WorldMistSettings(bpy_struct)
base class — bpy_struct
- class bpy.types.WorldMistSettings(bpy_struct)
Mist settings for a World data-block
- depth
Distance over which the mist effect fades in
- Type:
float in [0, inf], default 25.0
- falloff
Type of transition used to fade mist
QUADRATIC
Quadratic – Use quadratic progression.LINEAR
Linear – Use linear progression.INVERSE_QUADRATIC
Inverse Quadratic – Use inverse quadratic progression.
- Type:
enum in [‘QUADRATIC’, ‘LINEAR’, ‘INVERSE_QUADRATIC’], default ‘QUADRATIC’
- height
Control how much mist density decreases with height
- Type:
float in [0, 100], default 0.0
- intensity
Overall minimum intensity of the mist effect
- Type:
float in [0, 1], default 0.0
- start
Starting distance of the mist, measured from the camera
- Type:
float in [0, inf], default 5.0
- use_mist
Occlude objects with the environment color as they are further away
- Type:
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
References