FluidDomainSettings(bpy_struct)
base class — bpy_struct
- class bpy.types.FluidDomainSettings(bpy_struct)
Fluid domain settings
- adapt_margin
Margin added around fluid to minimize boundary interference (in [2, 24], default 4)
- Type:
int
- adapt_threshold
Minimum amount of fluid grid values (smoke density, fuel and heat) a cell can contain, before it is considered empty (in [0, 1], default 0.002)
- Type:
float
- additional_res
Maximum number of additional cells (in [0, 512], default 0)
- Type:
int
- alpha
Buoyant force based on smoke density (higher value results in faster rising smoke) (in [-5, 5], default 1.0)
- Type:
float
- beta
Buoyant force based on smoke heat (higher value results in faster rising smoke) (in [-5, 5], default 1.0)
- Type:
float
- burning_rate
Speed of the burning reaction (higher value results in smaller flames) (in [0.01, 4], default 0.75)
- Type:
float
- cache_data_format
Select the file format to be used for caching volumetric data (default
'OPENVDB')UNIUni Cache – Uni file format (.uni).OPENVDBOpenVDB – OpenVDB file format (.vdb).RAWRaw Cache – Raw file format (.raw).
- Type:
Literal[‘UNI’, ‘OPENVDB’, ‘RAW’]
- cache_directory
Directory that contains fluid cache files (default “”, never None, blend relative
//prefix supported)- Type:
str
- cache_frame_end
Frame on which the simulation stops (last frame baked) (in [-1048574, 1048574], default 250)
- Type:
int
- cache_frame_offset
Frame offset that is used when loading the simulation from the cache. It is not considered when baking the simulation, only when loading it. (in [-1048574, 1048574], default 0)
- Type:
int
- cache_frame_pause_data
(in [-inf, inf], default 0)
- Type:
int
- cache_frame_pause_guide
(in [-inf, inf], default 0)
- Type:
int
- cache_frame_pause_mesh
(in [-inf, inf], default 0)
- Type:
int
- cache_frame_pause_noise
(in [-inf, inf], default 0)
- Type:
int
- cache_frame_pause_particles
(in [-inf, inf], default 0)
- Type:
int
- cache_frame_start
Frame on which the simulation starts (first frame baked) (in [-1048574, 1048574], default 1)
- Type:
int
- cache_mesh_format
Select the file format to be used for caching surface data (default
'UNI')UNIUni Cache – Uni file format (.uni).OPENVDBOpenVDB – OpenVDB file format (.vdb).RAWRaw Cache – Raw file format (.raw).
- Type:
Literal[‘UNI’, ‘OPENVDB’, ‘RAW’]
- cache_noise_format
Select the file format to be used for caching noise data (default
'OPENVDB')UNIUni Cache – Uni file format (.uni).OPENVDBOpenVDB – OpenVDB file format (.vdb).RAWRaw Cache – Raw file format (.raw).
- Type:
Literal[‘UNI’, ‘OPENVDB’, ‘RAW’]
- cache_particle_format
Select the file format to be used for caching particle data (default
'OPENVDB')UNIUni Cache – Uni file format (.uni).OPENVDBOpenVDB – OpenVDB file format (.vdb).RAWRaw Cache – Raw file format (.raw).
- Type:
Literal[‘UNI’, ‘OPENVDB’, ‘RAW’]
- cache_resumable
Additional data will be saved so that the bake jobs can be resumed after pausing. Because more data will be written to disk it is recommended to avoid enabling this option when baking at high resolutions. (default False)
- Type:
bool
- cache_type
Change the cache type of the simulation (default
'REPLAY')REPLAYReplay – Use the timeline to bake the scene.MODULARModular – Bake every stage of the simulation separately.ALLAll – Bake all simulation settings at once.
- Type:
Literal[‘REPLAY’, ‘MODULAR’, ‘ALL’]
- cell_size
Cell Size (array of 3 items, in [-inf, inf], default (0.0, 0.0, 0.0), readonly)
- Type:
- cfl_condition
Maximal velocity per cell (greater CFL numbers will minimize the number of simulation steps and the computation time.) (in [0, 10], default 2.0)
- Type:
float
- clipping
Value under which voxels are considered empty space to optimize rendering (in [0, 1], default 1e-06)
- Type:
float
- color_grid
Smoke color grid (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- color_ramp_field
Simulation field to color map (default
'NONE')- Type:
Literal[‘NONE’]
- color_ramp_field_scale
Multiplier for scaling the selected field to color map (in [0.001, 100000], default 1.0)
- Type:
float
- delete_in_obstacle
Delete fluid inside obstacles (default False)
- Type:
bool
- density_grid
Smoke density grid (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- display_interpolation
Interpolation method to use for smoke/fire volumes in solid mode (default
'LINEAR')LINEARLinear – Good smoothness and speed.CUBICCubic – Smoothed high quality interpolation, but slower.CLOSESTClosest – No interpolation.
- Type:
Literal[‘LINEAR’, ‘CUBIC’, ‘CLOSEST’]
- display_thickness
Thickness of smoke display in the viewport (in [0.001, 1000], default 1.0)
- Type:
float
- dissolve_speed
Determine how quickly the smoke dissolves (lower value makes smoke disappear faster) (in [1, 10000], default 5)
- Type:
int
- domain_resolution
Smoke Grid Resolution (array of 3 items, in [-inf, inf], default (0, 0, 0), readonly)
- Type:
bpy_prop_array[int]
- domain_type
Change domain type of the simulation (default
'GAS')GASGas – Create domain for gases.LIQUIDLiquid – Create domain for liquids.
- Type:
Literal[‘GAS’, ‘LIQUID’]
- effector_group
Limit effectors to this collection
- Type:
- effector_weights
(readonly)
- Type:
- export_manta_script
Generate and export Mantaflow script from current domain settings during bake. This is only needed if you plan to analyze the cache (e.g. view grids, velocity vectors, particles) in Mantaflow directly (outside of Blender) after baking the simulation. (default False)
- Type:
bool
- flame_grid
Smoke flame grid (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- flame_ignition
Minimum temperature of the flames (higher value results in faster rising flames) (in [0.5, 5], default 1.5)
- Type:
float
- flame_max_temp
Maximum temperature of the flames (higher value results in faster rising flames) (in [1, 10], default 3.0)
- Type:
float
- flame_smoke
Amount of smoke created by burning fuel (in [0, 8], default 1.0)
- Type:
float
- flame_smoke_color
Color of smoke emitted from burning fuel (array of 3 items, in [0, inf], default (0.7, 0.7, 0.7))
- Type:
- flame_vorticity
Additional vorticity for the flames (in [0, 2], default 0.5)
- Type:
float
- flip_ratio
PIC/FLIP Ratio. A value of 1.0 will result in a completely FLIP based simulation. Use a lower value for simulations which should produce smaller splashes. (in [0, 1], default 0.97)
- Type:
float
- fluid_group
Limit fluid objects to this collection
- Type:
- force_collection
Limit forces to this collection
- Type:
- fractions_distance
Determines how far apart fluid and obstacle are (higher values will result in fluid being further away from obstacles, smaller values will let fluid move towards the inside of obstacles) (in [-5, 5], default 0.5)
- Type:
float
- fractions_threshold
Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect) (in [0.001, 1], default 0.05)
- Type:
float
- gravity
Gravity in X, Y and Z direction (array of 3 items, in [-1000.1, 1000.1], default (0.0, 0.0, -9.81))
- Type:
- gridlines_cell_filter
Cell type to be highlighted (default
'NONE')NONENone – Highlight the cells regardless of their type.FLUIDFluid – Highlight only the cells of type Fluid.OBSTACLEObstacle – Highlight only the cells of type Obstacle.EMPTYEmpty – Highlight only the cells of type Empty.INFLOWInflow – Highlight only the cells of type Inflow.OUTFLOWOutflow – Highlight only the cells of type Outflow.
- Type:
Literal[‘NONE’, ‘FLUID’, ‘OBSTACLE’, ‘EMPTY’, ‘INFLOW’, ‘OUTFLOW’]
- gridlines_color_field
Simulation field to color map onto gridlines (default
'NONE')NONENone – None.FLAGSFlags – Flag grid of the fluid domain.RANGEHighlight Range – Highlight the voxels with values of the color mapped field within the range.
- Type:
Literal[‘NONE’, ‘FLAGS’, ‘RANGE’]
- gridlines_lower_bound
Lower bound of the highlighting range (in [-inf, inf], default 0.0)
- Type:
float
- gridlines_range_color
Color used to highlight the range (array of 4 items, in [0, inf], default (1.0, 0.0, 0.0, 1.0))
- Type:
bpy_prop_array[float]
- gridlines_upper_bound
Upper bound of the highlighting range (in [-inf, inf], default 1.0)
- Type:
float
- guide_alpha
Guiding weight (higher value results in greater lag) (in [1, 100], default 2.0)
- Type:
float
- guide_beta
Guiding size (higher value results in larger vortices) (in [1, 50], default 5)
- Type:
int
- guide_parent
Use velocities from this object for the guiding effect (object needs to have fluid modifier and be of type domain))
- Type:
- guide_source
Choose where to get guiding velocities from (default
'DOMAIN')DOMAINDomain – Use a fluid domain for guiding (domain needs to be baked already so that velocities can be extracted). Guiding domain can be of any type (i.e. gas or liquid)..EFFECTOREffector – Use guiding (effector) objects to create fluid guiding (guiding objects should be animated and baked once set up completely).
- Type:
Literal[‘DOMAIN’, ‘EFFECTOR’]
- guide_vel_factor
Guiding velocity factor (higher value results in greater guiding velocities) (in [0, 100], default 2.0)
- Type:
float
- has_cache_baked_any
(default False)
- Type:
bool
- has_cache_baked_data
(default False)
- Type:
bool
- has_cache_baked_guide
(default False)
- Type:
bool
- has_cache_baked_mesh
(default False)
- Type:
bool
- has_cache_baked_noise
(default False)
- Type:
bool
- has_cache_baked_particles
(default False)
- Type:
bool
- heat_grid
Smoke heat grid (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- highres_sampling
Method for sampling the high resolution flow (default
'FULLSAMPLE')- Type:
Literal[‘FULLSAMPLE’, ‘LINEAR’, ‘NEAREST’]
- is_cache_baking_any
(default False)
- Type:
bool
- is_cache_baking_data
(default False)
- Type:
bool
- is_cache_baking_guide
(default False)
- Type:
bool
- is_cache_baking_mesh
(default False)
- Type:
bool
- is_cache_baking_noise
(default False)
- Type:
bool
- is_cache_baking_particles
(default False)
- Type:
bool
- mesh_concave_lower
Lower mesh concavity bound (high values tend to smoothen and fill out concave regions) (in [0, 10], default 0.4)
- Type:
float
- mesh_concave_upper
Upper mesh concavity bound (high values tend to smoothen and fill out concave regions) (in [0, 10], default 3.5)
- Type:
float
- mesh_generator
Which particle level set generator to use (default
'IMPROVED')IMPROVEDFinal – Use improved particle level set (slower but more precise and with mesh smoothening options).UNIONPreview – Use union particle level set (faster but lower quality).
- Type:
Literal[‘IMPROVED’, ‘UNION’]
- mesh_particle_radius
Particle radius factor (higher value results in larger (meshed) particles). Needs to be adjusted after changing the mesh scale. (in [0, 10], default 2.0)
- Type:
float
- mesh_scale
The mesh simulation is scaled up by this factor (compared to the base resolution of the domain). For best meshing, it is recommended to adjust the mesh particle radius alongside this value. (in [1, 100], default 2)
- Type:
int
- mesh_smoothen_neg
Negative mesh smoothening (in [0, 100], default 1)
- Type:
int
- mesh_smoothen_pos
Positive mesh smoothening (in [0, 100], default 1)
- Type:
int
- noise_pos_scale
Scale of noise (higher value results in larger vortices) (in [0.0001, 10], default 2.0)
- Type:
float
- noise_scale
The noise simulation is scaled up by this factor (compared to the base resolution of the domain) (in [1, 100], default 2)
- Type:
int
- noise_strength
Strength of noise (in [0, 10], default 1.0)
- Type:
float
- noise_time_anim
Animation time of noise (in [0.0001, 10], default 0.1)
- Type:
float
- openvdb_cache_compress_type
Compression method to be used (default
'ZIP')ZIPZip – Effective but slow compression.NONENone – Do not use any compression.
- Type:
Literal[‘ZIP’, ‘NONE’]
- openvdb_data_depth
Bit depth for fluid particles and grids (lower bit values reduce file size) (default
'NONE')- Type:
Literal[‘NONE’]
- particle_band_width
Particle (narrow) band width (higher value results in thicker band and more particles) (in [0, 1000], default 3.0)
- Type:
float
- particle_max
Maximum number of particles per cell (ensures that each cell has at most this amount of particles) (in [0, 1000], default 16)
- Type:
int
- particle_min
Minimum number of particles per cell (ensures that each cell has at least this amount of particles) (in [0, 1000], default 8)
- Type:
int
- particle_number
Particle number factor (higher value results in more particles) (in [1, 5], default 2)
- Type:
int
- particle_radius
Particle radius factor. Increase this value if the simulation appears to leak volume, decrease it if the simulation seems to gain volume. (in [0, 10], default 1.0)
- Type:
float
- particle_randomness
Randomness factor for particle sampling (in [0, 10], default 0.1)
- Type:
float
- particle_scale
The particle simulation is scaled up by this factor (compared to the base resolution of the domain) (in [1, 100], default 1)
- Type:
int
- resolution_max
Resolution used for the fluid domain. Value corresponds to the longest domain side (resolution for other domain sides is calculated automatically). (in [6, 10000], default 32)
- Type:
int
- show_gridlines
Show gridlines (default False)
- Type:
bool
- show_velocity
Visualize vector fields (default False)
- Type:
bool
- simulation_method
Change the underlying simulation method (default
'FLIP')FLIPFLIP – Use FLIP as the simulation method (more splashy behavior).APICAPIC – Use APIC as the simulation method (more energetic and stable behavior).
- Type:
Literal[‘FLIP’, ‘APIC’]
- slice_axis
(default
'AUTO')AUTOAuto – Adjust slice direction according to the view direction.XX – Slice along the X axis.YY – Slice along the Y axis.ZZ – Slice along the Z axis.
- Type:
Literal[‘AUTO’, ‘X’, ‘Y’, ‘Z’]
- slice_depth
Position of the slice (in [0, 1], default 0.5)
- Type:
float
- slice_per_voxel
How many slices per voxel should be generated (in [0, 100], default 5.0)
- Type:
float
- sndparticle_boundary
How particles that left the domain are treated (default
'DELETE')DELETEDelete – Delete secondary particles that are inside obstacles or left the domain.PUSHOUTPush Out – Push secondary particles that left the domain back into the domain.
- Type:
Literal[‘DELETE’, ‘PUSHOUT’]
- sndparticle_bubble_buoyancy
Amount of buoyancy force that rises bubbles (high value results in bubble movement mainly upwards) (in [0, 100], default 0.5)
- Type:
float
- sndparticle_bubble_drag
Amount of drag force that moves bubbles along with the fluid (high value results in bubble movement mainly along with the fluid) (in [0, 100], default 0.6)
- Type:
float
- sndparticle_combined_export
Determines which particle systems are created from secondary particles (default
'OFF')OFFOff – Create a separate particle system for every secondary particle type.SPRAY_FOAMSpray + Foam – Spray and foam particles are saved in the same particle system.SPRAY_BUBBLESSpray + Bubbles – Spray and bubble particles are saved in the same particle system.FOAM_BUBBLESFoam + Bubbles – Foam and bubbles particles are saved in the same particle system.SPRAY_FOAM_BUBBLESSpray + Foam + Bubbles – Create one particle system that contains all three secondary particle types.
- Type:
Literal[‘OFF’, ‘SPRAY_FOAM’, ‘SPRAY_BUBBLES’, ‘FOAM_BUBBLES’, ‘SPRAY_FOAM_BUBBLES’]
- sndparticle_life_max
Highest possible particle lifetime (in [0, 10000], default 25.0)
- Type:
float
- sndparticle_life_min
Lowest possible particle lifetime (in [0, 10000], default 10.0)
- Type:
float
- sndparticle_potential_max_energy
Upper clamping threshold that indicates the fluid speed where cells no longer emit more particles (higher value results in generally less particles) (in [0, 1000], default 5.0)
- Type:
float
- sndparticle_potential_max_trappedair
Upper clamping threshold for marking fluid cells where air is trapped (higher value results in less marked cells) (in [0, 1000], default 20.0)
- Type:
float
- sndparticle_potential_max_wavecrest
Upper clamping threshold for marking fluid cells as wave crests (higher value results in less marked cells) (in [0, 1000], default 8.0)
- Type:
float
- sndparticle_potential_min_energy
Lower clamping threshold that indicates the fluid speed where cells start to emit particles (lower values result in generally more particles) (in [0, 1000], default 1.0)
- Type:
float
- sndparticle_potential_min_trappedair
Lower clamping threshold for marking fluid cells where air is trapped (lower value results in more marked cells) (in [0, 1000], default 5.0)
- Type:
float
- sndparticle_potential_min_wavecrest
Lower clamping threshold for marking fluid cells as wave crests (lower value results in more marked cells) (in [0, 1000], default 2.0)
- Type:
float
- sndparticle_potential_radius
Radius to compute potential for each cell (higher values are slower but create smoother potential grids) (in [1, 4], default 2)
- Type:
int
- sndparticle_sampling_trappedair
Maximum number of particles generated per trapped air cell per frame (in [0, 10000], default 40)
- Type:
int
- sndparticle_sampling_wavecrest
Maximum number of particles generated per wave crest cell per frame (in [0, 10000], default 200)
- Type:
int
- sndparticle_update_radius
Radius to compute position update for each particle (higher values are slower but particles move less chaotic) (in [1, 4], default 2)
- Type:
int
- start_point
Start point (array of 3 items, in [-inf, inf], default (0.0, 0.0, 0.0), readonly)
- Type:
- surface_tension
Surface tension of liquid (higher value results in greater hydrophobic behavior) (in [0, 100], default 0.0)
- Type:
float
- sys_particle_maximum
Maximum number of fluid particles that are allowed in this simulation (in [0, inf], default 0)
- Type:
int
- temperature_grid
Smoke temperature grid, range 0 to 1 represents 0 to 1000K (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- time_scale
Adjust simulation speed (in [0.0001, 10], default 1.0)
- Type:
float
- timesteps_max
Maximum number of simulation steps to perform for one frame (in [1, 100], default 4)
- Type:
int
- timesteps_min
Minimum number of simulation steps to perform for one frame (in [1, 100], default 1)
- Type:
int
- use_adaptive_domain
Adapt simulation resolution and size to fluid (default False)
- Type:
bool
- use_adaptive_timesteps
Automatically decide when to perform multiple simulation steps per frame (default True)
- Type:
bool
- use_bubble_particles
Create bubble particle system (default False)
- Type:
bool
- use_collision_border_back
Enable collisions with back domain border (default False)
- Type:
bool
- use_collision_border_bottom
Enable collisions with bottom domain border (default False)
- Type:
bool
- use_collision_border_front
Enable collisions with front domain border (default False)
- Type:
bool
- use_collision_border_left
Enable collisions with left domain border (default False)
- Type:
bool
- use_collision_border_right
Enable collisions with right domain border (default False)
- Type:
bool
- use_collision_border_top
Enable collisions with top domain border (default False)
- Type:
bool
- use_color_ramp
Render a simulation field while mapping its voxels values to the colors of a ramp or using a predefined color code (default False)
- Type:
bool
- use_diffusion
Enable fluid diffusion settings (e.g. viscosity, surface tension) (default False)
- Type:
bool
- use_dissolve_smoke
Let smoke disappear over time (default False)
- Type:
bool
- use_dissolve_smoke_log
Dissolve smoke in a logarithmic fashion. Dissolves quickly at first, but lingers longer. (default True)
- Type:
bool
- use_flip_particles
Create liquid particle system (default False)
- Type:
bool
- use_foam_particles
Create foam particle system (default False)
- Type:
bool
- use_fractions
Fractional obstacles improve and smoothen the fluid-obstacle boundary (default False)
- Type:
bool
- use_guide
Enable fluid guiding (default False)
- Type:
bool
- use_mesh
Enable fluid mesh (using amplification) (default True)
- Type:
bool
- use_noise
Enable fluid noise (using amplification) (default False)
- Type:
bool
- use_slice
Perform a single slice of the domain object (default False)
- Type:
bool
- use_speed_vectors
Caches velocities of mesh vertices. These will be used (automatically) when rendering with motion blur enabled. (default False)
- Type:
bool
- use_spray_particles
Create spray particle system (default False)
- Type:
bool
- use_tracer_particles
Create tracer particle system (default False)
- Type:
bool
- use_viscosity
Simulate fluids with high viscosity using a special solver (default False)
- Type:
bool
- vector_display_type
(default
'NEEDLE')NEEDLENeedle – Display vectors as needles.STREAMLINEStreamlines – Display vectors as streamlines.MACMAC Grid – Display vector field as MAC grid.
- Type:
Literal[‘NEEDLE’, ‘STREAMLINE’, ‘MAC’]
- vector_field
Vector field to be represented by the display vectors (default
'FLUID_VELOCITY')FLUID_VELOCITYFluid Velocity – Velocity field of the fluid domain.GUIDE_VELOCITYGuide Velocity – Guide velocity field of the fluid domain.FORCEForce – Force field of the fluid domain.
- Type:
Literal[‘FLUID_VELOCITY’, ‘GUIDE_VELOCITY’, ‘FORCE’]
- vector_scale
Multiplier for scaling the vectors (in [0, 1000], default 1.0)
- Type:
float
- vector_scale_with_magnitude
Scale vectors with their magnitudes (default False)
- Type:
bool
- vector_show_mac_x
Show X-component of MAC Grid (default True)
- Type:
bool
- vector_show_mac_y
Show Y-component of MAC Grid (default True)
- Type:
bool
- vector_show_mac_z
Show Z-component of MAC Grid (default True)
- Type:
bool
- velocity_grid
Smoke velocity grid (array of 32 items, in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), readonly)
- Type:
bpy_prop_array[float]
- velocity_scale
Factor to control the amount of motion blur (in [0, inf], default 1.0)
- Type:
float
- viscosity_base
Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1) (in [0, 10], default 1.0)
- Type:
float
- viscosity_exponent
Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6) (in [0, 10], default 6)
- Type:
int
- viscosity_value
Viscosity of liquid (higher values result in more viscous fluids, a value of 0 will still apply some viscosity) (in [0, 10], default 0.05)
- Type:
float
- vorticity
Amount of turbulence and rotation in smoke (in [0, 4], default 0.0)
- Type:
float
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type