MusgraveTexture(Texture)
base classes — bpy_struct, ID, Texture
- class bpy.types.MusgraveTexture(Texture)
Procedural musgrave texture
- dimension_max
Highest fractal dimension (in [0.0001, 2], default 1.0)
- Type:
float
- gain
The gain multiplier (in [0, 6], default 1.0)
- Type:
float
- lacunarity
Gap between successive frequencies (in [0, 6], default 2.0)
- Type:
float
- musgrave_type
Fractal noise algorithm (default
'MULTIFRACTAL')MULTIFRACTALMultifractal – Use Perlin noise as a basis.RIDGED_MULTIFRACTALRidged Multifractal – Use Perlin noise with inflection as a basis.HYBRID_MULTIFRACTALHybrid Multifractal – Use Perlin noise as a basis, with extended controls.FBMfBM – Fractal Brownian Motion, use Brownian noise as a basis.HETERO_TERRAINHetero Terrain – Similar to multifractal.
- Type:
Literal[‘MULTIFRACTAL’, ‘RIDGED_MULTIFRACTAL’, ‘HYBRID_MULTIFRACTAL’, ‘FBM’, ‘HETERO_TERRAIN’]
- nabla
Size of derivative offset used for calculating normal (in [0.001, 0.1], default 0.025)
- Type:
float
- noise_basis
Noise basis used for turbulence (default
'BLENDER_ORIGINAL')BLENDER_ORIGINALBlender Original – Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLINOriginal Perlin – Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLINImproved Perlin – Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1Voronoi F1 – Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2Voronoi F2 – Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3Voronoi F3 – Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4Voronoi F4 – Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1Voronoi F2-F1 – Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLEVoronoi Crackle – Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISECell Noise – Noise algorithm - Cell Noise: Square cell tessellation.
- Type:
Literal[‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’]
- noise_intensity
Intensity of the noise (in [0, 10], default 1.0)
- Type:
float
- noise_scale
Scaling for noise input (in [0.0001, inf], default 0.25)
- Type:
float
- octaves
Number of frequencies used (in [0, 8], default 2.0)
- Type:
float
- offset
The fractal offset (in [0, 6], default 1.0)
- Type:
float
- users_material
Materials that use this texture
- Type:
tuple[
Material, …]
Note
Takes
O(len(bpy.data.materials) * len(material.texture_slots))time.(readonly)
- users_object_modifier
Object modifiers that use this texture
- Type:
tuple[
Object, …]
Note
Takes
O(len(bpy.data.objects) * len(obj.modifiers))time.(readonly)
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type