GameSoftBodySettings(bpy_struct)

base class — bpy_struct

class bpy.types.GameSoftBodySettings(bpy_struct)

Soft body simulation settings for an object in the game engine

bending_distance

Bending Constraint Distance

Type:

int in [1, 1000], default 2

cluster_iterations

Number of cluster iterations

Type:

int in [1, 1000], default 64

cluster_solver_iterations

Cluster solver iterations

Type:

int in [1, 1000], default 4

collision_margin

Collision margin for soft body. Small value makes the algorithm unstable

Type:

float in [0.01, 1], default 0.0

drift_solver_iterations

Drift solver iterations

Type:

int in [0, 1000], default 0

dynamic_friction

Dynamic Friction

Type:

float in [0, 1], default 0.2

kahr

Anchors hardness

Type:

float in [0, 1], default 0.7

kchr

Rigid contacts hardness

Type:

float in [0, 1], default 1.0

kdg

Drag coeffient

Type:

float in [0, 1000], default 0.0

kdp

Damping coefficient

Type:

float in [0, 1], default 0.0

kkhr

Kinetic contacts hardness

Type:

float in [0, 1], default 0.1

klf

Lift coefficient

Type:

float in [0, 1000], default 0.0

kpr

Pressure coefficient

Type:

float in [-1000, 1000], default 0.0

kshr

Soft contacts hardness

Type:

float in [0, 1], default 1.0

ksk_split_cl

Kinetic impulse split

Type:

float in [0, 1], default 0.5

kskhr_cl

Soft vs kinetic hardness

Type:

float in [0, 1], default 1.0

ksr_split_cl

Rigid impulse split

Type:

float in [0, 1], default 0.5

ksrhr_cl

Soft vs rigid hardness

Type:

float in [0, 1], default 0.1

kss_split_cl

Soft impulse split

Type:

float in [0, 1], default 0.5

ksshr_cl

Soft vs soft hardness

Type:

float in [0, 1], default 0.5

kvc

Volume conservation coefficient

Type:

float in [0, 1000], default 0.0

kvcf

Velocity correction factor

Type:

float in [0, 1], default 1.0

linear_stiffness

Linear stiffness of the soft body links

Type:

float in [0, 1], default 0.5

position_solver_iterations

Position solver iterations

Type:

int in [1, 1000], default 2

shape_threshold

Shape matching threshold

Type:

float in [0, 1], default 0.05

use_bending_constraints

Enable bending constraints

Type:

boolean, default True

use_cluster_rigid_to_softbody

Enable cluster collision between soft and rigid body

Type:

boolean, default True

use_cluster_soft_to_softbody

Enable cluster collision between soft and soft body

Type:

boolean, default False

use_shape_match

Enable soft body shape matching goal

Type:

boolean, default True

velocity_solver_iterations

Position solver iterations

Type:

int in [0, 1000], default 0

weld_threshold

Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates)

Type:

float in [0, 0.01], default 0.0

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions

References