Brush(ID)
base classes — bpy_struct, ID
- class bpy.types.Brush(ID)
Brush data-block for storing brush settings for painting and sculpting
- area_radius_factor
Ratio between the brush radius and the radius that is going to be used to sample the area center
- Type:
float in [0, 2], default 0.5
- auto_smooth_factor
Amount of smoothing to automatically apply to each stroke
- Type:
float in [0, 1], default 0.0
- automasking_boundary_edges_propagation_steps
Distance where boundary edge automasking is going to protect vertices from the fully masked edge
- Type:
int in [1, 20], default 1
- automasking_cavity_blur_steps
The number of times the cavity mask is blurred
- Type:
int in [0, 25], default 0
- automasking_cavity_curve
Curve used for the sensitivity
- Type:
CurveMapping, (readonly)
- automasking_cavity_factor
The contrast of the cavity mask
- Type:
float in [0, 5], default 1.0
- automasking_start_normal_falloff
Extend the angular range with a falloff gradient
- Type:
float in [0.0001, 1], default 0.25
- automasking_start_normal_limit
The range of angles that will be affected
- Type:
float in [0.0001, 3.14159], default 0.349066
- automasking_view_normal_falloff
Extend the angular range with a falloff gradient
- Type:
float in [0.0001, 1], default 0.25
- automasking_view_normal_limit
The range of angles that will be affected
- Type:
float in [0.0001, 3.14159], default 1.5708
- blend
Brush blending mode
MIXMix – Use Mix blending mode while painting.DARKENDarken – Use Darken blending mode while painting.MULMultiply – Use Multiply blending mode while painting.COLORBURNColor Burn – Use Color Burn blending mode while painting.LINEARBURNLinear Burn – Use Linear Burn blending mode while painting.LIGHTENLighten – Use Lighten blending mode while painting.SCREENScreen – Use Screen blending mode while painting.COLORDODGEColor Dodge – Use Color Dodge blending mode while painting.ADDAdd – Use Add blending mode while painting.OVERLAYOverlay – Use Overlay blending mode while painting.SOFTLIGHTSoft Light – Use Soft Light blending mode while painting.HARDLIGHTHard Light – Use Hard Light blending mode while painting.VIVIDLIGHTVivid Light – Use Vivid Light blending mode while painting.LINEARLIGHTLinear Light – Use Linear Light blending mode while painting.PINLIGHTPin Light – Use Pin Light blending mode while painting.DIFFERENCEDifference – Use Difference blending mode while painting.EXCLUSIONExclusion – Use Exclusion blending mode while painting.SUBSubtract – Use Subtract blending mode while painting.HUEHue – Use Hue blending mode while painting.SATURATIONSaturation – Use Saturation blending mode while painting.COLORColor – Use Color blending mode while painting.LUMINOSITYValue – Use Value blending mode while painting.ERASE_ALPHAErase Alpha – Erase alpha while painting.ADD_ALPHAAdd Alpha – Add alpha while painting.
- Type:
enum in [
'MIX','DARKEN','MUL','COLORBURN','LINEARBURN','LIGHTEN','SCREEN','COLORDODGE','ADD','OVERLAY','SOFTLIGHT','HARDLIGHT','VIVIDLIGHT','LINEARLIGHT','PINLIGHT','DIFFERENCE','EXCLUSION','SUB','HUE','SATURATION','COLOR','LUMINOSITY','ERASE_ALPHA','ADD_ALPHA'], default"'MIX'"
- blur_kernel_radius
Radius of kernel used for soften and sharpen in pixels
- Type:
int in [1, 10000], default 2
- blur_mode
- Type:
enum in [
'BOX','GAUSSIAN'], default"'GAUSSIAN'"
- boundary_deform_type
Deformation type that is used in the brush
- Type:
enum in [
'BEND','EXPAND','INFLATE','GRAB','TWIST','SMOOTH'], default"'BEND'"
- boundary_falloff_type
How the brush falloff is applied across the boundary
CONSTANTConstant – Applies the same deformation in the entire boundary.RADIUSBrush Radius – Applies the deformation in a localized area limited by the brush radius.LOOPLoop – Applies the brush falloff in a loop pattern.LOOP_INVERTLoop and Invert – Applies the falloff radius in a loop pattern, inverting the displacement direction in each pattern repetition.
- Type:
enum in [
'CONSTANT','RADIUS','LOOP','LOOP_INVERT'], default"'CONSTANT'"
- boundary_offset
Offset of the boundary origin in relation to the brush radius
- Type:
float in [0, 30], default 0.0
- brush_capabilities
Brush’s capabilities
- Type:
BrushCapabilities, (readonly, never None)
- cloth_constraint_softbody_strength
How much the cloth preserves the original shape, acting as a soft body
- Type:
float in [0, 1], default 0.0
- cloth_damping
How much the applied forces are propagated through the cloth
- Type:
float in [0.01, 1], default 0.01
- cloth_deform_type
Deformation type that is used in the brush
- Type:
enum in [
'DRAG','PUSH','PINCH_POINT','PINCH_PERPENDICULAR','INFLATE','GRAB','EXPAND','SNAKE_HOOK'], default"'DRAG'"
- cloth_force_falloff_type
Shape used in the brush to apply force to the cloth
- Type:
enum in [
'RADIAL','PLANE'], default"'RADIAL'"
- cloth_mass
Mass of each simulation particle
- Type:
float in [0.01, 2], default 1.0
- cloth_sim_falloff
Area to apply deformation falloff to the effects of the simulation
- Type:
float in [0, 1], default 0.75
- cloth_sim_limit
Factor added relative to the size of the radius to limit the cloth simulation effects
- Type:
float in [0.1, 10], default 2.5
- cloth_simulation_area_type
Part of the mesh that is going to be simulated when the stroke is active
LOCALLocal – Simulates only a specific area around the brush limited by a fixed radius.GLOBALGlobal – Simulates the entire mesh.DYNAMICDynamic – The active simulation area moves with the brush.
- Type:
enum in [
'LOCAL','GLOBAL','DYNAMIC'], default"'LOCAL'"
- color
- Type:
mathutils.Colorof 3 items in [0, inf], default (1.0, 1.0, 1.0)
- color_type
Use single color or gradient when painting
COLORColor – Paint with a single color.GRADIENTGradient – Paint with a gradient.
- Type:
enum in [
'COLOR','GRADIENT'], default"'COLOR'"
- crease_pinch_factor
How much the crease brush pinches
- Type:
float in [0, 1], default 0.5
- cursor_color_add
Color of cursor when adding
- Type:
float array of 4 items in [0, inf], default (1.0, 0.39, 0.39, 0.9)
- cursor_color_subtract
Color of cursor when subtracting
- Type:
float array of 4 items in [0, inf], default (0.39, 0.39, 1.0, 0.9)
- cursor_overlay_alpha
- Type:
int in [0, 100], default 33
- curve_distance_falloff
Editable falloff curve
- Type:
CurveMapping, (readonly, never None)
- curve_distance_falloff_preset
- Type:
enum in Brush Curve Preset Items, default
"'CUSTOM'"
- curve_jitter
Curve used to map pressure to brush jitter
- Type:
CurveMapping, (readonly)
- curve_random_hue
Curve used for modulating effect
- Type:
CurveMapping, (readonly)
- curve_random_saturation
Curve used for modulating effect
- Type:
CurveMapping, (readonly)
- curve_random_value
Curve used for modulating effect
- Type:
CurveMapping, (readonly)
- curve_size
Curve used to map pressure to brush size
- Type:
CurveMapping, (readonly)
- curve_strength
Curve used to map pressure to brush strength
- Type:
CurveMapping, (readonly)
- curves_sculpt_brush_type
- Type:
enum in Brush Curves Sculpt Brush Type Items, default
"'COMB'"
- curves_sculpt_settings
- Type:
BrushCurvesSculptSettings, (readonly)
- dash_ratio
Ratio of samples in a cycle that the brush is enabled
- Type:
float in [0, 1], default 1.0
- dash_samples
Length of a dash cycle measured in stroke samples
- Type:
int in [1, 10000], default 20
- deform_target
How the deformation of the brush will affect the object
GEOMETRYGeometry – Brush deformation displaces the vertices of the mesh.CLOTH_SIMCloth Simulation – Brush deforms the mesh by deforming the constraints of a cloth simulation.
- Type:
enum in [
'GEOMETRY','CLOTH_SIM'], default"'GEOMETRY'"
- density
Amount of random elements that are going to be affected by the brush
- Type:
float in [0, 1], default 0.0
- direction
ADDAdd – Add effect of brush.SUBTRACTSubtract – Subtract effect of brush.
- Type:
enum in [
'ADD','SUBTRACT'], default"'ADD'"
- disconnected_distance_max
Maximum distance to search for disconnected loose parts in the mesh
- Type:
float in [0, 10], default 0.1
- elastic_deform_type
Deformation type that is used in the brush
- Type:
enum in [
'GRAB','GRAB_BISCALE','GRAB_TRISCALE','SCALE','TWIST'], default"'GRAB'"
- elastic_deform_volume_preservation
Poisson ratio for elastic deformation. Higher values preserve volume more, but also lead to more bulging.
- Type:
float in [0, 0.9], default 0.0
- falloff_angle
Paint most on faces pointing towards the view according to this angle
- Type:
float in [0, 1.5708], default 0.0
- falloff_shape
Use projected or spherical falloff
SPHERESphere – Apply brush influence in a Sphere, outwards from the center.PROJECTEDProjected – Apply brush influence in a 2D circle, projected from the view.
- Type:
enum in [
'SPHERE','PROJECTED'], default"'SPHERE'"
- fill_threshold
Threshold above which filling is not propagated
- Type:
float in [0, 100], default 0.2
- flow
Amount of paint that is applied per stroke sample
- Type:
float in [0, 1], default 0.0
- gpencil_brush_type
- Type:
enum in Brush Gpencil Types Items, default
"'DRAW'"
- gpencil_sculpt_brush_type
- Type:
enum in Brush Gpencil Sculpt Types Items, default
"'SMOOTH'"
- gpencil_settings
- Type:
BrushGpencilSettings, (readonly)
- gpencil_vertex_brush_type
- Type:
enum in Brush Gpencil Vertex Types Items, default
"'DRAW'"
- gpencil_weight_brush_type
- Type:
enum in Brush Gpencil Weight Types Items, default
"'WEIGHT'"
- grad_spacing
Spacing before brush gradient goes full circle
- Type:
int in [1, 10000], default 0
- gradient_fill_mode
- Type:
enum in [
'LINEAR','RADIAL'], default"'LINEAR'"
- gradient_stroke_mode
- Type:
enum in [
'PRESSURE','SPACING_REPEAT','SPACING_CLAMP'], default"'PRESSURE'"
- hardness
How close the brush falloff starts from the edge of the brush
- Type:
float in [0, 1], default 0.0
- has_unsaved_changes
Indicates that there are any user visible changes since the brush has been imported or read from the file
- Type:
boolean, default False, (readonly)
- height
Affectable height of brush (i.e. the layer height for the layer tool)
- Type:
float in [0, 1], default 0.5
- hue_jitter
Color jitter effect on hue
- Type:
float in [0, 1], default 0.0
- image_brush_type
- Type:
enum in Brush Image Brush Type Items, default
"'DRAW'"
- image_paint_capabilities
- Type:
BrushCapabilitiesImagePaint, (readonly, never None)
- input_samples
Number of input samples to average together to smooth the brush stroke
- Type:
int in [1, 64], default 1
- invert_density_pressure
Invert the modulation of pressure in density
- Type:
boolean, default False
- invert_flow_pressure
Invert the modulation of pressure in flow
- Type:
boolean, default False
- invert_hardness_pressure
Invert the modulation of pressure in hardness
- Type:
boolean, default False
- invert_to_scrape_fill
Use Scrape or Fill brush when inverting this brush instead of inverting its displacement direction
- Type:
boolean, default False
- invert_wet_mix_pressure
Invert the modulation of pressure in wet mix
- Type:
boolean, default False
- invert_wet_persistence_pressure
Invert the modulation of pressure in wet persistence
- Type:
boolean, default False
- jitter
Jitter the position of the brush while painting
- Type:
float in [0, 1000], default 0.0
- jitter_absolute
Jitter the position of the brush in pixels while painting
- Type:
int in [0, 1000000], default 0
- jitter_unit
Jitter in screen space or relative to brush size
VIEWView – Jittering happens in screen space, in pixels.BRUSHBrush – Jittering happens relative to the brush size.
- Type:
enum in [
'VIEW','BRUSH'], default"'VIEW'"
- mask_overlay_alpha
- Type:
int in [0, 100], default 33
- mask_stencil_dimension
Dimensions of mask stencil in viewport
- Type:
mathutils.Vectorof 2 items in [-inf, inf], default (256.0, 256.0)
- mask_stencil_pos
Position of mask stencil in viewport
- Type:
mathutils.Vectorof 2 items in [-inf, inf], default (256.0, 256.0)
- mask_texture_slot
- Type:
BrushTextureSlot, (readonly)
- mask_tool
- Type:
enum in [
'DRAW','SMOOTH'], default"'DRAW'"
- multiplane_scrape_angle
Angle between the planes of the crease
- Type:
float in [0, 160], default 0.0
- normal_radius_factor
Ratio between the brush radius and the radius that is going to be used to sample the normal
- Type:
float in [0, 2], default 0.5
- normal_weight
How much grab will pull vertices out of surface during a grab
- Type:
float in [0, 1], default 0.0
- paint_curve
Active paint curve
- Type:
- plane_depth
The maximum distance below the plane for affected vertices. Increasing the depth affects vertices farther below the plane.
- Type:
float in [0, 1], default 0.0
- plane_height
The maximum distance above the plane for affected vertices. Increasing the height affects vertices farther above the plane.
- Type:
float in [0, 1], default 1.0
- plane_inversion_mode
Inversion Mode
INVERT_DISPLACEMENTInvert Displacement – Displace the vertices away from the plane..SWAP_DEPTH_AND_HEIGHTSwap Height and Depth – Swap the roles of Height and Depth..
- Type:
enum in [
'INVERT_DISPLACEMENT','SWAP_DEPTH_AND_HEIGHT'], default"'INVERT_DISPLACEMENT'"
- plane_offset
Adjust plane on which the brush acts towards or away from the object surface
- Type:
float in [-2, 2], default 0.0
- plane_trim
If a vertex is further away from offset plane than this, then it is not affected
- Type:
float in [0, 1], default 0.5
- pose_deform_type
Deformation type that is used in the brush
- Type:
enum in [
'ROTATE_TWIST','SCALE_TRANSLATE','SQUASH_STRETCH'], default"'ROTATE_TWIST'"
- pose_ik_segments
Number of segments of the inverse kinematics chain that will deform the mesh
- Type:
int in [1, 20], default 1
- pose_offset
Offset of the pose origin in relation to the brush radius
- Type:
float in [0, 2], default 0.0
- pose_origin_type
Method to set the rotation origins for the segments of the brush
TOPOLOGYTopology – Sets the rotation origin automatically using the topology and shape of the mesh as a guide.FACE_SETSFace Sets – Creates a pose segment per face sets, starting from the active face set.FACE_SETS_FKFace Sets FK – Simulates an FK deformation using the Face Set under the cursor as control.
- Type:
enum in [
'TOPOLOGY','FACE_SETS','FACE_SETS_FK'], default"'TOPOLOGY'"
- pose_smooth_iterations
Smooth iterations applied after calculating the pose factor of each vertex
- Type:
int in [0, 100], default 4
- rake_factor
How much grab will follow cursor rotation
- Type:
float in [0, 10], default 0.0
- rate
Interval between paints for Airbrush
- Type:
float in [0.0001, 10000], default 0.1
- saturation_jitter
Color jitter effect on saturation
- Type:
float in [0, 1], default 0.0
- sculpt_brush_type
- Type:
enum in Brush Sculpt Brush Type Items, default
"'DRAW'"
- sculpt_capabilities
- Type:
BrushCapabilitiesSculpt, (readonly, never None)
- sculpt_plane
- Type:
enum in [
'AREA','VIEW','X','Y','Z'], default"'AREA'"
- secondary_color
- Type:
mathutils.Colorof 3 items in [0, inf], default (0.0, 0.0, 0.0)
- sharp_threshold
Threshold below which, no sharpening is done
- Type:
float in [0, 100], default 0.0
- show_multiplane_scrape_planes_preview
Preview the scrape planes in the cursor during the stroke
- Type:
boolean, default False
- size
Diameter of the brush in pixels
- Type:
int in [1, 10000], default 70
- slide_deform_type
Deformation type that is used in the brush
- Type:
enum in [
'DRAG','PINCH','EXPAND'], default"'DRAG'"
- smear_deform_type
Deformation type that is used in the brush
- Type:
enum in [
'DRAG','PINCH','EXPAND'], default"'DRAG'"
- smooth_deform_type
Deformation type that is used in the brush
LAPLACIANLaplacian – Smooths the surface and the volume.SURFACESurface – Smooths the surface of the mesh, preserving the volume.
- Type:
enum in [
'LAPLACIAN','SURFACE'], default"'LAPLACIAN'"
- smooth_stroke_factor
Higher values give a smoother stroke
- Type:
float in [0.5, 0.99], default 0.9
- smooth_stroke_radius
Minimum distance from last point before stroke continues
- Type:
int in [10, 200], default 75
- snake_hook_deform_type
Deformation type that is used in the brush
FALLOFFRadius Falloff – Applies the brush falloff in the tip of the brush.ELASTICElastic – Modifies the entire mesh using elastic deform.
- Type:
enum in [
'FALLOFF','ELASTIC'], default"'FALLOFF'"
- spacing
Spacing between brush daubs as a percentage of brush diameter
- Type:
int in [1, 1000], default 10
- stabilize_normal
Stabilize the orientation of the brush plane.
- Type:
float in [0, 1], default 0.0
- stabilize_plane
Stabilize the center of the brush plane.
- Type:
float in [0, 1], default 0.0
- stencil_dimension
Dimensions of stencil in viewport
- Type:
mathutils.Vectorof 2 items in [-inf, inf], default (256.0, 256.0)
- stencil_pos
Position of stencil in viewport
- Type:
mathutils.Vectorof 2 items in [-inf, inf], default (256.0, 256.0)
- strength
How powerful the effect of the brush is when applied
- Type:
float in [0, 10], default 1.0
- stroke_method
DOTSDots – Apply paint on each mouse move step.DRAG_DOTDrag Dot – Allows a single dot to be carefully positioned.SPACESpace – Limit brush application to the distance specified by spacing.AIRBRUSHAirbrush – Keep applying paint effect while holding mouse (spray).ANCHOREDAnchored – Keep the brush anchored to the initial location.LINELine – Draw a line with dabs separated according to spacing.CURVECurve – Define the stroke curve with a Bézier curve (dabs are separated according to spacing).
- Type:
enum in [
'DOTS','DRAG_DOT','SPACE','AIRBRUSH','ANCHORED','LINE','CURVE'], default"'DOTS'"
- surface_smooth_current_vertex
How much the position of each individual vertex influences the final result
- Type:
float in [0, 1], default 0.0
- surface_smooth_iterations
Number of smoothing iterations per brush step
- Type:
int in [1, 10], default 0
- surface_smooth_shape_preservation
How much of the original shape is preserved when smoothing
- Type:
float in [0, 1], default 0.0
- texture_overlay_alpha
- Type:
int in [0, 100], default 33
- texture_sample_bias
Value added to texture samples
- Type:
float in [-1, 1], default 0.0
- texture_slot
- Type:
BrushTextureSlot, (readonly)
- tilt_strength_factor
How much the tilt of the pen will affect the brush. Negative values indicate inverting the tilt directions.
- Type:
float in [-1, 1], default 0.0
- tip_roundness
Roundness of the brush tip
- Type:
float in [0, 1], default 1.0
- tip_scale_x
Scale of the brush tip in the X axis
- Type:
float in [0.0001, 1], default 1.0
- topology_rake_factor
Automatically align edges to the brush direction to generate cleaner topology and define sharp features. Best used on low-poly meshes as it has a performance impact.
- Type:
float in [0, 1], default 0.0
- unprojected_size
Diameter of brush in Blender units
- Type:
float in [0.001, inf], default 0.1
- use_accumulate
Accumulate stroke daubs on top of each other
- Type:
boolean, default False
- use_adaptive_space
Space daubs according to surface orientation instead of screen space
- Type:
boolean, default False
- use_airbrush
Keep applying paint effect while holding mouse (spray)
- Type:
boolean, default False
- use_alpha
When this is disabled, lock alpha while painting
- Type:
boolean, default True
- use_anchor
Keep the brush anchored to the initial location
- Type:
boolean, default False
- use_automasking_boundary_edges
Do not affect non manifold boundary edges
- Type:
boolean, default False
- use_automasking_boundary_face_sets
Do not affect vertices that belong to a Face Set boundary
- Type:
boolean, default False
- use_automasking_cavity
Do not affect vertices on peaks, based on the surface curvature
- Type:
boolean, default False
- use_automasking_cavity_inverted
Do not affect vertices within crevices, based on the surface curvature
- Type:
boolean, default False
- use_automasking_custom_cavity_curve
Use custom curve
- Type:
boolean, default False
- use_automasking_face_sets
Affect only vertices that share Face Sets with the active vertex
- Type:
boolean, default False
- use_automasking_start_normal
Affect only vertices with a similar normal to where the stroke starts
- Type:
boolean, default False
- use_automasking_topology
Affect only vertices connected to the active vertex under the brush
- Type:
boolean, default False
- use_automasking_view_normal
Affect only vertices with a normal that faces the viewer
- Type:
boolean, default False
- use_automasking_view_occlusion
Only affect vertices that are not occluded by other faces (slower performance)
- Type:
boolean, default False
- use_cloth_collision
Collide with objects during the simulation
- Type:
boolean, default False
- use_cloth_pin_simulation_boundary
Lock the position of the vertices in the simulation falloff area to avoid artifacts and create a softer transition with unaffected areas
- Type:
boolean, default False
- use_color_as_displacement
Handle each pixel color as individual vector for displacement (area plane mapping only)
- Type:
boolean, default False
- use_color_jitter
Jitter brush color
- Type:
boolean, default False
- use_connected_only
Affect only topologically connected elements
- Type:
boolean, default False
- use_cursor_overlay
Show cursor in viewport
- Type:
boolean, default False
- use_cursor_overlay_override
Don’t show overlay during a stroke
- Type:
boolean, default False
- use_curve
Define the stroke curve with a Bézier curve. Dabs are separated according to spacing.
- Type:
boolean, default False
- use_density_pressure
Use pressure to modulate density
- Type:
boolean, default False
- use_edge_to_edge
Drag anchor brush from edge-to-edge
- Type:
boolean, default False
- use_flow_pressure
Use pressure to modulate flow
- Type:
boolean, default False
- use_frontface
Brush only affects vertices that face the viewer
- Type:
boolean, default False
- use_frontface_falloff
Blend brush influence by how much they face the front
- Type:
boolean, default False
- use_grab_active_vertex
Apply the maximum grab strength to the active vertex instead of the cursor location
- Type:
boolean, default False
- use_grab_silhouette
Grabs trying to automask the silhouette of the object
- Type:
boolean, default False
- use_hardness_pressure
Use pressure to modulate hardness
- Type:
boolean, default False
- use_inverse_smooth_pressure
Lighter pressure causes more smoothing to be applied
- Type:
boolean, default False
- use_line
Draw a line with dabs separated according to spacing
- Type:
boolean, default False
- use_locked_size
Measure brush size relative to the view or the scene
VIEWView – Measure brush size relative to the view.SCENEScene – Measure brush size relative to the scene.
- Type:
enum in [
'VIEW','SCENE'], default"'VIEW'"
- use_multiplane_scrape_dynamic
The angle between the planes changes during the stroke to fit the surface under the cursor
- Type:
boolean, default False
- use_offset_pressure
Enable tablet pressure sensitivity for offset
- Type:
boolean, default False
- use_original_normal
When locked keep using normal of surface where stroke was initiated
- Type:
boolean, default False
- use_original_plane
When locked keep using the plane origin of surface where stroke was initiated
- Type:
boolean, default False
- use_paint_antialiasing
Smooths the edges of the strokes
- Type:
boolean, default True
- use_paint_grease_pencil
Use this brush in Grease Pencil drawing mode
- Type:
boolean, default False
- use_paint_image
Use this brush in texture paint mode
- Type:
boolean, default True
- use_paint_sculpt
Use this brush in sculpt mode
- Type:
boolean, default True
- use_paint_sculpt_curves
Use this brush in sculpt curves mode
- Type:
boolean, default False
- use_paint_uv_sculpt
Use this brush in UV sculpt mode
- Type:
boolean, default False
- use_paint_vertex
Use this brush in vertex paint mode
- Type:
boolean, default True
- use_paint_weight
Use this brush in weight paint mode
- Type:
boolean, default True
- use_persistent
Sculpt on a persistent layer of the mesh
- Type:
boolean, default False
- use_plane_trim
Limit the distance from the offset plane that a vertex can be affected
- Type:
boolean, default False
- use_pose_ik_anchored
Keep the position of the last segment in the IK chain fixed
- Type:
boolean, default False
- use_pose_lock_rotation
Do not rotate the segment when using the scale deform mode
- Type:
boolean, default False
- use_pressure_area_radius
Enable tablet pressure sensitivity for area radius
- Type:
boolean, default False
- use_pressure_jitter
Enable tablet pressure sensitivity for jitter
- Type:
boolean, default False
- use_pressure_masking
Pen pressure makes texture influence smaller
- Type:
enum in [
'NONE','RAMP','CUTOFF'], default"'NONE'"
- use_pressure_size
Enable tablet pressure sensitivity for size
- Type:
boolean, default False
- use_pressure_spacing
Enable tablet pressure sensitivity for spacing
- Type:
boolean, default False
- use_pressure_strength
Enable tablet pressure sensitivity for strength
- Type:
boolean, default True
- use_primary_overlay
Show texture in viewport
- Type:
boolean, default False
- use_primary_overlay_override
Don’t show overlay during a stroke
- Type:
boolean, default False
- use_random_press_hue
Use pressure to modulate randomness
- Type:
boolean, default False
- use_random_press_sat
Use pressure to modulate randomness
- Type:
boolean, default False
- use_random_press_val
Use pressure to modulate randomness
- Type:
boolean, default False
- use_restore_mesh
Allow a single dot to be carefully positioned
- Type:
boolean, default False
- use_scene_spacing
Calculate the brush spacing using view or scene distance
VIEWView – Calculate brush spacing relative to the view.SCENEScene – Calculate brush spacing relative to the scene using the stroke location.
- Type:
enum in [
'VIEW','SCENE'], default"'VIEW'"
- use_secondary_overlay
Show texture in viewport
- Type:
boolean, default False
- use_secondary_overlay_override
Don’t show overlay during a stroke
- Type:
boolean, default False
- use_smooth_stroke
Brush lags behind mouse and follows a smoother path
- Type:
boolean, default False
- use_space
Limit brush application to the distance specified by spacing
- Type:
boolean, default True
- use_space_attenuation
Automatically adjust strength to give consistent results for different spacings
- Type:
boolean, default True
- use_stroke_random_hue
Use randomness at stroke level
- Type:
boolean, default False
- use_stroke_random_sat
Use randomness at stroke level
- Type:
boolean, default False
- use_stroke_random_val
Use randomness at stroke level
- Type:
boolean, default False
- use_vertex_grease_pencil
Use this brush in Grease Pencil vertex color mode
- Type:
boolean, default False
- use_wet_mix_pressure
Use pressure to modulate wet mix
- Type:
boolean, default False
- use_wet_persistence_pressure
Use pressure to modulate wet persistence
- Type:
boolean, default False
- value_jitter
Color jitter effect on value
- Type:
float in [0, 1], default 0.0
- vertex_brush_type
- Type:
enum in Brush Vertex Brush Type Items, default
"'DRAW'"
- vertex_paint_capabilities
- Type:
BrushCapabilitiesVertexPaint, (readonly, never None)
- weight
Vertex weight when brush is applied
- Type:
float in [0, 1], default 1.0
- weight_brush_type
- Type:
enum in Brush Weight Brush Type Items, default
"'DRAW'"
- weight_paint_capabilities
- Type:
BrushCapabilitiesWeightPaint, (readonly, never None)
- wet_mix
Amount of paint that is picked from the surface into the brush color
- Type:
float in [0, 1], default 0.0
- wet_paint_radius_factor
Ratio between the brush radius and the radius that is going to be used to sample the color to blend in wet paint
- Type:
float in [0, 2], default 0.5
- wet_persistence
Amount of wet paint that stays in the brush after applying paint to the surface
- Type:
float in [0, 1], default 0.0
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type