ShaderNodeOutputLight(ShaderNode)
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeOutputLight(ShaderNode)
Output light information to a light object
- is_active_output
True if this node is used as the active output
- Type
boolean, default False
- target
Which renderer and viewport shading types to use the shaders for
ALL
All – Use shaders for all renderers and viewports, unless there exists a more specific output.EEVEE
EEVEE – Use shaders for EEVEE renderer.CYCLES
Cycles – Use shaders for Cycles renderer.
- Type
enum in [
'ALL'
,'EEVEE'
,'CYCLES'
], default"'ALL'"
- classmethod is_registered_node_type()
True if a registered node type
- Returns
Result
- Return type
boolean
- classmethod input_template(index)
Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod output_template(index)
Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters
id (str) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
Inherited Properties
Inherited Functions
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