ArmatureModifier(Modifier)
base classes — bpy_struct
, Modifier
- class bpy.types.ArmatureModifier(Modifier)
Armature deformation modifier
- invert_vertex_group
Invert vertex group influence
- Type:
boolean, default False
- use_bone_envelopes
Bind Bone envelopes to armature modifier
- Type:
boolean, default False
- use_deform_preserve_volume
Deform rotation interpolation with quaternions
- Type:
boolean, default False
- use_gpu_deform
Deform mesh vertices using the GPU instead of the CPU. Limitations: - Only one Armature modifier is supported per mesh. - The Armature must have a single child mesh. - Only position and normal vertex buffers are updated. - GPU skinning is highly simplified compared to the CPU pipeline and may produce incorrect deformations.
- Type:
boolean, default False
- use_multi_modifier
Use same input as previous modifier, and mix results using overall vgroup
- Type:
boolean, default False
- use_vertex_groups
Bind vertex groups to armature modifier
- Type:
boolean, default True
- vertex_group
Name of Vertex Group which determines influence of modifier per point
- Type:
string, default “”, (never None)
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type