SceneGameRecastData(bpy_struct)
base class — bpy_struct
- class bpy.types.SceneGameRecastData(bpy_struct)
Recast data for a Game data-block
- agent_height
Minimum height where the agent can still walk
- Type:
float in [-inf, inf], default 2.0
- agent_radius
Radius of the agent
- Type:
float in [-inf, inf], default 0.6
- cell_height
Rasterized cell height
- Type:
float in [-inf, inf], default 0.2
- cell_size
Rasterized cell size
- Type:
float in [-inf, inf], default 0.3
- climb_max
Maximum height between grid cells the agent can climb
- Type:
float in [-inf, inf], default 0.9
- edge_max_error
Maximum distance error from contour to cells
- Type:
float in [-inf, inf], default 1.3
- edge_max_len
Maximum contour edge length
- Type:
float in [-inf, inf], default 12.0
- partitioning
Choose partitioning method
WATERSHED
Watershed – Classic Recast partitioning method generating the nicest tessellation.MONOTONE
Monotone – Fastest navmesh generation method, may create long thin polygons.LAYERS
Layers – Reasonably fast method that produces better triangles than monotone partitioning.
- Type:
enum in [‘WATERSHED’, ‘MONOTONE’, ‘LAYERS’], default ‘WATERSHED’
- region_merge_size
Minimum regions size (smaller regions will be merged)
- Type:
float in [-inf, inf], default 20.0
- region_min_size
Minimum regions size (smaller regions will be deleted)
- Type:
float in [-inf, inf], default 8.0
- sample_dist
Detail mesh sample spacing
- Type:
float in [-inf, inf], default 6.0
- sample_max_error
Detail mesh simplification max sample error
- Type:
float in [-inf, inf], default 1.0
- slope_max
Maximum walkable slope angle
- Type:
float in [0, 1.5708], default 0.785398
- verts_per_poly
Max number of vertices per polygon
- Type:
int in [-inf, inf], default 6
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
References