BlendTexture(Texture)
base classes — bpy_struct, ID, Texture
- class bpy.types.BlendTexture(Texture)
Procedural color blending texture
- progression
Style of the color blending
LINEARLinear – Create a linear progression.QUADRATICQuadratic – Create a quadratic progression.EASINGEasing – Create a progression easing from one step to the next.DIAGONALDiagonal – Create a diagonal progression.SPHERICALSpherical – Create a spherical progression.QUADRATIC_SPHEREQuadratic Sphere – Create a quadratic progression in the shape of a sphere.RADIALRadial – Create a radial progression.
- Type:
enum in [
'LINEAR','QUADRATIC','EASING','DIAGONAL','SPHERICAL','QUADRATIC_SPHERE','RADIAL'], default"'LINEAR'"
- use_flip_axis
Flip the texture’s X and Y axis
HORIZONTALHorizontal – No flipping.VERTICALVertical – Flip the texture’s X and Y axis.
- Type:
enum in [
'HORIZONTAL','VERTICAL'], default"'HORIZONTAL'"
- users_material
Materials that use this texture
- Type:
tuple of
Material
Note
Takes
O(len(bpy.data.materials) * len(material.texture_slots))time.(readonly)
- users_object_modifier
Object modifiers that use this texture
- Type:
tuple of
Object
Note
Takes
O(len(bpy.data.objects) * len(obj.modifiers))time.(readonly)
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type