ShaderNodeTangent(ShaderNode)
base classes — bpy_struct, Node, NodeInternal, ShaderNode
- class bpy.types.ShaderNodeTangent(ShaderNode)
Generate a tangent direction for the Anisotropic BSDF
- axis
Axis for radial tangents
XX – X axis.YY – Y axis.ZZ – Z axis.
- Type:
enum in [
'X','Y','Z'], default"'X'"
- direction_type
Method to use for the tangent
RADIALRadial – Radial tangent around the X, Y or Z axis.UV_MAPUV Map – Tangent from UV map.
- Type:
enum in [
'RADIAL','UV_MAP'], default"'RADIAL'"
- uv_map
UV Map for tangent generated from UV
- Type:
string, default “”, (never None)
- classmethod is_registered_node_type()
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Structsubclass
- classmethod bl_rna_get_subclass_py(id, default=None, /)
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties
Inherited Functions
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