PreferencesExperimental(bpy_struct)
base class — bpy_struct
- class bpy.types.PreferencesExperimental(bpy_struct)
Experimental features
- no_data_block_packing
Fall-back to appending instead of packing data-blocks (default False)
- Type:
bool
- override_auto_resync
Disable library overrides automatic resync detection and process on file load (can be useful to help fixing broken files). Also see the “–disable-liboverride-auto-resync” command line option (default False)
- Type:
bool
- show_asset_debug_info
Enable some extra fields in the Asset Browser to aid in debugging (default False)
- Type:
bool
- use_all_linked_data_direct
Forces all linked data to be considered as directly linked. Workaround for current issues/limitations in BAT (Blender studio pipeline tool) (default False)
- Type:
bool
- use_asset_indexing
Disable the asset indexer, to force every asset library refresh to completely reread assets from disk (default False)
- Type:
bool
- use_cycles_debug
Enable Cycles debugging options for developers (default False)
- Type:
bool
- use_eevee_debug
Enable EEVEE debugging options for developers (default False)
- Type:
bool
- use_extended_asset_browser
Enable Asset Browser editor and operators to manage regular data-blocks as assets, not just poses (default False)
- Type:
bool
- use_extensions_debug
Extra debugging information & developer support utilities for extensions (default False)
- Type:
bool
- use_geometry_bundle
Support storing custom bundles in a geometry in Geometry Nodes (default False)
- Type:
bool
- use_geometry_nodes_lists
Enable new list types and nodes (default False)
- Type:
bool
- use_new_curves_tools
Enable additional features for the new curves data block (default False)
- Type:
bool
- use_paint_debug
Enable paint & sculpt debugging options for developers (default False)
- Type:
bool
- use_recompute_usercount_on_save_debug
Recompute all ID user-counts before saving to a blend-file. Allows to work around invalid user-count handling in code that may lead to loss of data due to wrongly detected unused data-blocks (default False)
- Type:
bool
- use_remote_asset_libraries
Enable asset libraries served over HTTP/HTTPS (default False)
- Type:
bool
- use_sculpt_texture_paint
Use texture painting in Sculpt Mode (default False)
- Type:
bool
- use_shader_node_previews
Enables previews in the shader node editor (default False)
- Type:
bool
- use_undo_legacy
Use legacy undo (slower than the new default one, but may be more stable in some cases) (default False)
- Type:
bool
- use_viewport_debug
Enable viewport debugging options for developers in the overlays pop-over (default False)
- Type:
bool
- write_legacy_blend_file_format
Use file format used before Blender 5.0. This format is more limited but it may have better compatibility with tools that don’t support the new format yet (default False)
- Type:
bool
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type