ArmatureModifier(Modifier)
base classes — bpy_struct, Modifier
- class bpy.types.ArmatureModifier(Modifier)
Armature deformation modifier
- invert_vertex_group
Invert vertex group influence (default False)
- Type:
bool
- use_bone_envelopes
Bind Bone envelopes to armature modifier (default False)
- Type:
bool
- use_deform_preserve_volume
Deform rotation interpolation with quaternions (default False)
- Type:
bool
- use_gpu_deform
Deform mesh vertices using the GPU instead of the CPU. Limitations: - Using with other modifiers can cause issues. - The Armature must have a single child mesh. - Only position and normal vertex buffers are updated. - GPU skinning is highly simplified compared to the CPU pipeline and may produce incorrect deformations.
(default False)
- Type:
bool
- use_multi_modifier
Use same input as previous modifier, and mix results using overall vgroup (default False)
- Type:
bool
- use_vertex_groups
Bind vertex groups to armature modifier (default True)
- Type:
bool
- vertex_group
Name of Vertex Group which determines influence of modifier per point (default “”, never None)
- Type:
str
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type