ShaderNodeMapRange(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeMapRange(ShaderNode)
Remap a value from a range to a target range
- clamp
Clamp the result to the target range [To Min, To Max] (default False)
- Type:
bool
- data_type
(default
'FLOAT')FLOATFloat – Floating-point value.FLOAT_VECTORVector – 3D vector with floating-point values.
- Type:
Literal[‘FLOAT’, ‘FLOAT_VECTOR’]
- interpolation_type
(default
'LINEAR')- Type:
Literal[Node Map Range Items]
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
bool
- classmethod input_template(index)
Input socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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