Material(ID)
base classes — bpy_struct
, ID
- class bpy.types.Material(ID)
Material data-block to define the appearance of geometric objects for rendering
- alpha_threshold
A pixel is rendered only if its alpha value is above this threshold
- Type
float in [0, 1], default 0.5
- blend_method
Blend Mode for Transparent Faces (Deprecated: use ‘surface_render_method’)
OPAQUE
Opaque – Render surface without transparency.CLIP
Alpha Clip – Use the alpha threshold to clip the visibility (binary visibility).HASHED
Alpha Hashed – Use noise to dither the binary visibility (works well with multi-samples).BLEND
Alpha Blend – Render polygon transparent, depending on alpha channel of the texture.
- Type
enum in [
'OPAQUE'
,'CLIP'
,'HASHED'
,'BLEND'
], default"'OPAQUE'"
- cycles
Cycles material settings
- Type
CyclesMaterialSettings
, (readonly)
- diffuse_color
Diffuse color of the material
- Type
float array of 4 items in [0, inf], default (0.8, 0.8, 0.8, 1.0)
- displacement_method
Method to use for the displacement
BUMP
Bump Only – Bump mapping to simulate the appearance of displacement.DISPLACEMENT
Displacement Only – Use true displacement of surface only, requires fine subdivision.BOTH
Displacement and Bump – Combination of true displacement and bump mapping for finer detail.
- Type
enum in [
'BUMP'
,'DISPLACEMENT'
,'BOTH'
], default"'BUMP'"
- grease_pencil
Grease Pencil color settings for material
- Type
MaterialGPencilStyle
, (readonly)
- is_grease_pencil
True if this material has Grease Pencil data
- Type
boolean, default False, (readonly)
- line_color
Line color used for Freestyle line rendering
- Type
float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0)
- line_priority
The line color of a higher priority is used at material boundaries
- Type
int in [0, 32767], default 0
- lineart
Line Art settings for material
- Type
MaterialLineArt
, (readonly)
- max_vertex_displacement
The max distance a vertex can be displaced. Displacements over this threshold may cause visibility issues.
- Type
float in [0, inf], default 0.0
- metallic
Amount of mirror reflection for raytrace
- Type
float in [0, 1], default 0.0
- paint_active_slot
Index of active texture paint slot
- Type
int in [0, 32767], default 0
- paint_clone_slot
Index of clone texture paint slot
- Type
int in [0, 32767], default 0
- pass_index
Index number for the “Material Index” render pass
- Type
int in [0, 32767], default 0
- preview_render_type
Type of preview render
FLAT
Flat – Flat XY plane.SPHERE
Sphere – Sphere.CUBE
Cube – Cube.HAIR
Hair – Hair strands.SHADERBALL
Shader Ball – Shader ball.CLOTH
Cloth – Cloth.FLUID
Fluid – Fluid.
- Type
enum in [
'FLAT'
,'SPHERE'
,'CUBE'
,'HAIR'
,'SHADERBALL'
,'CLOTH'
,'FLUID'
], default"'SPHERE'"
- refraction_depth
Approximate the thickness of the object to compute two refraction events (0 is disabled) (Deprecated)
- Type
float in [0, inf], default 0.0
- roughness
Roughness of the material
- Type
float in [0, 1], default 0.4
- show_transparent_back
Render multiple transparent layers (may introduce transparency sorting problems) (Deprecated: use ‘use_tranparency_overlap’)
- Type
boolean, default True
- specular_color
Specular color of the material
- Type
mathutils.Color
of 3 items in [0, inf], default (1.0, 1.0, 1.0)
- specular_intensity
How intense (bright) the specular reflection is
- Type
float in [0, 1], default 0.5
- surface_render_method
Controls the blending and the compatibility with certain features
DITHERED
Dithered – Allows for grayscale hashed transparency, and compatible with render passes and raytracing. Also known as deferred rendering..BLENDED
Blended – Allows for colored transparency, but incompatible with render passes and raytracing. Also known as forward rendering..
- Type
enum in [
'DITHERED'
,'BLENDED'
], default"'DITHERED'"
- texture_paint_images
Texture images used for texture painting
- Type
bpy_prop_collection
ofImage
, (readonly)
- texture_paint_slots
Texture slots defining the mapping and influence of textures
- Type
bpy_prop_collection
ofTexPaintSlot
, (readonly)
- thickness_mode
Approximation used to model the light interactions inside the object
SPHERE
Sphere – Approximate the object as a sphere whose diameter is equal to the thickness defined by the node tree.SLAB
Slab – Approximate the object as an infinite slab of thickness defined by the node tree.
- Type
enum in [
'SPHERE'
,'SLAB'
], default"'SPHERE'"
- use_backface_culling
Use back face culling to hide the back side of faces
- Type
boolean, default False
- use_backface_culling_lightprobe_volume
Consider material single sided for light probe volume capture. Additionally helps rejecting probes inside the object to avoid light leaks.
- Type
boolean, default True
- use_backface_culling_shadow
Use back face culling when casting shadows
- Type
boolean, default False
- use_nodes
Use shader nodes to render the material
- Type
boolean, default False
- use_preview_world
Use the current world background to light the preview render
- Type
boolean, default False
- use_raytrace_refraction
Use raytracing to determine transmitted color instead of using only light probes. This prevents the surface from contributing to the lighting of surfaces not using this setting.
- Type
boolean, default False
- use_screen_refraction
Use raytracing to determine transmitted color instead of using only light probes. This prevents the surface from contributing to the lighting of surfaces not using this setting. Deprecated: use ‘use_raytrace_refraction’.
- Type
boolean, default False
- use_sss_translucency
Add translucency effect to subsurface (Deprecated)
- Type
boolean, default False
- use_thickness_from_shadow
Use the shadow maps from shadow casting lights to refine the thickness defined by the material node tree
- Type
boolean, default False
- use_transparency_overlap
Render multiple transparent layers (may introduce transparency sorting problems)
- Type
boolean, default True
- use_transparent_shadow
Use transparent shadows for this material if it contains a Transparent BSDF, disabling will render faster but not give accurate shadows
- Type
boolean, default True
- volume_intersection_method
Determines which inner part of the mesh will produce volumetric effect
FAST
Fast – Each face is considered as a medium interface. Gives correct results for manifold geometry that contains no inner parts..ACCURATE
Accurate – Faces are considered as medium interface only when they have different consecutive facing. Gives correct results as long as the max ray depth is not exceeded. Have significant memory overhead compared to the fast method..
- Type
enum in [
'FAST'
,'ACCURATE'
], default"'FAST'"
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type