ShaderNodeMapRange(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeMapRange(ShaderNode)

Remap a value from a range to a target range

clamp

Clamp the result to the target range [To Min, To Max] (default False)

Type:

bool

data_type

(default 'FLOAT')

  • FLOAT Float – Floating-point value.

  • FLOAT_VECTOR Vector – 3D vector with floating-point values.

Type:

Literal[‘FLOAT’, ‘FLOAT_VECTOR’]

interpolation_type

(default 'LINEAR')

Type:

Literal[Node Map Range Items]

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

bool

classmethod input_template(index)

Input socket template

Parameters:

index (int) – Index, (in [0, inf])

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int) – Index, (in [0, inf])

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (bpy.types.Struct | None) – The value to return when not found.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct

classmethod bl_rna_get_subclass_py(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (type | None) – The value to return when not found.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions