AssetShelf(bpy_struct)

base class — bpy_struct

subclasses — VIEW3D_AST_sculpt_brushes

class bpy.types.AssetShelf(bpy_struct)

Regions for quick access to assets

bl_idname

If this is set, the asset gets a custom ID, otherwise it takes the name of the class used to define the menu (for example, if the class name is “OBJECT_AST_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_AST_hello”)

Type:

string, default “”, (never None)

bl_options

Options for this asset shelf type

  • NO_ASSET_DRAG No Asset Dragging – Disable the default asset dragging on drag events. Useful for implementing custom dragging via custom key-map items.

Type:

enum set in {‘NO_ASSET_DRAG’}, default {‘NO_ASSET_DRAG’}

bl_space_type

The space where the asset shelf is going to be used in

Type:

enum in Space Type Items, default ‘EMPTY’

preview_size

Size of the asset preview thumbnails in pixels

Type:

int in [32, 256], default 0

search_filter

Filter assets by name

Type:

string, default “”, (never None)

show_names

Show the asset name together with the preview. Otherwise only the preview will be visible

Type:

boolean, default False

classmethod poll(context)

If this method returns a non-null output, the asset shelf will be visible

Return type:

boolean

classmethod asset_poll(asset_handle)

Determine if an asset should be visible in the asset shelf. If this method returns a non-null output, the asset will be visible

Return type:

boolean

classmethod draw_context_menu(context, asset_handle, layout)

Draw UI elements into the context menu UI layout displayed on right click

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions