BoidSettings(bpy_struct)
base class — bpy_struct
- class bpy.types.BoidSettings(bpy_struct)
Settings for boid physics
- accuracy
Accuracy of attack (in [0, 1], default 0.0)
- Type:
float
- active_boid_state_index
(in [0, inf], default 0)
- Type:
int
- aggression
Boid will fight this times stronger enemy (in [0, 100], default 0.0)
- Type:
float
- air_acc_max
Maximum acceleration in air (relative to maximum speed) (in [0, 1], default 0.0)
- Type:
float
- air_ave_max
Maximum angular velocity in air (relative to 180 degrees) (in [0, 1], default 0.0)
- Type:
float
- air_personal_space
Radius of boids personal space in air (% of particle size) (in [0, 10], default 0.0)
- Type:
float
- air_speed_max
Maximum speed in air (in [0, 100], default 0.0)
- Type:
float
- air_speed_min
Minimum speed in air (relative to maximum speed) (in [0, 1], default 0.0)
- Type:
float
- bank
Amount of rotation around velocity vector on turns (in [0, 2], default 0.0)
- Type:
float
- health
Initial boid health when born (in [0, 100], default 0.0)
- Type:
float
- height
Boid height relative to particle size (in [0, 2], default 0.0)
- Type:
float
- land_acc_max
Maximum acceleration on land (relative to maximum speed) (in [0, 1], default 0.0)
- Type:
float
- land_ave_max
Maximum angular velocity on land (relative to 180 degrees) (in [0, 1], default 0.0)
- Type:
float
- land_jump_speed
Maximum speed for jumping (in [0, 100], default 0.0)
- Type:
float
- land_personal_space
Radius of boids personal space on land (% of particle size) (in [0, 10], default 0.0)
- Type:
float
- land_smooth
How smoothly the boids land (in [0, 10], default 0.0)
- Type:
float
- land_speed_max
Maximum speed on land (in [0, 100], default 0.0)
- Type:
float
- land_stick_force
How strong a force must be to start effecting a boid on land (in [0, 1000], default 0.0)
- Type:
float
- pitch
Amount of rotation around side vector (in [0, 2], default 0.0)
- Type:
float
- range
Maximum distance from which a boid can attack (in [0, 100], default 0.0)
- Type:
float
- states
(default None, readonly)
- Type:
- strength
Maximum caused damage on attack per second (in [0, 100], default 0.0)
- Type:
float
- use_climb
Allow boids to climb goal objects (default False)
- Type:
bool
- use_flight
Allow boids to move in air (default False)
- Type:
bool
- use_land
Allow boids to move on land (default False)
- Type:
bool
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type