TextureSlot(bpy_struct)

base class — bpy_struct

subclasses — BrushTextureSlot, LineStyleTextureSlot, ParticleSettingsTextureSlot

class bpy.types.TextureSlot(bpy_struct)

Texture slot defining the mapping and influence of a texture

blend_type

Mode used to apply the texture (default 'MIX')

Type:

Literal[‘MIX’, ‘DARKEN’, ‘MULTIPLY’, ‘LIGHTEN’, ‘SCREEN’, ‘ADD’, ‘OVERLAY’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’, ‘DIFFERENCE’, ‘SUBTRACT’, ‘DIVIDE’, ‘HUE’, ‘SATURATION’, ‘COLOR’, ‘VALUE’]

color

Default color for textures that don’t return RGB or when RGB to intensity is enabled (array of 3 items, in [0, inf], default (1.0, 1.0, 1.0))

Type:

mathutils.Color

default_value

Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard (in [-inf, inf], default 1.0)

Type:

float

name

Texture slot name (default “”, readonly, never None)

Type:

str

offset

Fine tune of the texture mapping X, Y and Z locations (array of 3 items, in [-inf, inf], default (0.0, 0.0, 0.0))

Type:

mathutils.Vector

output_node

Which output node to use, for node-based textures (default 'DEFAULT')

Type:

Literal[‘DEFAULT’]

scale

Set scaling for the texture’s X, Y and Z sizes (array of 3 items, in [-inf, inf], default (1.0, 1.0, 1.0))

Type:

mathutils.Vector

texture

Texture data-block used by this texture slot

Type:

Texture

classmethod bl_rna_get_subclass(id, default=None, /)
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct

classmethod bl_rna_get_subclass_py(id, default=None, /)
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions

References

  • bpy.context.texture_slot