TextureSlot(bpy_struct)
base class — bpy_struct
subclasses —
BrushTextureSlot, LineStyleTextureSlot, ParticleSettingsTextureSlot
- class bpy.types.TextureSlot(bpy_struct)
Texture slot defining the mapping and influence of a texture
- blend_type
Mode used to apply the texture
- Type:
enum in [
'MIX','DARKEN','MULTIPLY','LIGHTEN','SCREEN','ADD','OVERLAY','SOFT_LIGHT','LINEAR_LIGHT','DIFFERENCE','SUBTRACT','DIVIDE','HUE','SATURATION','COLOR','VALUE'], default"'MIX'"
- color
Default color for textures that don’t return RGB or when RGB to intensity is enabled
- Type:
mathutils.Colorof 3 items in [0, inf], default (1.0, 1.0, 1.0)
- default_value
Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard
- Type:
float in [-inf, inf], default 1.0
- name
Texture slot name
- Type:
string, default “”, (readonly, never None)
- offset
Fine tune of the texture mapping X, Y and Z locations
- Type:
mathutils.Vectorof 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
- output_node
Which output node to use, for node-based textures
- Type:
enum in [
'DEFAULT'], default"'DEFAULT'"
- scale
Set scaling for the texture’s X, Y and Z sizes
- Type:
mathutils.Vectorof 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type