ViewLayer(bpy_struct)¶
base class — bpy_struct
- class bpy.types.ViewLayer(bpy_struct)¶
View layer
- active_aov_index¶
Index of active AOV
- Type:
int in [0, inf], default 0
- active_layer_collection¶
Active layer collection in this view layer’s hierarchy
- Type:
LayerCollection
, (never None)
- active_lightgroup¶
Active Lightgroup
- Type:
Lightgroup
, (readonly)
- active_lightgroup_index¶
Index of active lightgroup
- Type:
int in [0, inf], default 0
- aovs¶
- Type:
AOVs
bpy_prop_collection
ofAOV
, (readonly)
- eevee¶
View layer settings for EEVEE
- Type:
ViewLayerEEVEE
, (readonly, never None)
- freestyle_settings¶
- Type:
FreestyleSettings
, (readonly, never None)
- has_export_collections¶
At least one Collection in this View Layer has an exporter
- Type:
boolean, default False, (readonly)
- layer_collection¶
Root of collections hierarchy of this view layer, its ‘collection’ pointer property is the same as the scene’s master collection
- Type:
LayerCollection
, (readonly, never None)
- lightgroups¶
- Type:
Lightgroups
bpy_prop_collection
ofLightgroup
, (readonly)
- name¶
View layer name
- Type:
string, default “”, (never None)
- objects¶
All the objects in this layer
- Type:
LayerObjects
bpy_prop_collection
ofObject
, (readonly)
- pass_alpha_threshold¶
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold
- Type:
float in [0, 1], default 0.0
- pass_cryptomatte_depth¶
Sets how many unique objects can be distinguished per pixel
- Type:
int in [2, 16], default 6
- samples¶
Override number of render samples for this view layer, 0 will use the scene setting
- Type:
int in [0, inf], default 0
- use¶
Enable or disable rendering of this View Layer
- Type:
boolean, default False
- use_ao¶
Render Ambient Occlusion in this Layer
- Type:
boolean, default False
- use_freestyle¶
Render stylized strokes in this Layer
- Type:
boolean, default False
- use_motion_blur¶
Render motion blur in this Layer, if enabled in the scene
- Type:
boolean, default False
- use_pass_ambient_occlusion¶
Deliver Ambient Occlusion pass
- Type:
boolean, default False
- use_pass_combined¶
Deliver full combined RGBA buffer
- Type:
boolean, default False
- use_pass_cryptomatte_accurate¶
Generate a more accurate cryptomatte pass
- Type:
boolean, default True
- use_pass_cryptomatte_asset¶
Render cryptomatte asset pass, for isolating groups of objects with the same parent
- Type:
boolean, default False
- use_pass_cryptomatte_material¶
Render cryptomatte material pass, for isolating materials in compositing
- Type:
boolean, default False
- use_pass_cryptomatte_object¶
Render cryptomatte object pass, for isolating objects in compositing
- Type:
boolean, default False
- use_pass_diffuse_color¶
Deliver diffuse color pass
- Type:
boolean, default False
- use_pass_diffuse_direct¶
Deliver diffuse direct pass
- Type:
boolean, default False
- use_pass_diffuse_indirect¶
Deliver diffuse indirect pass
- Type:
boolean, default False
- use_pass_emit¶
Deliver emission pass
- Type:
boolean, default False
- use_pass_environment¶
Deliver environment lighting pass
- Type:
boolean, default False
- use_pass_glossy_color¶
Deliver glossy color pass
- Type:
boolean, default False
- use_pass_glossy_direct¶
Deliver glossy direct pass
- Type:
boolean, default False
- use_pass_glossy_indirect¶
Deliver glossy indirect pass
- Type:
boolean, default False
- use_pass_material_index¶
Deliver material index pass
- Type:
boolean, default False
- use_pass_mist¶
Deliver mist factor pass (0.0 to 1.0)
- Type:
boolean, default False
- use_pass_normal¶
Deliver normal pass
- Type:
boolean, default False
- use_pass_object_index¶
Deliver object index pass
- Type:
boolean, default False
- use_pass_position¶
Deliver position pass
- Type:
boolean, default False
- use_pass_shadow¶
Deliver shadow pass
- Type:
boolean, default False
- use_pass_subsurface_color¶
Deliver subsurface color pass
- Type:
boolean, default False
- use_pass_subsurface_direct¶
Deliver subsurface direct pass
- Type:
boolean, default False
- use_pass_subsurface_indirect¶
Deliver subsurface indirect pass
- Type:
boolean, default False
- use_pass_transmission_color¶
Deliver transmission color pass
- Type:
boolean, default False
- use_pass_transmission_direct¶
Deliver transmission direct pass
- Type:
boolean, default False
- use_pass_transmission_indirect¶
Deliver transmission indirect pass
- Type:
boolean, default False
- use_pass_uv¶
Deliver texture UV pass
- Type:
boolean, default False
- use_pass_vector¶
Deliver speed vector pass
- Type:
boolean, default False
- use_pass_z¶
Deliver Z values pass
- Type:
boolean, default False
- use_sky¶
Render Sky in this Layer
- Type:
boolean, default False
- use_solid¶
Render Solid faces in this Layer
- Type:
boolean, default False
- use_strand¶
Render Strands in this Layer
- Type:
boolean, default False
- use_volumes¶
Render volumes in this Layer
- Type:
boolean, default False
- classmethod update_render_passes()¶
Requery the enabled render passes from the render engine
- update()¶
Update data tagged to be updated from previous access to data or operators
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type