DistortedNoiseTexture(Texture)
base classes — bpy_struct, ID, Texture
- class bpy.types.DistortedNoiseTexture(Texture)
Procedural distorted noise texture
- distortion
Amount of distortion
- Type:
float in [0, 10], default 1.0
- nabla
Size of derivative offset used for calculating normal
- Type:
float in [0.001, 0.1], default 0.025
- noise_basis
Noise basis used for turbulence
BLENDER_ORIGINALBlender Original – Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLINOriginal Perlin – Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLINImproved Perlin – Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1Voronoi F1 – Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2Voronoi F2 – Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3Voronoi F3 – Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4Voronoi F4 – Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1Voronoi F2-F1 – Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLEVoronoi Crackle – Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISECell Noise – Noise algorithm - Cell Noise: Square cell tessellation.
- Type:
enum in [
'BLENDER_ORIGINAL','ORIGINAL_PERLIN','IMPROVED_PERLIN','VORONOI_F1','VORONOI_F2','VORONOI_F3','VORONOI_F4','VORONOI_F2_F1','VORONOI_CRACKLE','CELL_NOISE'], default"'BLENDER_ORIGINAL'"
- noise_distortion
Noise basis for the distortion
BLENDER_ORIGINALBlender Original – Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLINOriginal Perlin – Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLINImproved Perlin – Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1Voronoi F1 – Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2Voronoi F2 – Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3Voronoi F3 – Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4Voronoi F4 – Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1Voronoi F2-F1 – Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLEVoronoi Crackle – Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISECell Noise – Noise algorithm - Cell Noise: Square cell tessellation.
- Type:
enum in [
'BLENDER_ORIGINAL','ORIGINAL_PERLIN','IMPROVED_PERLIN','VORONOI_F1','VORONOI_F2','VORONOI_F3','VORONOI_F4','VORONOI_F2_F1','VORONOI_CRACKLE','CELL_NOISE'], default"'BLENDER_ORIGINAL'"
- noise_scale
Scaling for noise input
- Type:
float in [0.0001, inf], default 0.25
- users_material
Materials that use this texture
- Type:
tuple of
Material
Note
Takes
O(len(bpy.data.materials) * len(material.texture_slots))time.(readonly)
- users_object_modifier
Object modifiers that use this texture
- Type:
tuple of
Object
Note
Takes
O(len(bpy.data.objects) * len(obj.modifiers))time.(readonly)
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type