ShaderNodeTangent(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTangent(ShaderNode)

Generate a tangent direction for the Anisotropic BSDF

axis

Axis for radial tangents

  • X X – X axis.

  • Y Y – Y axis.

  • Z Z – Z axis.

Type:

enum in [‘X’, ‘Y’, ‘Z’], default ‘X’

direction_type

Method to use for the tangent

  • RADIAL Radial – Radial tangent around the X, Y or Z axis.

  • UV_MAP UV Map – Tangent from UV map.

Type:

enum in [‘RADIAL’, ‘UV_MAP’], default ‘RADIAL’

uv_map

UV Map for tangent generated from UV

Type:

string, default “”, (never None)

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions