WorldMistSettings(bpy_struct)
base class — bpy_struct
- class bpy.types.WorldMistSettings(bpy_struct)
Mist settings for a World data-block
- depth
Distance over which the mist effect fades in
- Type
float in [0, inf], default 25.0
- falloff
Type of transition used to fade mist
QUADRATIC
Quadratic – Use quadratic progression.LINEAR
Linear – Use linear progression.INVERSE_QUADRATIC
Inverse Quadratic – Use inverse quadratic progression.
- Type
enum in [
'QUADRATIC'
,'LINEAR'
,'INVERSE_QUADRATIC'
], default"'QUADRATIC'"
- height
Control how much mist density decreases with height
- Type
float in [0, 100], default 0.0
- intensity
Overall minimum intensity of the mist effect
- Type
float in [0, 1], default 0.0
- start
Starting distance of the mist, measured from the camera
- Type
float in [0, inf], default 5.0
- use_mist
Occlude objects with the environment color as they are further away
- Type
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type