ShaderNodeAmbientOcclusion(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeAmbientOcclusion(ShaderNode)

Compute how much the hemisphere above the shading point is occluded, for example to add weathering effects to corners. Note: For Cycles, this may slow down renders significantly

inside

Trace rays towards the inside of the object (default False)

Type:

bool

only_local

Only consider the object itself when computing AO (default False)

Type:

bool

samples

Number of rays to trace per shader evaluation (in [1, 128], default 0)

Type:

int

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

bool

classmethod input_template(index)

Input socket template

Parameters:

index (int) – Index, (in [0, inf])

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int) – Index, (in [0, inf])

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (bpy.types.Struct | None) – The value to return when not found.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct

classmethod bl_rna_get_subclass_py(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (type | None) – The value to return when not found.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions