Object(ID)
Basic Object Operations Example
This script demonstrates basic operations on object like creating new object, placing it into a view layer, selecting it and making it active.
import bpy
view_layer = bpy.context.view_layer
# Create new light datablock.
light_data = bpy.data.lights.new(name="New Light", type='POINT')
# Create new object with our light datablock.
light_object = bpy.data.objects.new(name="New Light", object_data=light_data)
# Link light object to the active collection of current view layer,
# so that it'll appear in the current scene.
view_layer.active_layer_collection.collection.objects.link(light_object)
# Place light to a specified location.
light_object.location = (5.0, 5.0, 5.0)
# And finally select it and make it active.
light_object.select_set(True)
view_layer.objects.active = light_object
base classes — bpy_struct
, ID
- class bpy.types.Object(ID)
Object data-block defining an object in a scene
- active_material_index
Index of active material slot
- Type:
int in [0, inf], default 0
- active_shape_key_index
Current shape key index
- Type:
int in [-32768, 32767], default 0
- add_rest_position_attribute
Add a “rest_position” attribute that is a copy of the position attribute before shape keys and modifiers are evaluated
- Type:
boolean, default False
- bound_box
Object’s bounding box in object-space coordinates, all values are -1.0 when not available
- Type:
float multi-dimensional array of 8 * 3 items in [-inf, inf], default ((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), (readonly)
- collision
Settings for using the object as a collider in physics simulation
- Type:
CollisionSettings
, (readonly)
- color
Object color and alpha, used when the Object Color mode is enabled
- Type:
float array of 4 items in [0, inf], default (1.0, 1.0, 1.0, 1.0)
- constraints
Constraints affecting the transformation of the object
- Type:
ObjectConstraints
bpy_prop_collection
ofConstraint
, (readonly)
- delta_location
Extra translation added to the location of the object
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
- delta_rotation_euler
Extra rotation added to the rotation of the object (when using Euler rotations)
- Type:
mathutils.Euler
rotation of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
- delta_rotation_quaternion
Extra rotation added to the rotation of the object (when using Quaternion rotations)
- Type:
mathutils.Quaternion
rotation of 4 items in [-inf, inf], default (1.0, 0.0, 0.0, 0.0)
- delta_scale
Extra scaling added to the scale of the object
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
- dimensions
Absolute bounding box dimensions of the object. Warning: Assigning to it or its members multiple consecutive times will not work correctly, as this needs up-to-date evaluated data
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
- display
Object display settings for 3D viewport
- Type:
ObjectDisplay
, (readonly, never None)
- display_bounds_type
Object boundary display type
BOX
Box – Display bounds as box.SPHERE
Sphere – Display bounds as sphere.CYLINDER
Cylinder – Display bounds as cylinder.CONE
Cone – Display bounds as cone.CAPSULE
Capsule – Display bounds as capsule.
- Type:
enum in [‘BOX’, ‘SPHERE’, ‘CYLINDER’, ‘CONE’, ‘CAPSULE’], default ‘BOX’
- display_type
How to display object in viewport
BOUNDS
Bounds – Display the bounds of the object.WIRE
Wire – Display the object as a wireframe.SOLID
Solid – Display the object as a solid (if solid drawing is enabled in the viewport).TEXTURED
Textured – Display the object with textures (if textures are enabled in the viewport).
- Type:
enum in [‘BOUNDS’, ‘WIRE’, ‘SOLID’, ‘TEXTURED’], default ‘TEXTURED’
- empty_display_size
Size of display for empties in the viewport
- Type:
float in [0.0001, 1000], default 1.0
- empty_display_type
Viewport display style for empties
- Type:
enum in Object Empty Drawtype Items, default ‘PLAIN_AXES’
- empty_image_depth
Determine which other objects will occlude the image
- Type:
enum in [‘DEFAULT’, ‘FRONT’, ‘BACK’], default ‘DEFAULT’
- empty_image_offset
Origin offset distance
- Type:
float array of 2 items in [-inf, inf], default (-0.5, -0.5)
- empty_image_side
Show front/back side
- Type:
enum in [‘DOUBLE_SIDED’, ‘FRONT’, ‘BACK’], default ‘DOUBLE_SIDED’
- field
Settings for using the object as a field in physics simulation
- Type:
FieldSettings
, (readonly)
- game
Game engine related settings for the object
- Type:
GameObjectSettings
, (readonly, never None)
- grease_pencil_modifiers
Modifiers affecting the data of the grease pencil object
- Type:
ObjectGpencilModifiers
bpy_prop_collection
ofGpencilModifier
, (readonly)
- hide_render
Globally disable in renders
- Type:
boolean, default False
- hide_select
Disable selection in viewport
- Type:
boolean, default False
- hide_viewport
Globally disable in viewports
- Type:
boolean, default False
- image_user
Parameters defining which layer, pass and frame of the image is displayed
- Type:
ImageUser
, (readonly, never None)
- instance_collection
Instance an existing collection
- Type:
- instance_faces_scale
Scale the face instance objects
- Type:
float in [0.001, 10000], default 1.0
- instance_type
If not None, object instancing method to use
NONE
None.VERTS
Vertices – Instantiate child objects on all vertices.FACES
Faces – Instantiate child objects on all faces.COLLECTION
Collection – Enable collection instancing.
- Type:
enum in [‘NONE’, ‘VERTS’, ‘FACES’, ‘COLLECTION’], default ‘NONE’
- is_from_instancer
Object comes from a instancer
- Type:
boolean, default False, (readonly)
- is_from_set
Object comes from a background set
- Type:
boolean, default False, (readonly)
- is_holdout
Render objects as a holdout or matte, creating a hole in the image with zero alpha, to fill out in compositing with real footage or another render
- Type:
boolean, default False
- is_instancer
- Type:
boolean, default False, (readonly)
- is_shadow_catcher
Only render shadows and reflections on this object, for compositing renders into real footage. Objects with this setting are considered to already exist in the footage, objects without it are synthetic objects being composited into it
- Type:
boolean, default False
- light_linking
Light linking settings
- Type:
ObjectLightLinking
, (readonly, never None)
- lightgroup
Lightgroup that the object belongs to
- Type:
string, default “”, (never None)
- lineart
Line art settings for the object
- Type:
ObjectLineArt
, (readonly)
- location
Location of the object
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
- lock_location
Lock editing of location when transforming
- Type:
boolean array of 3 items, default (False, False, False)
- lock_rotation
Lock editing of rotation when transforming
- Type:
boolean array of 3 items, default (False, False, False)
- lock_rotation_w
Lock editing of ‘angle’ component of four-component rotations when transforming
- Type:
boolean, default False
- lock_rotations_4d
Lock editing of four component rotations by components (instead of as Eulers)
- Type:
boolean, default True
- lock_scale
Lock editing of scale when transforming
- Type:
boolean array of 3 items, default (False, False, False)
- lod_factor
The factor applied to distance computed in Lod
- Type:
float in [0, inf], default 1.0
- lod_levels
A collection of detail levels to automatically switch between
- Type:
bpy_prop_collection
ofLodLevel
, (readonly)
- material_slots
Material slots in the object
- Type:
bpy_prop_collection
ofMaterialSlot
, (readonly)
- matrix_basis
Matrix access to location, rotation and scale (including deltas), before constraints and parenting are applied
- Type:
mathutils.Matrix
of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
- matrix_local
Parent relative transformation matrix. Warning: Only takes into account object parenting, so e.g. in case of bone parenting you get a matrix relative to the Armature object, not to the actual parent bone
- Type:
mathutils.Matrix
of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
- matrix_parent_inverse
Inverse of object’s parent matrix at time of parenting
- Type:
mathutils.Matrix
of 4 * 4 items in [-inf, inf], default ((1.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, 0.0, 0.0, 1.0))
- matrix_world
Worldspace transformation matrix
- Type:
mathutils.Matrix
of 4 * 4 items in [-inf, inf], default ((1.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, 0.0, 0.0, 1.0))
- mode
Object interaction mode
- Type:
enum in Object Mode Items, default ‘OBJECT’, (readonly)
- modifiers
Modifiers affecting the geometric data of the object
- Type:
ObjectModifiers
bpy_prop_collection
ofModifier
, (readonly)
- motion_path
Motion Path for this element
- Type:
MotionPath
, (readonly)
- override_game_transform_priority
Override logic transform with depsgraph autotransform
- Type:
boolean, default False
- parent_bone
Name of parent bone in case of a bone parenting relation
- Type:
string, default “”, (never None)
- parent_type
Type of parent relation
OBJECT
Object – The object is parented to an object.ARMATURE
Armature.LATTICE
Lattice – The object is parented to a lattice.VERTEX
Vertex – The object is parented to a vertex.VERTEX_3
3 Vertices.BONE
Bone – The object is parented to a bone.
- Type:
enum in [‘OBJECT’, ‘ARMATURE’, ‘LATTICE’, ‘VERTEX’, ‘VERTEX_3’, ‘BONE’], default ‘OBJECT’
- parent_vertices
Indices of vertices in case of a vertex parenting relation
- Type:
int array of 3 items in [0, inf], default (0, 0, 0)
- particle_systems
Particle systems emitted from the object
- Type:
ParticleSystems
bpy_prop_collection
ofParticleSystem
, (readonly)
- pass_index
Index number for the “Object Index” render pass
- Type:
int in [0, 32767], default 0
- rigid_body
Settings for rigid body simulation
- Type:
RigidBodyObject
, (readonly)
- rigid_body_constraint
Constraint constraining rigid bodies
- Type:
RigidBodyConstraint
, (readonly)
- rotation_axis_angle
Angle of Rotation for Axis-Angle rotation representation
- Type:
float array of 4 items in [-inf, inf], default (0.0, 0.0, 1.0, 0.0)
- rotation_euler
Rotation in Eulers
- Type:
mathutils.Euler
rotation of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
- rotation_mode
- Type:
enum in Object Rotation Mode Items, default ‘XYZ’
- rotation_quaternion
Rotation in Quaternions
- Type:
mathutils.Quaternion
rotation of 4 items in [-inf, inf], default (1.0, 0.0, 0.0, 0.0)
- scale
Scaling of the object
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
- shader_effects
Effects affecting display of object
- Type:
ObjectShaderFx
bpy_prop_collection
ofShaderFx
, (readonly)
- show_all_edges
Display all edges for mesh objects
- Type:
boolean, default False
- show_axis
Display the object’s origin and axes
- Type:
boolean, default False
- show_bounds
Display the object’s bounds
- Type:
boolean, default False
- show_empty_image_only_axis_aligned
Only display the image when it is aligned with the view axis
- Type:
boolean, default False
- show_empty_image_orthographic
Display image in orthographic mode
- Type:
boolean, default False
- show_empty_image_perspective
Display image in perspective mode
- Type:
boolean, default False
- show_in_front
Make the object display in front of others
- Type:
boolean, default False
- show_instancer_for_render
Make instancer visible when rendering
- Type:
boolean, default True
- show_instancer_for_viewport
Make instancer visible in the viewport
- Type:
boolean, default True
- show_name
Display the object’s name
- Type:
boolean, default False
- show_only_shape_key
Only show the active shape key at full value
- Type:
boolean, default False
- show_texture_space
Display the object’s texture space
- Type:
boolean, default False
- show_transparent
Display material transparency in the object
- Type:
boolean, default False
- show_wire
Display the object’s wireframe over solid shading
- Type:
boolean, default False
- slow_parent_offset
Delay in the parent relationship
- Type:
float in [-1.04857e+06, 1.04857e+06], default 0.0
- soft_body
Settings for soft body simulation
- Type:
SoftBodySettings
, (readonly)
- track_axis
Axis that points in the ‘forward’ direction (applies to Instance Vertices when Align to Vertex Normal is enabled)
- Type:
enum in Object Axis Items, default ‘POS_X’
- type
Type of object
- Type:
enum in Object Type Items, default ‘EMPTY’, (readonly)
- up_axis
Axis that points in the upward direction (applies to Instance Vertices when Align to Vertex Normal is enabled)
- Type:
enum in [‘X’, ‘Y’, ‘Z’], default ‘X’
- use_camera_lock_parent
View Lock 3D viewport camera transformation affects the object’s parent instead
- Type:
boolean, default False
- use_dynamic_topology_sculpting
- Type:
boolean, default False, (readonly)
- use_empty_image_alpha
Use alpha blending instead of alpha test (can produce sorting artifacts)
- Type:
boolean, default False
- use_grease_pencil_lights
Lights affect grease pencil object
- Type:
boolean, default True
- use_instance_faces_scale
Scale instance based on face size
- Type:
boolean, default False
- use_instance_vertices_rotation
Rotate instance according to vertex normal
- Type:
boolean, default False
- use_lod_physics
Update LOD physics shape in the same time than render shape
- Type:
boolean, default False
- use_mesh_mirror_x
Enable mesh symmetry in the X axis
- Type:
boolean, default False
- use_mesh_mirror_y
Enable mesh symmetry in the Y axis
- Type:
boolean, default False
- use_mesh_mirror_z
Enable mesh symmetry in the Z axis
- Type:
boolean, default False
- use_shape_key_edit_mode
Display shape keys in edit mode (for meshes only)
- Type:
boolean, default False
- use_simulation_cache
Cache frames during simulation nodes playback
- Type:
boolean, default True
- use_slow_parent
Create a delay in the parent relationship (beware: this isn’t renderfarm safe and may be invalid after jumping around the timeline)
- Type:
boolean, default False
- vertex_groups
Vertex groups of the object
- Type:
VertexGroups
bpy_prop_collection
ofVertexGroup
, (readonly)
- visible_camera
Object visibility to camera rays
- Type:
boolean, default False
- visible_diffuse
Object visibility to diffuse rays
- Type:
boolean, default False
- visible_glossy
Object visibility to glossy rays
- Type:
boolean, default False
- visible_shadow
Object visibility to shadow rays
- Type:
boolean, default False
- visible_transmission
Object visibility to transmission rays
- Type:
boolean, default False
- visible_volume_scatter
Object visibility to volume scattering rays
- Type:
boolean, default False
- children
All the children of this object.
- Type:
tuple of
Object
Note
Takes
O(len(bpy.data.objects))
time.(readonly)
- children_recursive
A list of all children from this object.
- Type:
tuple of
Object
Note
Takes
O(len(bpy.data.objects))
time.(readonly)
- users_collection
The collections this object is in.
- Type:
tuple of
Collection
Note
Takes
O(len(bpy.data.collections) + len(bpy.data.scenes))
time.(readonly)
- users_scene
The scenes this object is in.
- Type:
tuple of
Scene
Note
Takes
O(len(bpy.data.scenes) * len(bpy.data.objects))
time.(readonly)
- select_get(view_layer=None)
Test if the object is selected. The selection state is per view layer
- Parameters:
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer- Returns:
Object selected
- Return type:
boolean
- select_set(state, view_layer=None)
Select or deselect the object. The selection state is per view layer
- Parameters:
state (boolean) – Selection state to define
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer
- hide_get(view_layer=None)
Test if the object is hidden for viewport editing. This hiding state is per view layer
- Parameters:
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer- Returns:
Object hidden
- Return type:
boolean
- hide_set(state, view_layer=None)
Hide the object for viewport editing. This hiding state is per view layer
- Parameters:
state (boolean) – Hide state to define
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer
- visible_get(view_layer=None, viewport=None)
Test if the object is visible in the 3D viewport, taking into account all visibility settings
- Parameters:
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layerviewport (
SpaceView3D
, (optional)) – Use this instead of the active 3D viewport
- Returns:
Object visible
- Return type:
boolean
- holdout_get(view_layer=None)
Test if object is masked in the view layer
- Parameters:
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer- Returns:
Object holdout
- Return type:
boolean
- indirect_only_get(view_layer=None)
Test if object is set to contribute only indirectly (through shadows and reflections) in the view layer
- Parameters:
view_layer (
ViewLayer
, (optional)) – Use this instead of the active view layer- Returns:
Object indirect only
- Return type:
boolean
- local_view_get(viewport)
Get the local view state for this object
- Parameters:
viewport (
SpaceView3D
) – Viewport in local view- Returns:
Object local view state
- Return type:
boolean
- local_view_set(viewport, state)
Set the local view state for this object
- Parameters:
viewport (
SpaceView3D
) – Viewport in local viewstate (boolean) – Local view state to define
- visible_in_viewport_get(viewport)
Check for local view and local collections for this viewport and object
- Parameters:
viewport (
SpaceView3D
) – Viewport in local collections- Returns:
Object viewport visibility
- Return type:
boolean
- convert_space(pose_bone=None, matrix=((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)), from_space='WORLD', to_space='WORLD')
Convert (transform) the given matrix from one space to another
- Parameters:
pose_bone (
PoseBone
, (optional)) – Bone to use to define spaces (may be None, in which case only the two ‘WORLD’ and ‘LOCAL’ spaces are usable)matrix (
mathutils.Matrix
of 4 * 4 items in [-inf, inf], (optional)) – The matrix to transformfrom_space (enum in ['WORLD', 'POSE', 'LOCAL_WITH_PARENT', 'LOCAL'], (optional)) –
The space in which ‘matrix’ is currently
WORLD
World Space – The most global space in Blender.POSE
Pose Space – The pose space of a bone (its armature’s object space).LOCAL_WITH_PARENT
Local With Parent – The rest pose local space of a bone (this matrix includes parent transforms).LOCAL
Local Space – The local space of an object/bone.
to_space (enum in ['WORLD', 'POSE', 'LOCAL_WITH_PARENT', 'LOCAL'], (optional)) –
The space to which you want to transform ‘matrix’
WORLD
World Space – The most global space in Blender.POSE
Pose Space – The pose space of a bone (its armature’s object space).LOCAL_WITH_PARENT
Local With Parent – The rest pose local space of a bone (this matrix includes parent transforms).LOCAL
Local Space – The local space of an object/bone.
- Returns:
The transformed matrix
- Return type:
mathutils.Matrix
of 4 * 4 items in [-inf, inf]
- calc_matrix_camera(depsgraph, x=1, y=1, scale_x=1.0, scale_y=1.0)
Generate the camera projection matrix of this object (mostly useful for Camera and Light types)
- Parameters:
depsgraph (
Depsgraph
) – Depsgraph to get evaluated data fromx (int in [0, inf], (optional)) – Width of the render area
y (int in [0, inf], (optional)) – Height of the render area
scale_x (float in [1e-06, inf], (optional)) – Width scaling factor
scale_y (float in [1e-06, inf], (optional)) – Height scaling factor
- Returns:
The camera projection matrix
- Return type:
mathutils.Matrix
of 4 * 4 items in [-inf, inf]
- camera_fit_coords(depsgraph, coordinates)
Compute the coordinate (and scale for ortho cameras) given object should be to ‘see’ all given coordinates
- Parameters:
depsgraph (
Depsgraph
) – Depsgraph to get evaluated data fromcoordinates (float array of 1 items in [-inf, inf], (never None)) – Coordinates to fit in
- Return (co_return, scale_return):
co_return, The location to aim to be able to see all given points,
mathutils.Vector
of 3 items in [-inf, inf]scale_return, The ortho scale to aim to be able to see all given points (if relevant), float in [-inf, inf]
- crazyspace_eval(depsgraph, scene)
Compute orientation mapping between vertices of an original object and object with shape keys and deforming modifiers applied.The evaluation is to be freed with the crazyspace_eval_free function
- crazyspace_displacement_to_deformed(vertex_index=0, displacement=(0.0, 0.0, 0.0))
Convert displacement vector from non-deformed object space to deformed object space
- Parameters:
vertex_index (int in [-inf, inf], (optional)) – vertex_index
displacement (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – displacement
- Returns:
displacement_deformed
- Return type:
mathutils.Vector
of 3 items in [-inf, inf]
- crazyspace_displacement_to_original(vertex_index=0, displacement=(0.0, 0.0, 0.0))
Free evaluated state of crazyspace
- Parameters:
vertex_index (int in [-inf, inf], (optional)) – vertex_index
displacement (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – displacement
- Returns:
displacement_original
- Return type:
mathutils.Vector
of 3 items in [-inf, inf]
- crazyspace_eval_clear()
crazyspace_eval_clear
- to_mesh(preserve_all_data_layers=False, depsgraph=None)
Create a Mesh data-block from the current state of the object. The object owns the data-block. To force free it use to_mesh_clear(). The result is temporary and can not be used by objects from the main database
- Parameters:
preserve_all_data_layers (boolean, (optional)) – Preserve all data layers in the mesh, like UV maps and vertex groups. By default Blender only computes the subset of data layers needed for viewport display and rendering, for better performance
depsgraph (
Depsgraph
, (optional)) – Dependency Graph, Evaluated dependency graph which is required when preserve_all_data_layers is true
- Returns:
Mesh created from object
- Return type:
- to_mesh_clear()
Clears mesh data-block created by to_mesh()
- to_curve(depsgraph, apply_modifiers=False)
Create a Curve data-block from the current state of the object. This only works for curve and text objects. The object owns the data-block. To force free it, use to_curve_clear(). The result is temporary and can not be used by objects from the main database
- to_curve_clear()
Clears curve data-block created by to_curve()
- find_armature()
Find armature influencing this object as a parent or via a modifier
- Returns:
Armature object influencing this object or nullptr
- Return type:
- shape_key_add(name='Key', from_mix=True)
Add shape key to this object
- Parameters:
name (string, (optional, never None)) – Unique name for the new keyblock
from_mix (boolean, (optional)) – Create new shape from existing mix of shapes
- Returns:
New shape keyblock
- Return type:
- shape_key_remove(key)
Remove a Shape Key from this object
- Parameters:
key (
ShapeKey
, (never None)) – Keyblock to be removed
- shape_key_clear()
Remove all Shape Keys from this object
- ray_cast(origin, direction, distance=1.70141e+38, depsgraph=None)
Cast a ray onto evaluated geometry, in object space (using context’s or provided depsgraph to get evaluated mesh if needed)
- Parameters:
origin (
mathutils.Vector
of 3 items in [-inf, inf]) – Origin of the ray, in object spacedirection (
mathutils.Vector
of 3 items in [-inf, inf]) – Direction of the ray, in object spacedistance (float in [0, inf], (optional)) – Maximum distance
depsgraph (
Depsgraph
, (optional)) – Depsgraph to use to get evaluated data, when called from original object (only needed if current Context’s depsgraph is not suitable)
- Return (result, location, normal, index):
result, Whether the ray successfully hit the geometry, boolean
location, The hit location of this ray cast,
mathutils.Vector
of 3 items in [-inf, inf]normal, The face normal at the ray cast hit location,
mathutils.Vector
of 3 items in [-inf, inf]index, The face index, -1 when original data isn’t available, int in [-inf, inf]
- closest_point_on_mesh(origin, distance=1.84467e+19, depsgraph=None)
Find the nearest point on evaluated geometry, in object space (using context’s or provided depsgraph to get evaluated mesh if needed)
- Parameters:
origin (
mathutils.Vector
of 3 items in [-inf, inf]) – Point to find closest geometry from (in object space)distance (float in [0, inf], (optional)) – Maximum distance
depsgraph (
Depsgraph
, (optional)) – Depsgraph to use to get evaluated data, when called from original object (only needed if current Context’s depsgraph is not suitable)
- Return (result, location, normal, index):
result, Whether closest point on geometry was found, boolean
location, The location on the object closest to the point,
mathutils.Vector
of 3 items in [-inf, inf]normal, The face normal at the closest point,
mathutils.Vector
of 3 items in [-inf, inf]index, The face index, -1 when original data isn’t available, int in [-inf, inf]
- is_modified(scene, settings)
Determine if this object is modified from the base mesh data
- Parameters:
scene (
Scene
, (never None)) – Scene in which to check the objectsettings (enum in ['PREVIEW', 'RENDER']) –
Modifier settings to apply
PREVIEW
Preview – Apply modifier preview settings.RENDER
Render – Apply modifier render settings.
- Returns:
Whether the object is modified
- Return type:
boolean
- is_deform_modified(scene, settings)
Determine if this object is modified by a deformation from the base mesh data
- Parameters:
scene (
Scene
, (never None)) – Scene in which to check the objectsettings (enum in ['PREVIEW', 'RENDER']) –
Modifier settings to apply
PREVIEW
Preview – Apply modifier preview settings.RENDER
Render – Apply modifier render settings.
- Returns:
Whether the object is deform-modified
- Return type:
boolean
- update_from_editmode()
Load the objects edit-mode data into the object data
- Returns:
Success
- Return type:
boolean
- cache_release()
Release memory used by caches associated with this object. Intended to be used by render engines only
- generate_gpencil_strokes(grease_pencil_object, use_collections=True, scale_thickness=1.0, sample=0.0)
Convert a curve object to grease pencil strokes.
- Parameters:
grease_pencil_object (
Object
, (never None)) – Grease Pencil object used to create new strokesuse_collections (boolean, (optional)) – Use Collections
scale_thickness (float in [0, inf], (optional)) – Thickness scaling factor
sample (float in [0, inf], (optional)) – Sample distance, zero to disable
- Returns:
Result
- Return type:
boolean
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
Inherited Properties
Inherited Functions
References