Actuator(bpy_struct)
base class — bpy_struct
subclasses —
ActionActuator, ArmatureActuator, CameraActuator, CollectionActuator, ConstraintActuator, EditObjectActuator, Filter2DActuator, GameActuator, MessageActuator, MouseActuator, ObjectActuator, ParentActuator, PropertyActuator, RandomActuator, SceneActuator, SoundActuator, StateActuator, SteeringActuator, VibrationActuator, VisibilityActuator
- class bpy.types.Actuator(bpy_struct)
Actuator to apply actions in the game engine
- active
Set the active state of the actuator
- Type:
boolean, default False
- name
- Type:
string, default “”, (never None)
- pin
Display when not linked to a visible states controller
- Type:
boolean, default False
- show_expanded
Set actuator expanded in the user interface
- Type:
boolean, default False
- type
- Type:
enum in [
'ACTION','ARMATURE','CAMERA','COLLECTION','CONSTRAINT','EDIT_OBJECT','FILTER_2D','GAME','MESSAGE','MOTION','MOUSE','PARENT','PROPERTY','RANDOM','SCENE','SOUND','STATE','STEERING','VIBRATION','VISIBILITY'], default"'MOTION'"
- link(controller)
Link the actuator to a controller
- Parameters:
controller (
Controller) – Controller to link to
- unlink(controller)
Unlink the actuator from a controller
- Parameters:
controller (
Controller) – Controller to unlink from
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass