MeshUVLoopLayer(bpy_struct)
base class — bpy_struct
- class bpy.types.MeshUVLoopLayer(bpy_struct)
- active
Set the map as active for display and editing (default False)
- Type:
bool
- active_clone
Set the map as active for cloning (default False)
- Type:
bool
- active_render
Set the UV map as active for rendering (default False)
- Type:
bool
- data
Deprecated, use ‘uv’, ‘vertex_select’, ‘edge_select’ or ‘pin’ properties instead (default None, readonly)
- Type:
- name
Name of UV map (default “”, never None)
- Type:
str
- pin
UV pinned state in the UV editor (default None, readonly)
- uv
UV coordinates on face corners (default None, readonly)
- pin_ensure()
pin_ensure
- Returns:
The boolean attribute
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type