PointLight(Light)
base classes — bpy_struct
, ID
, Light
- class bpy.types.PointLight(Light)
Omnidirectional point Light
- energy
Light energy emitted over the entire area of the light in all directions, in units of radiant power (W)
- Type
float in [-inf, inf], default 10.0
- shadow_buffer_clip_start
Shadow map clip start, below which objects will not generate shadows
- Type
float in [1e-06, inf], default 0.05
- shadow_filter_radius
Blur shadow aliasing using Percentage Closer Filtering
- Type
float in [0, inf], default 1.0
- shadow_jitter_overblur
Apply shadow tracing to each jittered sample to reduce under-sampling artifacts
- Type
float in [0, 100], default 10.0
- shadow_maximum_resolution
Minimum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality.
- Type
float in [0, inf], default 0.001
- shadow_soft_size
Light size for ray shadow sampling (Raytraced shadows)
- Type
float in [0, inf], default 0.0
- use_absolute_resolution
Limit the resolution at 1 unit from the light origin instead of relative to the shadowed pixel
- Type
boolean, default False
- use_shadow_jitter
Enable jittered soft shadows to increase shadow precision (disabled in viewport unless enabled in the render settings). Has a high performance impact.
- Type
boolean, default False
- use_soft_falloff
Apply falloff to avoid sharp edges when the light geometry intersects with other objects
- Type
boolean, default True
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type