MeshUVLoopLayer(bpy_struct)

base class — bpy_struct

class bpy.types.MeshUVLoopLayer(bpy_struct)
active

Set the map as active for display and editing (default False)

Type:

bool

active_clone

Set the map as active for cloning (default False)

Type:

bool

active_render

Set the UV map as active for rendering (default False)

Type:

bool

data

Deprecated, use ‘uv’, ‘vertex_select’, ‘edge_select’ or ‘pin’ properties instead (default None, readonly)

Type:

bpy_prop_collection[MeshUVLoop]

name

Name of UV map (default “”, never None)

Type:

str

pin

UV pinned state in the UV editor (default None, readonly)

Type:

bpy_prop_collection[BoolAttributeValue]

uv

UV coordinates on face corners (default None, readonly)

Type:

bpy_prop_collection[Float2AttributeValue]

pin_ensure()

pin_ensure

Returns:

The boolean attribute

Return type:

BoolAttribute

classmethod bl_rna_get_subclass(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (bpy.types.Struct | None) – The value to return when not found.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct

classmethod bl_rna_get_subclass_py(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (type | None) – The value to return when not found.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions

References