ArmatureModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.ArmatureModifier(Modifier)

Armature deformation modifier

invert_vertex_group

Invert vertex group influence

Type:

boolean, default False

object

Armature object to deform with

Type:

Object

use_bone_envelopes

Bind Bone envelopes to armature modifier

Type:

boolean, default False

use_deform_preserve_volume

Deform rotation interpolation with quaternions

Type:

boolean, default False

use_gpu_deform

Deform mesh vertices using the GPU instead of the CPU. Limitations: - Only one Armature modifier is supported per mesh. - The Armature must have a single child mesh. - Only position and normal vertex buffers are updated. - GPU skinning is highly simplified compared to the CPU pipeline and may produce incorrect deformations.

Type:

boolean, default False

use_multi_modifier

Use same input as previous modifier, and mix results using overall vgroup

Type:

boolean, default False

use_vertex_groups

Bind vertex groups to armature modifier

Type:

boolean, default True

vertex_group

Name of Vertex Group which determines influence of modifier per point

Type:

string, default “”, (never None)

classmethod bl_rna_get_subclass(id, default=None, /)
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None, /)
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions