UserAssetLibrary(bpy_struct)
base class — bpy_struct
- class bpy.types.UserAssetLibrary(bpy_struct)
Settings to define a reusable library for Asset Browsers to use
- enabled
Enable the asset library (default True)
- Type:
bool
- import_method
Determine how the asset will be imported, unless overridden by the Asset Browser (default
'PACK')LINKLink – Import the assets as linked data-block.APPENDAppend – Import the assets as copied data-block, with no link to the original asset data-block.APPEND_REUSEAppend (Reuse Data) – Import the assets as copied data-block while avoiding multiple copies of nested, typically heavy data. For example the textures of a material asset, or the mesh of an object asset, don’t have to be copied every time this asset is imported. The instances of the asset share the data instead..PACKPack – Import the asset as linked data-block, and pack it in the current file (ensures that it remains unchanged in case the library data is modified, is not available anymore, etc.).
- Type:
Literal[‘LINK’, ‘APPEND’, ‘APPEND_REUSE’, ‘PACK’]
- name
Identifier (not necessarily unique) for the asset library (default “”, never None)
- Type:
str
- path
Path to a directory with .blend files to use as an asset library (default “”, never None)
- Type:
str
- remote_url
Remote URL to the asset library (default “”, never None)
- Type:
str
- use_relative_path
Use relative path when linking assets from this asset library (default True)
- Type:
bool
- use_remote_url
Synchronize the asset library with a remote URL (default False, readonly)
- Type:
bool
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type