WorldMistSettings(bpy_struct)
base class — bpy_struct
- class bpy.types.WorldMistSettings(bpy_struct)
Mist settings for a World data-block
- depth
Distance over which the mist effect fades in (in [0, inf], default 25.0)
- Type:
float
- falloff
Type of transition used to fade mist (default
'QUADRATIC')QUADRATICQuadratic – Use quadratic progression.LINEARLinear – Use linear progression.INVERSE_QUADRATICInverse Quadratic – Use inverse quadratic progression.
- Type:
Literal[‘QUADRATIC’, ‘LINEAR’, ‘INVERSE_QUADRATIC’]
- height
Control how much mist density decreases with height (in [0, 100], default 0.0)
- Type:
float
- intensity
Overall minimum intensity of the mist effect (in [0, 1], default 0.0)
- Type:
float
- start
Starting distance of the mist, measured from the camera (in [0, inf], default 5.0)
- Type:
float
- use_mist
Occlude objects with the environment color as they are further away (default False)
- Type:
bool
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type