WoodTexture(Texture)
base classes — bpy_struct
, ID
, Texture
- class bpy.types.WoodTexture(Texture)
Procedural noise texture
- nabla
Size of derivative offset used for calculating normal
- Type
float in [0.001, 0.1], default 0.025
- noise_basis
Noise basis used for turbulence
BLENDER_ORIGINAL
Blender Original – Noise algorithm - Blender original: Smooth interpolated noise.ORIGINAL_PERLIN
Original Perlin – Noise algorithm - Original Perlin: Smooth interpolated noise.IMPROVED_PERLIN
Improved Perlin – Noise algorithm - Improved Perlin: Smooth interpolated noise.VORONOI_F1
Voronoi F1 – Noise algorithm - Voronoi F1: Returns distance to the closest feature point.VORONOI_F2
Voronoi F2 – Noise algorithm - Voronoi F2: Returns distance to the 2nd closest feature point.VORONOI_F3
Voronoi F3 – Noise algorithm - Voronoi F3: Returns distance to the 3rd closest feature point.VORONOI_F4
Voronoi F4 – Noise algorithm - Voronoi F4: Returns distance to the 4th closest feature point.VORONOI_F2_F1
Voronoi F2-F1 – Noise algorithm - Voronoi F1-F2.VORONOI_CRACKLE
Voronoi Crackle – Noise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edges.CELL_NOISE
Cell Noise – Noise algorithm - Cell Noise: Square cell tessellation.
- Type
enum in [
'BLENDER_ORIGINAL'
,'ORIGINAL_PERLIN'
,'IMPROVED_PERLIN'
,'VORONOI_F1'
,'VORONOI_F2'
,'VORONOI_F3'
,'VORONOI_F4'
,'VORONOI_F2_F1'
,'VORONOI_CRACKLE'
,'CELL_NOISE'
], default"'BLENDER_ORIGINAL'"
- noise_basis_2
SIN
Sine – Use a sine wave to produce bands.SAW
Saw – Use a saw wave to produce bands.TRI
Tri – Use a triangle wave to produce bands.
- Type
enum in [
'SIN'
,'SAW'
,'TRI'
], default"'SIN'"
- noise_scale
Scaling for noise input
- Type
float in [0.0001, inf], default 0.25
- noise_type
SOFT_NOISE
Soft – Generate soft noise (smooth transitions).HARD_NOISE
Hard – Generate hard noise (sharp transitions).
- Type
enum in [
'SOFT_NOISE'
,'HARD_NOISE'
], default"'SOFT_NOISE'"
- turbulence
Turbulence of the bandnoise and ringnoise types
- Type
float in [0.0001, inf], default 5.0
- wood_type
BANDS
Bands – Use standard wood texture in bands.RINGS
Rings – Use wood texture in rings.BANDNOISE
Band Noise – Add noise to standard wood.RINGNOISE
Ring Noise – Add noise to rings.
- Type
enum in [
'BANDS'
,'RINGS'
,'BANDNOISE'
,'RINGNOISE'
], default"'BANDS'"
- users_material
Materials that use this texture
- type
tuple of
Material
Note
Takes
O(len(bpy.data.materials) * len(material.texture_slots))
time.(readonly)
- users_object_modifier
Object modifiers that use this texture
- type
tuple of
Object
Note
Takes
O(len(bpy.data.objects) * len(obj.modifiers))
time.(readonly)
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type