ViewLayer(bpy_struct)
base class — bpy_struct
- class bpy.types.ViewLayer(bpy_struct)
View layer
- active_aov_index
Index of active AOV (in [0, inf], default 0)
- Type:
int
- active_layer_collection
Active layer collection in this view layer’s hierarchy (never None)
- Type:
- active_lightgroup
Active Lightgroup (readonly)
- Type:
- active_lightgroup_index
Index of active lightgroup (in [0, inf], default 0)
- Type:
int
- eevee
View layer settings for EEVEE (readonly, never None)
- Type:
- freestyle_settings
(readonly, never None)
- Type:
- has_export_collections
At least one Collection in this View Layer has an exporter (default False, readonly)
- Type:
bool
- layer_collection
Root of collections hierarchy of this view layer, its ‘collection’ pointer property is the same as the scene’s master collection (readonly, never None)
- Type:
- lightgroups
(default None, readonly)
- Type:
- name
View layer name (default “”, never None)
- Type:
str
- objects
All the objects in this layer (default None, readonly)
- Type:
- pass_alpha_threshold
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold (in [0, 1], default 0.5)
- Type:
float
- pass_cryptomatte_depth
Sets how many unique objects can be distinguished per pixel (in [2, 16], default 6)
- Type:
int
- samples
Override number of render samples for this view layer, 0 will use the scene setting (in [0, inf], default 0)
- Type:
int
- use
Enable or disable rendering of this View Layer (default True)
- Type:
bool
- use_ao
Render Ambient Occlusion in this Layer (default True)
- Type:
bool
- use_freestyle
Render stylized strokes in this Layer (default True)
- Type:
bool
- use_grease_pencil
Render Grease Pencil on this layer (default True)
- Type:
bool
- use_motion_blur
Render motion blur in this Layer, if enabled in the scene (default True)
- Type:
bool
- use_pass_ambient_occlusion
Deliver Ambient Occlusion pass (default False)
- Type:
bool
- use_pass_combined
Deliver full combined RGBA buffer (default True)
- Type:
bool
- use_pass_cryptomatte_accurate
Generate a more accurate cryptomatte pass (default True)
- Type:
bool
- use_pass_cryptomatte_asset
Render cryptomatte asset pass, for isolating groups of objects with the same parent (default False)
- Type:
bool
- use_pass_cryptomatte_material
Render cryptomatte material pass, for isolating materials in compositing (default False)
- Type:
bool
- use_pass_cryptomatte_object
Render cryptomatte object pass, for isolating objects in compositing (default False)
- Type:
bool
- use_pass_diffuse_color
Deliver diffuse color pass (default False)
- Type:
bool
- use_pass_diffuse_direct
Deliver diffuse direct pass (default False)
- Type:
bool
- use_pass_diffuse_indirect
Deliver diffuse indirect pass (default False)
- Type:
bool
- use_pass_emit
Deliver emission pass (default False)
- Type:
bool
- use_pass_environment
Deliver environment lighting pass (default False)
- Type:
bool
- use_pass_glossy_color
Deliver glossy color pass (default False)
- Type:
bool
- use_pass_glossy_direct
Deliver glossy direct pass (default False)
- Type:
bool
- use_pass_glossy_indirect
Deliver glossy indirect pass (default False)
- Type:
bool
- use_pass_grease_pencil
Deliver Grease Pencil render result in a separate pass (default False)
- Type:
bool
- use_pass_material_index
Deliver material index pass (default False)
- Type:
bool
- use_pass_mist
Deliver mist factor pass (0.0 to 1.0) (default False)
- Type:
bool
- use_pass_normal
Deliver normal pass (default False)
- Type:
bool
- use_pass_object_index
Deliver object index pass (default False)
- Type:
bool
- use_pass_position
Deliver position pass (default False)
- Type:
bool
- use_pass_shadow
Deliver shadow pass (default False)
- Type:
bool
- use_pass_subsurface_color
Deliver subsurface color pass (default False)
- Type:
bool
- use_pass_subsurface_direct
Deliver subsurface direct pass (default False)
- Type:
bool
- use_pass_subsurface_indirect
Deliver subsurface indirect pass (default False)
- Type:
bool
- use_pass_transmission_color
Deliver transmission color pass (default False)
- Type:
bool
- use_pass_transmission_direct
Deliver transmission direct pass (default False)
- Type:
bool
- use_pass_transmission_indirect
Deliver transmission indirect pass (default False)
- Type:
bool
- use_pass_uv
Deliver texture UV pass (default False)
- Type:
bool
- use_pass_vector
Deliver speed vector pass (default False)
- Type:
bool
- use_pass_z
Deliver depth values pass (default False)
- Type:
bool
- use_sky
Render Sky in this Layer (default True)
- Type:
bool
- use_solid
Render Solid faces in this Layer (default True)
- Type:
bool
- use_strand
Render Strands in this Layer (default True)
- Type:
bool
- use_volumes
Render volumes in this Layer (default True)
- Type:
bool
- bl_system_properties_get(*, do_create=False)
DEBUG ONLY. Internal access to runtime-defined RNA data storage, intended solely for testing and debugging purposes. Do not access it in regular scripting work, and in particular, do not assume that it contains writable data
- Parameters:
do_create (bool) – Ensure that system properties are created if they do not exist yet (optional)
- Returns:
The system properties root container, or None if there are no system properties stored in this data yet, and its creation was not requested
- Return type:
- classmethod update_render_passes()
Requery the enabled render passes from the render engine
- update()
Update data tagged to be updated from previous access to data or operators
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type