ShaderNodeTangent(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeTangent(ShaderNode)
Generate a tangent direction for the Anisotropic BSDF
- axis
Axis for radial tangents (default
'X')XX – X axis.YY – Y axis.ZZ – Z axis.
- Type:
Literal[‘X’, ‘Y’, ‘Z’]
- direction_type
Method to use for the tangent (default
'RADIAL')RADIALRadial – Radial tangent around the X, Y or Z axis.UV_MAPUV Map – Tangent from UV map.
- Type:
Literal[‘RADIAL’, ‘UV_MAP’]
- uv_map
UV Map for tangent generated from UV (default “”, never None)
- Type:
str
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
bool
- classmethod input_template(index)
Input socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int) – Index, (in [0, inf])
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (
bpy.types.Struct| None) – The value to return when not found.
- Returns:
The RNA type or default when not found.
- Return type:
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
default (type | None) – The value to return when not found.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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