ShaderNodeMapRange(ShaderNode)
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeMapRange(ShaderNode)
Remap a value from a range to a target range
- clamp
Clamp the result to the target range [To Min, To Max]
- Type:
boolean, default False
- data_type
FLOAT
Float – Floating-point value.FLOAT_VECTOR
Vector – 3D vector with floating-point values.
- Type:
enum in [‘FLOAT’, ‘FLOAT_VECTOR’], default ‘FLOAT’
- interpolation_type
- Type:
enum in Node Map Range Items, default ‘LINEAR’
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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