Actuator(bpy_struct)
base class — bpy_struct
Subclasses
- ActionActuator(Actuator)
- ArmatureActuator(Actuator)
- CameraActuator(Actuator)
- CollectionActuator(Actuator)
- ConstraintActuator(Actuator)
- EditObjectActuator(Actuator)
- Filter2DActuator(Actuator)
- GameActuator(Actuator)
- MessageActuator(Actuator)
- MouseActuator(Actuator)
- ObjectActuator(Actuator)
- ParentActuator(Actuator)
- PropertyActuator(Actuator)
- RandomActuator(Actuator)
- SceneActuator(Actuator)
- SoundActuator(Actuator)
- StateActuator(Actuator)
- SteeringActuator(Actuator)
- VibrationActuator(Actuator)
- VisibilityActuator(Actuator)
- class bpy.types.Actuator(bpy_struct)
Actuator to apply actions in the game engine
- active
Set the active state of the actuator (default True)
- Type:
bool
- name
(default “”, never None)
- Type:
str
- pin
Display when not linked to a visible states controller (default False)
- Type:
bool
- show_expanded
Set actuator expanded in the user interface (default False)
- Type:
bool
- type
(default
'MOTION')- Type:
Literal[‘ACTION’, ‘ARMATURE’, ‘CAMERA’, ‘COLLECTION’, ‘CONSTRAINT’, ‘EDIT_OBJECT’, ‘FILTER_2D’, ‘GAME’, ‘MESSAGE’, ‘MOTION’, ‘MOUSE’, ‘PARENT’, ‘PROPERTY’, ‘RANDOM’, ‘SCENE’, ‘SOUND’, ‘STATE’, ‘STEERING’, ‘VIBRATION’, ‘VISIBILITY’]
- link(controller)
Link the actuator to a controller
- Parameters:
controller (
Controller| None) – Controller to link to
- unlink(controller)
Unlink the actuator from a controller
- Parameters:
controller (
Controller| None) – Controller to unlink from
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type: