Sensor(bpy_struct)
base class — bpy_struct
subclasses —
ActuatorSensor, AlwaysSensor, ArmatureSensor, CollisionSensor, DelaySensor, JoystickSensor, KeyboardSensor, MessageSensor, MouseSensor, MovementSensor, NearSensor, PropertySensor, RadarSensor, RandomSensor, RaySensor
- class bpy.types.Sensor(bpy_struct)
Game engine logic brick to detect events
- active
Set active state of the sensor
- Type:
boolean, default False
- controllers
The list containing the controllers connected to the sensor
- Type:
bpy_prop_collectionofController, (readonly)
- invert
Invert the level(output) of this sensor
- Type:
boolean, default False
- name
Sensor name
- Type:
string, default “”, (never None)
- pin
Display when not linked to a visible states controller
- Type:
boolean, default False
- show_expanded
Set sensor expanded in the user interface
- Type:
boolean, default False
- tick_skip
Number of logic ticks skipped between 2 active pulses (0 = pulse every logic tick, 1 = skip 1 logic tick between pulses, etc.)
- Type:
int in [0, 10000], default 0
- type
- Type:
enum in [
'ACTUATOR','ALWAYS','ARMATURE','COLLISION','DELAY','JOYSTICK','KEYBOARD','MESSAGE','MOUSE','MOVEMENT','NEAR','PROPERTY','RADAR','RANDOM','RAY'], default"'ALWAYS'"
- use_level
Level detector, trigger controllers of new states (only applicable upon logic state transition)
- Type:
boolean, default False
- use_pulse_false_level
Activate FALSE level triggering (pulse mode)
- Type:
boolean, default False
- use_pulse_true_level
Activate TRUE level triggering (pulse mode)
- Type:
boolean, default False
- use_tap
Trigger controllers only for an instant, even while the sensor remains true
- Type:
boolean, default False
- link(controller)
Link the sensor to a controller
- Parameters:
controller (
Controller) – Controller to link to
- unlink(controller)
Unlink the sensor from a controller
- Parameters:
controller (
Controller) – Controller to unlink from
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass