False, export_meshes=True, export_lights=True, export_cameras=True, export_curves=True, export_points=True, export_volumes=True, triangulate_meshes=False, quad_method='SHORTEST_DIAGONAL', ngon_method='BEAUTY', usdz_downscale_size='KEEP', usdz_downscale_custom_size=128, merge_parent_xform=False)¶
Export current scene in a USD archive
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
selected_objects_only (boolean, (optional)) – Selection Only, Only export selected objects. Unselected parents of selected objects are exported as empty transform
visible_objects_only (boolean, (optional)) – Visible Only, Only export visible objects. Invisible parents of exported objects are exported as empty transforms
collection (string, (optional, never None)) – Collection
export_animation (boolean, (optional)) – Animation, Export all frames in the render frame range, rather than only the current frame
export_hair (boolean, (optional)) – Hair, Export hair particle systems as USD curves
export_uvmaps (boolean, (optional)) – UV Maps, Include all mesh UV maps in the export
rename_uvmaps (boolean, (optional)) – Rename UV Maps, Rename active render UV map to “st” to match USD conventions
export_mesh_colors (boolean, (optional)) – Color Attributes, Include mesh color attributes in the export
export_normals (boolean, (optional)) – Normals, Include normals of exported meshes in the export
export_materials (boolean, (optional)) – Materials, Export viewport settings of materials as USD preview materials, and export material assignments as geometry subsets
export_subdivision (enum in ['IGNORE', 'TESSELLATE', 'BEST_MATCH'], (optional)) –
Subdivision, Choose how subdivision modifiers will be mapped to the USD subdivision scheme during export
IGNORE
Ignore – Scheme = None. Export base mesh without subdivision.TESSELLATE
Tessellate – Scheme = None. Export subdivided mesh.BEST_MATCH
Best Match – Scheme = Catmull-Clark, when possible. Reverts to exporting the subdivided mesh for the Simple subdivision type.
export_armatures (boolean, (optional)) – Armatures, Export armatures and meshes with armature modifiers as USD skeletons and skinned meshes
only_deform_bones (boolean, (optional)) – Only Deform Bones, Only export deform bones and their parents
export_shapekeys (boolean, (optional)) – Shape Keys, Export shape keys as USD blend shapes
use_instancing (boolean, (optional)) – Instancing, Export instanced objects as references in USD rather than real objects
evaluation_mode (enum in ['RENDER', 'VIEWPORT'], (optional)) –
Use Settings for, Determines visibility of objects, modifier settings, and other areas where there are different settings for viewport and rendering
RENDER
Render – Use Render settings for object visibility, modifier settings, etc.VIEWPORT
Viewport – Use Viewport settings for object visibility, modifier settings, etc.
generate_preview_surface (boolean, (optional)) – USD Preview Surface Network, Generate an approximate USD Preview Surface shader representation of a Principled BSDF node network
generate_materialx_network (boolean, (optional)) – MaterialX Network, Generate a MaterialX network representation of the materials
convert_orientation (boolean, (optional)) – Convert Orientation, Convert orientation axis to a different convention to match other applications
export_global_forward_selection (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Forward Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
export_global_up_selection (enum in ['X', 'Y', 'Z', 'NEGATIVE_X', 'NEGATIVE_Y', 'NEGATIVE_Z'], (optional)) –
Up Axis
X
X – Positive X axis.Y
Y – Positive Y axis.Z
Z – Positive Z axis.NEGATIVE_X
-X – Negative X axis.NEGATIVE_Y
-Y – Negative Y axis.NEGATIVE_Z
-Z – Negative Z axis.
export_textures (boolean, (optional)) – Export Textures, If exporting materials, export textures referenced by material nodes to a ‘textures’ directory in the same directory as the USD file
export_textures_mode (enum in ['KEEP', 'PRESERVE', 'NEW'], (optional)) –
Export Textures, Texture export method
KEEP
Keep – Use original location of textures.PRESERVE
Preserve – Preserve file paths of textures from already imported USD files. Export remaining textures to a ‘textures’ folder next to the USD file.NEW
New Path – Export textures to a ‘textures’ folder next to the USD file.
overwrite_textures (boolean, (optional)) – Overwrite Textures, Overwrite existing files when exporting textures
relative_paths (boolean, (optional)) – Relative Paths, Use relative paths to reference external files (i.e. textures, volumes) in USD, otherwise use absolute paths
xform_op_mode (enum in ['TRS', 'TOS', 'MAT'], (optional)) –
Xform Ops, The type of transform operators to write
TRS
Translate, Rotate, Scale – Export with translate, rotate, and scale Xform operators.TOS
Translate, Orient, Scale – Export with translate, orient quaternion, and scale Xform operators.MAT
Matrix – Export matrix operator.
root_prim_path (string, (optional, never None)) – Root Prim, If set, add a transform primitive with the given path to the stage as the parent of all exported data
export_custom_properties (boolean, (optional)) – Custom Properties, Export custom properties as USD attributes
custom_properties_namespace (string, (optional, never None)) – Namespace, If set, add the given namespace as a prefix to exported custom property names. This only applies to property names that do not already have a prefix (e.g., it would apply to name ‘bar’ but not ‘foo:bar’) and does not apply to blender object and data names which are always exported in the ‘userProperties:blender’ namespace
author_blender_name (boolean, (optional)) – Blender Names, Author USD custom attributes containing the original Blender object and object data names
convert_world_material (boolean, (optional)) – Convert World Material, Convert the world material to a USD dome light. Currently works for simple materials, consisting of an environment texture connected to a background shader, with an optional vector multiply of the texture color
allow_unicode (boolean, (optional)) – Allow Unicode, Preserve UTF-8 encoded characters when writing USD prim and property names (requires software utilizing USD 24.03 or greater when opening the resulting files)
export_meshes (boolean, (optional)) – Meshes, Export all meshes
export_lights (boolean, (optional)) – Lights, Export all lights
export_cameras (boolean, (optional)) – Cameras, Export all cameras
export_curves (boolean, (optional)) – Curves, Export all curves
export_points (boolean, (optional)) – Point Clouds, Export all point clouds
export_volumes (boolean, (optional)) – Volumes, Export all volumes
triangulate_meshes (boolean, (optional)) – Triangulate Meshes, Triangulate meshes during export
quad_method (enum in Modifier Triangulate Quad Method Items, (optional)) – Quad Method, Method for splitting the quads into triangles
ngon_method (enum in Modifier Triangulate Ngon Method Items, (optional)) – N-gon Method, Method for splitting the n-gons into triangles
usdz_downscale_size (enum in ['KEEP', '256', '512', '1024', '2048', '4096', 'CUSTOM'], (optional)) –
USDZ Texture Downsampling, Choose a maximum size for all exported textures
KEEP
Keep – Keep all current texture sizes.256
256 – Resize to a maximum of 256 pixels.512
512 – Resize to a maximum of 512 pixels.1024
1024 – Resize to a maximum of 1024 pixels.2048
2048 – Resize to a maximum of 2048 pixels.4096
4096 – Resize to a maximum of 4096 pixels.CUSTOM
Custom – Specify a custom size.
usdz_downscale_custom_size (int in [64, 16384], (optional)) – USDZ Custom Downscale Size, Custom size for downscaling exported textures
merge_parent_xform (boolean, (optional)) – Merge parent Xform, Merge USD primitives with their Xform parent if possible. USD does not allow nested UsdGeomGprims, intermediary Xform prims will be defined to keep the USD file valid when encountering object hierarchies.
- bpy.ops.wm.usd_import(*, filepath='', check_existing=False, filter_blender=False, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=True, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, relative_path=True, display_type='DEFAULT', sort_method='', filter_glob='*.usd', scale=1.0, set_frame_range=True, import_cameras=True, import_curves=True, import_lights=True, import_materials=True, import_meshes=True, import_volumes=True, import_shapes=True, import_skeletons=True, import_blendshapes=True, import_points=True, import_subdiv=False, support_scene_instancing=True, import_visible_only=True, create_collection=False, read_mesh_uvs=True, read_mesh_colors=True, read_mesh_attributes=True, prim_path_mask='', import_guide=False, import_proxy=False, import_render=True, import_all_materials=False, import_usd_preview=True, set_material_blend=True, light_intensity_scale=1.0, mtl_purpose='MTL_FULL', mtl_name_collision_mode='MAKE_UNIQUE', import_textures_mode='IMPORT_PACK', import_textures_dir='//textures/', tex_name_collision_mode='USE_EXISTING', attr_import_mode='ALL', validate_meshes=False, create_world_material=True, import_defined_only=True, merge_parent_xform=True)¶
Import USD stage into current scene
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
scale (float in [0.0001, 1000], (optional)) – Scale, Value by which to enlarge or shrink the objects with respect to the world’s origin
set_frame_range (boolean, (optional)) – Set Frame Range, Update the scene’s start and end frame to match those of the USD archive
import_cameras (boolean, (optional)) – Cameras
import_curves (boolean, (optional)) – Curves
import_lights (boolean, (optional)) – Lights
import_materials (boolean, (optional)) – Materials
import_meshes (boolean, (optional)) – Meshes
import_volumes (boolean, (optional)) – Volumes
import_shapes (boolean, (optional)) – USD Shapes
import_skeletons (boolean, (optional)) – Armatures
import_blendshapes (boolean, (optional)) – Shape Keys
import_points (boolean, (optional)) – Point Clouds
import_subdiv (boolean, (optional)) – Import Subdivision Scheme, Create subdivision surface modifiers based on the USD SubdivisionScheme attribute
support_scene_instancing (boolean, (optional)) – Scene Instancing, Import USD scene graph instances as collection instances
import_visible_only (boolean, (optional)) – Visible Primitives Only, Do not import invisible USD primitives. Only applies to primitives with a non-animated visibility attribute. Primitives with animated visibility will always be imported
create_collection (boolean, (optional)) – Create Collection, Add all imported objects to a new collection
read_mesh_uvs (boolean, (optional)) – UV Coordinates, Read mesh UV coordinates
read_mesh_colors (boolean, (optional)) – Color Attributes, Read mesh color attributes
read_mesh_attributes (boolean, (optional)) – Mesh Attributes, Read USD Primvars as mesh attributes
prim_path_mask (string, (optional, never None)) – Path Mask, Import only the primitive at the given path and its descendants. Multiple paths may be specified in a list delimited by commas or semicolons
import_guide (boolean, (optional)) – Guide, Import guide geometry
import_proxy (boolean, (optional)) – Proxy, Import proxy geometry
import_render (boolean, (optional)) – Render, Import final render geometry
import_all_materials (boolean, (optional)) – Import All Materials, Also import materials that are not used by any geometry. Note that when this option is false, materials referenced by geometry will still be imported
import_usd_preview (boolean, (optional)) – Import USD Preview, Convert UsdPreviewSurface shaders to Principled BSDF shader networks
set_material_blend (boolean, (optional)) – Set Material Blend, If the Import USD Preview option is enabled, the material blend method will automatically be set based on the shader’s opacity and opacityThreshold inputs
light_intensity_scale (float in [0.0001, 10000], (optional)) – Light Intensity Scale, Scale for the intensity of imported lights
mtl_purpose (enum in ['MTL_ALL_PURPOSE', 'MTL_PREVIEW', 'MTL_FULL'], (optional)) –
Material Purpose, Attempt to import materials with the given purpose. If no material with this purpose is bound to the primitive, fall back on loading any other bound material
MTL_ALL_PURPOSE
All Purpose – Attempt to import ‘allPurpose’ materials..MTL_PREVIEW
Preview – Attempt to import ‘preview’ materials. Load ‘allPurpose’ materials as a fallback.MTL_FULL
Full – Attempt to import ‘full’ materials. Load ‘allPurpose’ or ‘preview’ materials, in that order, as a fallback.
mtl_name_collision_mode (enum in ['MAKE_UNIQUE', 'REFERENCE_EXISTING'], (optional)) –
Material Name Collision, Behavior when the name of an imported material conflicts with an existing material
MAKE_UNIQUE
Make Unique – Import each USD material as a unique Blender material.REFERENCE_EXISTING
Reference Existing – If a material with the same name already exists, reference that instead of importing.
import_textures_mode (enum in ['IMPORT_NONE', 'IMPORT_PACK', 'IMPORT_COPY'], (optional)) –
Import Textures, Behavior when importing textures from a USDZ archive
IMPORT_NONE
None – Don’t import textures.IMPORT_PACK
Packed – Import textures as packed data.IMPORT_COPY
Copy – Copy files to textures directory.
import_textures_dir (string, (optional, never None)) – Textures Directory, Path to the directory where imported textures will be copied
tex_name_collision_mode (enum in ['USE_EXISTING', 'OVERWRITE'], (optional)) –
File Name Collision, Behavior when the name of an imported texture file conflicts with an existing file
USE_EXISTING
Use Existing – If a file with the same name already exists, use that instead of copying.OVERWRITE
Overwrite – Overwrite existing files.
attr_import_mode (enum in ['NONE', 'USER', 'ALL'], (optional)) –
Custom Properties, Behavior when importing USD attributes as Blender custom properties
NONE
None – Do not import USD custom attributes.USER
User – Import USD attributes in the ‘userProperties’ namespace as Blender custom properties. The namespace will be stripped from the property names.ALL
All Custom – Import all USD custom attributes as Blender custom properties. Namespaces will be retained in the property names.
validate_meshes (boolean, (optional)) – Validate Meshes, Ensure the data is valid (when disabled, data may be imported which causes crashes displaying or editing)
create_world_material (boolean, (optional)) – Create World Material, Convert the first discovered USD dome light to a world background shader
import_defined_only (boolean, (optional)) – Defined Primitives Only, Import only defined USD primitives. When disabled this allows importing USD primitives which are not defined, such as those with an override specifier
merge_parent_xform (boolean, (optional)) – Merge parent Xform, Allow USD primitives to merge with their Xform parent if they are the only child in the hierarchy
- bpy.ops.wm.window_close()¶
Close the current window
- bpy.ops.wm.window_fullscreen_toggle()¶
Toggle the current window full-screen
- bpy.ops.wm.window_new()¶
Create a new window
- bpy.ops.wm.window_new_main()¶
Create a new main window with its own workspace and scene selection
Move/turn relative to the VR viewer or controller
- Parameters:
mode (enum in ['FORWARD', 'BACK', 'LEFT', 'RIGHT', 'UP', 'DOWN', 'TURNLEFT', 'TURNRIGHT', 'VIEWER_FORWARD', 'VIEWER_BACK', 'VIEWER_LEFT', 'VIEWER_RIGHT', 'CONTROLLER_FORWARD'], (optional)) –
Mode, Fly mode
FORWARD
Forward – Move along navigation forward axis.BACK
Back – Move along navigation back axis.LEFT
Left – Move along navigation left axis.RIGHT
Right – Move along navigation right axis.UP
Up – Move along navigation up axis.DOWN
Down – Move along navigation down axis.TURNLEFT
Turn Left – Turn counter-clockwise around navigation up axis.TURNRIGHT
Turn Right – Turn clockwise around navigation up axis.VIEWER_FORWARD
Viewer Forward – Move along viewer’s forward axis.VIEWER_BACK
Viewer Back – Move along viewer’s back axis.VIEWER_LEFT
Viewer Left – Move along viewer’s left axis.VIEWER_RIGHT
Viewer Right – Move along viewer’s right axis.CONTROLLER_FORWARD
Controller Forward – Move along controller’s forward axis.
lock_location_z (boolean, (optional)) – Lock Elevation, Prevent changes to viewer elevation
lock_direction (boolean, (optional)) – Lock Direction, Limit movement to viewer’s initial direction
speed_frame_based (boolean, (optional)) – Frame Based Speed, Apply fixed movement deltas every update
speed_min (float in [0, 1000], (optional)) – Minimum Speed, Minimum move (turn) speed in meters (radians) per second or frame
speed_max (float in [0, 1000], (optional)) – Maximum Speed, Maximum move (turn) speed in meters (radians) per second or frame
speed_interpolation0 (
mathutils.Vector
of 2 items in [0, 1], (optional)) – Speed Interpolation 0, First cubic spline control point between min/max speedsspeed_interpolation1 (
mathutils.Vector
of 2 items in [0, 1], (optional)) – Speed Interpolation 1, Second cubic spline control point between min/max speeds
Navigate the VR scene by grabbing with controllers
- Parameters:
lock_location (boolean, (optional)) – Lock Location, Prevent changes to viewer location
lock_location_z (boolean, (optional)) – Lock Elevation, Prevent changes to viewer elevation
lock_rotation (boolean, (optional)) – Lock Rotation, Prevent changes to viewer rotation
lock_rotation_z (boolean, (optional)) – Lock Up Orientation, Prevent changes to viewer up orientation
lock_scale (boolean, (optional)) – Lock Scale, Prevent changes to viewer scale
Reset VR navigation deltas relative to session base pose
- Parameters:
location (boolean, (optional)) – Location, Reset location deltas
rotation (boolean, (optional)) – Rotation, Reset rotation deltas
scale (boolean, (optional)) – Scale, Reset scale deltas
Set VR viewer location to controller raycast hit location
- Parameters:
teleport_axes (boolean array of 3 items, (optional)) – Teleport Axes, Enabled teleport axes in navigation space
interpolation (float in [0, 1], (optional)) – Interpolation, Interpolation factor between viewer and hit locations
offset (float in [0, inf], (optional)) – Offset, Offset along hit normal to subtract from final location
selectable_only (boolean, (optional)) – Selectable Only, Only allow selectable objects to influence raycast result
distance (float in [0, inf], (optional)) – Maximum raycast distance
from_viewer (boolean, (optional)) – From Viewer, Use viewer pose as raycast origin
axis (
mathutils.Vector
of 3 items in [-1, 1], (optional)) – Axis, Raycast axis in controller/viewer spacecolor (float array of 4 items in [0, 1], (optional)) – Color, Raycast color
- bpy.ops.wm.xr_session_toggle()¶
Open a view for use with virtual reality headsets, or close it if already opened