CloudsTexture(Texture)

base classes — bpy_struct, ID, Texture

class bpy.types.CloudsTexture(Texture)

Procedural noise texture

cloud_type

Determine whether Noise returns grayscale or RGB values (default 'GRAYSCALE')

Type:

Literal[‘GRAYSCALE’, ‘COLOR’]

nabla

Size of derivative offset used for calculating normal (in [0.001, 0.1], default 0.025)

Type:

float

noise_basis

Noise basis used for turbulence (default 'BLENDER_ORIGINAL')

  • BLENDER_ORIGINAL Blender Original – Noise algorithm - Blender original: Smooth interpolated noise.

  • ORIGINAL_PERLIN Original Perlin – Noise algorithm - Original Perlin: Smooth interpolated noise.

  • IMPROVED_PERLIN Improved Perlin – Noise algorithm - Improved Perlin: Smooth interpolated noise.

  • VORONOI_F1 Voronoi F1 – Noise algorithm - Voronoi F1: Returns distance to the closest feature point.

  • VORONOI_F2 Voronoi F2 – Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.

  • VORONOI_F3 Voronoi F3 – Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.

  • VORONOI_F4 Voronoi F4 – Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.

  • VORONOI_F2_F1 Voronoi F2-F1 – Noise algorithm - Voronoi F1-F2.

  • VORONOI_CRACKLE Voronoi Crackle – Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.

  • CELL_NOISE Cell Noise – Noise algorithm - Cell Noise: Square cell tessellation.

Type:

Literal[‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’]

noise_depth

Depth of the cloud calculation (in [0, 30], default 2)

Type:

int

noise_scale

Scaling for noise input (in [0.0001, inf], default 0.25)

Type:

float

noise_type

(default 'SOFT_NOISE')

  • SOFT_NOISE Soft – Generate soft noise (smooth transitions).

  • HARD_NOISE Hard – Generate hard noise (sharp transitions).

Type:

Literal[‘SOFT_NOISE’, ‘HARD_NOISE’]

users_material

Materials that use this texture

Type:

tuple[Material, …]

Note

Takes O(len(bpy.data.materials) * len(material.texture_slots)) time.

(readonly)

users_object_modifier

Object modifiers that use this texture

Type:

tuple[Object, …]

Note

Takes O(len(bpy.data.objects) * len(obj.modifiers)) time.

(readonly)

classmethod bl_rna_get_subclass(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (bpy.types.Struct | None) – The value to return when not found.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct

classmethod bl_rna_get_subclass_py(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (type | None) – The value to return when not found.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions