Actuator(bpy_struct)
base class — bpy_struct
subclasses —
ActionActuator
, ArmatureActuator
, CameraActuator
, CollectionActuator
, ConstraintActuator
, EditObjectActuator
, Filter2DActuator
, GameActuator
, MessageActuator
, MouseActuator
, ObjectActuator
, ParentActuator
, PropertyActuator
, RandomActuator
, SceneActuator
, SoundActuator
, StateActuator
, SteeringActuator
, VibrationActuator
, VisibilityActuator
- class bpy.types.Actuator(bpy_struct)
Actuator to apply actions in the game engine
- active
Set the active state of the actuator
- Type
boolean, default False
- name
- Type
string, default “”, (never None)
- pin
Display when not linked to a visible states controller
- Type
boolean, default False
- show_expanded
Set actuator expanded in the user interface
- Type
boolean, default False
- type
- Type
enum in [
'ACTION'
,'ARMATURE'
,'CAMERA'
,'COLLECTION'
,'CONSTRAINT'
,'EDIT_OBJECT'
,'FILTER_2D'
,'GAME'
,'MESSAGE'
,'MOTION'
,'MOUSE'
,'PARENT'
,'PROPERTY'
,'RANDOM'
,'SCENE'
,'SOUND'
,'STATE'
,'STEERING'
,'VIBRATION'
,'VISIBILITY'
], default"'MOTION'"
- link(controller)
Link the actuator to a controller
- Parameters
controller (
Controller
) – Controller to link to
- unlink(controller)
Unlink the actuator from a controller
- Parameters
controller (
Controller
) – Controller to unlink from
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass