Light(ID)¶
base classes — bpy_struct
, ID
subclasses —
AreaLight
, PointLight
, SpotLight
, SunLight
- class bpy.types.Light(ID)¶
Light data-block for lighting a scene
- color¶
Light color
- Type:
mathutils.Color
of 3 items in [0, inf], default (1.0, 1.0, 1.0)
- cutoff_distance¶
Distance at which the light influence will be set to 0
- Type:
float in [0, inf], default 40.0
- diffuse_factor¶
Diffuse reflection multiplier
- Type:
float in [0, inf], default 1.0
- specular_factor¶
Specular reflection multiplier
- Type:
float in [0, inf], default 1.0
- transmission_factor¶
Transmission light multiplier
- Type:
float in [0, inf], default 1.0
- type¶
Type of light
- Type:
enum in Light Type Items, default ‘POINT’
- use_custom_distance¶
Use custom attenuation distance instead of global light threshold
- Type:
boolean, default False
- use_nodes¶
Use shader nodes to render the light
- Type:
boolean, default False
- use_shadow¶
- Type:
boolean, default True
- volume_factor¶
Volume light multiplier
- Type:
float in [0, inf], default 1.0
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass