ShaderNodeBsdfGlass(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeBsdfGlass(ShaderNode)

Glass-like shader mixing refraction and reflection at grazing angles

distribution

Light scattering distribution on rough surface (default 'BECKMANN')

  • BECKMANN Beckmann.

  • GGX GGX.

  • MULTI_GGX Multiscatter GGX – GGX with additional correction to account for multiple scattering, preserve energy and prevent unexpected darkening at high roughness.

Type:

Literal[‘BECKMANN’, ‘GGX’, ‘MULTI_GGX’]

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

bool

classmethod input_template(index)

Input socket template

Parameters:

index (int) – Index, (in [0, inf])

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int) – Index, (in [0, inf])

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (bpy.types.Struct | None) – The value to return when not found.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct

classmethod bl_rna_get_subclass_py(id, default=None, /)
Parameters:
  • id (str) – The RNA type identifier.

  • default (type | None) – The value to return when not found.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions