Actuator(bpy_struct)

base class — bpy_struct

subclasses — ActionActuator, ArmatureActuator, CameraActuator, CollectionActuator, ConstraintActuator, EditObjectActuator, Filter2DActuator, GameActuator, MessageActuator, MouseActuator, ObjectActuator, ParentActuator, PropertyActuator, RandomActuator, SceneActuator, SoundActuator, StateActuator, SteeringActuator, VibrationActuator, VisibilityActuator

class bpy.types.Actuator(bpy_struct)

Actuator to apply actions in the game engine

active

Set the active state of the actuator (default True)

Type:

bool

name

(default “”, never None)

Type:

str

pin

Display when not linked to a visible states controller (default False)

Type:

bool

show_expanded

Set actuator expanded in the user interface (default False)

Type:

bool

type

(default 'MOTION')

Type:

Literal[‘ACTION’, ‘ARMATURE’, ‘CAMERA’, ‘COLLECTION’, ‘CONSTRAINT’, ‘EDIT_OBJECT’, ‘FILTER_2D’, ‘GAME’, ‘MESSAGE’, ‘MOTION’, ‘MOUSE’, ‘PARENT’, ‘PROPERTY’, ‘RANDOM’, ‘SCENE’, ‘SOUND’, ‘STATE’, ‘STEERING’, ‘VIBRATION’, ‘VISIBILITY’]

Link the actuator to a controller

Parameters:

controller (Controller) – Controller to link to

Unlink the actuator from a controller

Parameters:

controller (Controller) – Controller to unlink from

classmethod bl_rna_get_subclass(id, default=None, /)
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct

classmethod bl_rna_get_subclass_py(id, default=None, /)
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions

References