BoneCollection(bpy_struct)
base class — bpy_struct
- class bpy.types.BoneCollection(bpy_struct)
Bone collection in an Armature data-block
- bones
Bones assigned to this bone collection. In armature edit mode this will always return an empty list of bones, as the bone collection memberships are only synchronized when exiting edit mode.
- Type
bpy_prop_collection
ofBone
, (readonly)
- child_number
Index of this collection into its parent’s list of children. Note that finding this index requires a scan of all the bone collections, so do access this with care.
- Type
int in [-inf, inf], default 0
- children
- Type
bpy_prop_collection
ofBoneCollection
, (readonly)
- index
Index of this bone collection in the armature.collections_all array. Note that finding this index requires a scan of all the bone collections, so do access this with care.
- Type
int in [-inf, inf], default 0, (readonly)
- is_editable
This collection is owned by a local Armature, or was added via a library override in the current blend file
- Type
boolean, default False, (readonly)
- is_expanded
This bone collection is expanded in the bone collections tree view
- Type
boolean, default False
- is_local_override
This collection was added via a library override in the current blend file
- Type
boolean, default False, (readonly)
- is_solo
Show only this bone collection, and others also marked as ‘solo’
- Type
boolean, default False
- is_visible
Bones in this collection will be visible in pose/object mode
- Type
boolean, default False
- is_visible_ancestors
True when all of the ancestors of this bone collection are marked as visible; always True for root bone collections
- Type
boolean, default False, (readonly)
- is_visible_effectively
Whether this bone collection is effectively visible in the viewport. This is True when this bone collection and all of its ancestors are visible, or when it is marked as ‘solo’.
- Type
boolean, default False, (readonly)
- name
Unique within the Armature
- Type
string, default “”, (never None)
- parent
Parent bone collection. Note that accessing this requires a scan of all the bone collections to find the parent.
- Type
- bones_recursive
A set of all bones assigned to this bone collection and its child collections.
(readonly)
- bl_system_properties_get(*, do_create=False)
DEBUG ONLY. Internal access to runtime-defined RNA data storage, intended solely for testing and debugging purposes. Do not access it in regular scripting work, and in particular, do not assume that it contains writable data
- Parameters
do_create (boolean, (optional)) – Ensure that system properties are created if they do not exist yet
- Returns
The system properties root container, or None if there are no system properties stored in this data yet, and its creation was not requested
- Return type
- assign(bone)
Assign the given bone to this collection
- Parameters
bone (
AnyType
) – Bone, PoseBone, or EditBone to assign to this collection- Returns
Assigned, Whether the bone was actually assigned; will be false if the bone was already member of the collection
- Return type
boolean
- unassign(bone)
Remove the given bone from this collection
- Parameters
bone (
AnyType
) – Bone, PoseBone, or EditBone to remove from this collection- Returns
Unassigned, Whether the bone was actually removed; will be false if the bone was not a member of the collection to begin with
- Return type
boolean
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type