WaveModifier(Modifier)
base classes — bpy_struct, Modifier
- class bpy.types.WaveModifier(Modifier)
Wave effect modifier
- damping_time
Number of frames in which the wave damps out after it dies (in [-1.04857e+06, 1.04857e+06], default 10.0)
- Type:
float
- falloff_radius
Distance after which it fades out (in [0, inf], default 0.0)
- Type:
float
- height
Height of the wave (in [-inf, inf], default 0.5)
- Type:
float
- invert_vertex_group
Invert vertex group influence (default False)
- Type:
bool
- lifetime
Lifetime of the wave in frames, zero means infinite (in [-1.04857e+06, 1.04857e+06], default 0.0)
- Type:
float
- narrowness
Distance between the top and the base of a wave, the higher the value, the more narrow the wave (in [0, inf], default 1.5)
- Type:
float
- speed
Speed of the wave, towards the starting point when negative (in [-inf, inf], default 0.25)
- Type:
float
- start_position_x
X coordinate of the start position (in [-inf, inf], default 0.0)
- Type:
float
- start_position_y
Y coordinate of the start position (in [-inf, inf], default 0.0)
- Type:
float
- texture_coords
(default
'LOCAL')LOCALLocal – Use the local coordinate system for the texture coordinates.GLOBALGlobal – Use the global coordinate system for the texture coordinates.OBJECTObject – Use the linked object’s local coordinate system for the texture coordinates.UVUV – Use UV coordinates for the texture coordinates.
- Type:
Literal[‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’]
- texture_coords_bone
Bone to set the texture coordinates (default “”, never None)
- Type:
str
- time_offset
Either the starting frame (for positive speed) or ending frame (for negative speed) (in [-1.04857e+06, 1.04857e+06], default 0.0)
- Type:
float
- use_cyclic
Cyclic wave effect (default True)
- Type:
bool
- use_gpu_deform
Deform mesh vertices using the GPU instead of the CPU (default False)
- Type:
bool
- use_normal
Displace along normals (default False)
- Type:
bool
- use_normal_x
Enable displacement along the X normal (default True)
- Type:
bool
- use_normal_y
Enable displacement along the Y normal (default True)
- Type:
bool
- use_normal_z
Enable displacement along the Z normal (default True)
- Type:
bool
- use_x
X axis motion (default True)
- Type:
bool
- use_y
Y axis motion (default True)
- Type:
bool
- uv_layer
UV map name (default “”, never None)
- Type:
str
- vertex_group
Vertex group name for modulating the wave (default “”, never None)
- Type:
str
- width
Distance between the waves (in [0, inf], default 1.5)
- Type:
float
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type